Posted in: Character Creation Challenge, Role Playing Games, Spy-Fi

2024 Character Creation Challenge Day 5: Top Secret S.I.

Day 5 of the 2024 #CharacterCreationChallenge and I will be creating a character for the Top Secret S.I. system. So I’ve been waiting a long time for this entry. There is a little bit of a tragic backstory with me and this game. In the early days of my involvement in the role playing hobby I played a lot of Dungeons and Dragons. While a friend would have a copy of the original Top Secret espionage role playing game, we never had the chance to play.

When TSR released Top Secret S.I. in 1987, I picked up the original boxed set. Then I picked up the High Stakes Gamble expansion (I walked a long way through Tucson, Arizona to get that box). I lost count but eventually I had the majority of books for this system. But, I never had the chance to play it. I kept this collection when I (foolishly) sold off my D&D collection in the mid 90’s. As I move, and I moved a lot, I kept that collection with me. After one move, I couldn’t find the box. There is a saying that after 3-4 moves it’s the equivalent of a house fire. So somewhere along the line I lost the contents of that box. I kept hoping that I’d open up one of my many storage boxes (something I’ve been planning to get rid of) and I’d suddenly find the collection again, but I had my doubts of seeing it again.

I started looking at re-acquiring the books. However they are not available anywhere except for Ebay. And since these books were popular, they are usually expensive. I lucked out in 2023 when the first boxed set came up for auction at a reasonable price. Sure the box was hammered, but the books and other contents were in good condition. It even had the original dice still sealed in it’s bag. While I’ve kept the box in the shipping package, the books I’ve been able to use to create a character.

In the boxed set there is a Players Guide, an Administrators Guide, an Equipment Inventory, a GMs screen, some cardboard character standees and a foldout map of several generic locations. The Character Dossier (character sheet) is four pages long. There is a character creation summary on the font of the GMs screen with the process listed on page 5 of the Players Guide.

There are seven attributes for a character. STRength, REFlex, INTelligence, WILlpower, CONstitution, MOVement and DEXterity. These are generated by rolling a d6 (for the tens digit) and a d10 (for the ones digit) and adding 10 for the first five attribute in order. After I rolled these, I added them all together. If they didn’t reach 275, I could take the difference and spread them through the different attributes as I saw fit. Luckily my total all together was 290. For MOV and DEX (the secondary attributes) I was instructed to add STR and REF and divide by 2 (for MOV) and REF and INT divided by 2 (for DEX). Whee I love extra math steps in character creation. (not)

OK for step four I’m instructed to determine my character’s sex, nationality, hair color, eye color, general appearance, name, handiness, native language and age. Whew. These are all items that I choose (other than Extremely Ugly, Extremely Attractive or Ambidextrous as they are advantages that I’d have to buy). Nick Tanner was born in Arizona, USA and speaks English as his native language. He is 6’1″ with black hair and blue eyes with no extra-ordinary features. He is right-handed and is 24 years of age. On to step five.

The reality rule? If you want to really round out your character, determine his psychological profile? Loyalty, sanity, cruelty, etc. Let’s see what the book says. Ah, the reality rules make the game more realistic, but may slow down game play. Looking at the section for the psychological profile, it has suggestions, but no tables to roll against. Since the reality rules appear to be optional, I’m going to skip them in favor of getting the basic characteristics down. If this was for a campaign (and not under a time crunch) then perhaps I’d dive deeper into these.

Advantages and disadvantages are step six. The standard is to select one of each (there is a point based reality rule option). There is quite a list, or I can make up my own as long as they make sense (and both items don’t cancel each other out). From the list I selected Toughness and Phobia (spiders).

Next we choose the background for the character. This is basically what the character has done for a living besides being an espionage agent. There are several packages available to choose from (or I could make my own). They only had four career packages listed which were pretty generic. So I picked Entertainer. The original idea was that this character was going to be an athlete (wrestler) and that seemed to be the closest one. From the background we get the number of skills known in each category (Mechanical, combat, etc.), starting money and level of career.

And as you probably guessed, the skills are next. There are a set that I can choose from and they are pretty basic as well. If I understood the background information, I have a set of skill points to spend in different categories. I selected the skills I through the character would need. But I’d also be working with the GM to make sure that the background of the character would be viable in the campaign they were setting up. Knowing the Spanish language isn’t going to help if most of our missions are going to be in the Orient, etc. While getting my skills, I noticed a major issue (see Afterthoughts below) so I tried to make the skills match what I thought they should be. It was confusing, but I think I got the basic gist of it right.

The last step is purchasing equipment. But the next chapter is “Playing the game” with basic rules. The index shows no equipment in the players guide, so now I have to pull out the equipment book that came in the boxed set. And that states it’s for administrators (aka the GM) only. I looked through it and just decided that this guy has a pistol and a few spy trinkets that wouldn’t normally be cared by an every-day individual. I really would have been pressing on the GM for guidance on this part. But I’m thinking that the character is mostly done. I didn’t scan the last page since it was cover identities.

Afterthoughts:

Considering how many times we see the typical, “criminal is recruited to be a spy” trope in shows, they didn’t have any criminal options within the character creation. I wonder if this came up in any of the expansions. It had been so long that I had read them that I don’t recall.

The skill costs probably needed some work as well. As an “Entertainer” I had to spend two skill points in the mechanical category. The first (which was a per-requisite for other skills) cost 1 point. All of the other skills costs more just to get to level 0 (basic knowledge of the skill). So I’d have to dip into the extra skill points just to spend my mandatory two. Yea, that would have been homebrewed out if I was GMing this.

The character sheet could also be improved slightly. I don’t know if I’d ever get a chance to play/run this game in a campaign, but if I did, I would consider re-making the character sheet. I’ll have to see if anyone made any videos showing this game in play just so I could see how the system works. It’s a percentage based system (roll under to succeed) so it sounds like it should be simplistic.

Additional Notes:

I’ve really been enjoying reading the various entries on social media and the different message boards. I’m also happy that several of you are posting on the TardisCaptain dot Com Discord server. I’ve seen several veterans returning and quite a few new participants as well. These have included some very interesting ideas. There is one person who appears to be re-creating the Scooby Doo gang in different RPG systems.

Coming Up Next:

Tiny Wastelands

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games, Spy-Fi

Prepping for the 2024 Character Creation Challenge

Some of the games that I plan to use in the 2024 #CharacterCreationChallenge

For the three previous years of the Character Creation Challenge (in 2021, 2022 and 2023), I’ve prepped ahead of time to make the challenge a little bit easier. Especially since I try to use a wide variety of games in January 2024. I’ve already had some people reach out to me using various methods to let me know of their participation. Please let me know, Carl (at) TardisCaptain.com if you plan to post your characters up on a blog. I’ll link to it from the Character Creation Challenge section of my website.

If you are posting on any of the social media websites, please use the hashtag #CharacterCreationChallenge so that other participants can find them. I love seeing what other RPG fans have come up with.

The photo above shows the physical books that I’ll be using. Some have been gifts, others were picked up at local gaming conventions or found at thrift stores. I also have a collection of games purchased from Kickstarter, DriveThruRPG, HumbleBundle and Bundle of Holding.

I’m once again using a spreadsheet with the date, day and game type to schedule my games. This way I won’t have two fantasy games next to each other. I can also plan a game that may take more time and energy on a day off. This is also a good idea for those dates I know are going to be busy, I can schedule the systems I’m more familiar with for these days.

As in the past, I’ll try to walk through the character creation process as I understand them in the rules-as-written (RAW). This also gives me a chance to do a review of the process. I will then scan the character sheet for all to see. And I will have all of the character sheets printed out before the challenge starts. I’ve found that this helps me get everything ready.

My entries will be blog posts on this website. Then I will post links on my various social media sites along with the three main roleplaing message forums at RPG.net, RPGpub and RPGgeek.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

You can also post your characters on my discord server in the #Character-Creation-Challenge channel. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Spy-Fi

RPGaDay2023 Day 27: Game you’d like a new edition of

Day 27 of the #RPGaDAY2023 Challenge and our topic is “Game you’d like to see a new edition of”. I had to think about this one. Various games such as Doctor Who Roleplaying Game, Dungeons and Dragons and others have new editions. Alien, Star Trek Adventures and Dune Adventures in the Imperium are new enough that they don’t need new editions, yet. The recent WotC OGL fiasco has inspired Basic Fantasy and White Lies to update their editions to remove OGL components.

Just as the unplayed games entry used inspiration from my collection, I decided to look that way again. As I look at my shelf full of books, one immediately jumps out.

Character Creation Challenge Day 20

In 2005, AEG released SpyCraft version 2.0. I even remember playing it at a friends house with one of the authors of the game. Later the license would transfer over to Crafty Games along with FantasyCraft. However it’s been a long time since 2005. I’m wondering if an RPG year is like a dog year? I know it’s that way for computers. A newer version with streamlined rules (SpyCraft 2.0 is a D20 system, but it’s a bit on the crunchy side) would probably sell like hotcakes. Plus I’m a sucker for picking up espionage roleplaying games.

What game would you like to see a new edition of? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek

RPGaDay2023 Day 18: Favorite game system

OK so Favorite Game System is the subject for Day 18 of the #RPGaDAY2023 challenge. And I have to think about this one. While there are a few systems I’d prefer not to play (such as something really crunchy or overly-complicated) I’m pretty much open to playing just about anything at least once.

There is the old standby of the standard D20 system that has been seen in the various flavors of Dungeons and Dragons or the various retro-clones such as Basic Fantasy, Castles and Crusades, OSRIC or Labyrinth Lord. There are a ton of other options in this category as well that covers other genres.

Lately, I’ve been impressed with the 2d20 system put out by Modiphius such as Star Trek Adventures, Dune: Adventures in the Imperium or John Carter of Mars. I even picked up the Conan books before they lost the license and I look forward to creating a character for the 2024 Character Creation Challenge.

Probably on the not-so-well known stage is the d100Lite system that is seen in such games as Barebones Fantasy, Covert Ops and Frontier Space. While I haven’t had a chance to play these systems yet, they look and read amazing.

There are also several other systems that I haven’t really mentioned here. But I’m sure my readers don’t have time for me to list just about everything. So my answer is kind of like Bubba’s answer to what his favorite beer is. But replace beer with what game system is currently being played at the table.

What is your favorite #TTRPG system (or systems)? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Horror, Role Playing Games, Spy-Fi

2023 Character Creation Challenge Day 19: The Agency

I picked up The Agency: A Roleplaying Game of Sixties Spies and the Supernatural in the same Doctors Without Borders charity sale that I picked up When the Moon Hangs Low. I’ve always been interested in espionage games because I am a big fan of the Spy-Fi genre and I wanted to use this one for the Character Creation Challenge. The world setup for The Agency is that the players play the part of 1960’s British spies that are trying to protect the United Kingdom (and the world) from supernatural horrors. Think James Bond and The Avengers vs vampires and evil cultists. The Agency would recruit witnesses to help them fight this threat. This usually resulted in a wide variety of characters

There is a one page character sheet and the creation summary starts on page 25. The first step listed is to create a concept. Basically a background and occupation for the character using the spy series and movies from the 60’s and 70’s as inspiration. This character will be a photographer who shoots both wild animals and wild women. The next step is to pick a name that a 60’s/70’s espionage action hero would have. It gave a list of possible first and last names to choose from or you could choose your own. Pulling names from the list, this character will be named Simon Steele.

A character sketch is the next step. While I didn’t actually need to draw my character (thank the gods) I did have to come up with three things that people would notice when they encountered the character. This would include fashion, mannerisms and a prop. For his prop he either carried a camera with him or a viewing lens to “get the shot”. When he wasn’t trying to get the best photo, he was trying to get under the skirt of a willing model. Steele always wore tight fitting clothing fashionable for the London swinging scene with tweed coats and looked like Michael Caine.

The name is Steele…

Finally we are coming to the skills of the character. There are two sets of skills. Action (fight drive, athletics, etc.) and Ingenuity: (evade, technology, wit, etc.). For Steele, I selected Persuade at 5 (he had to encourage his targets to pose the right way for the photo shoot) and Track at 4 (he had to find the subjects he wanted to photograph both in the urban and jungle environment. For those skills I didn’t select, they are assumed to be ranked at 3 dice.

What are the heroic bonuses and flaws that the character has. This was explained in the rules as “something that would set the character apart both in a positive way and as a flawed human. There is a list provided in the game, but I wonder if the player came up with a good suggestion if the Director would allow it? For Steele, his bonus is resources. He was born into a rich family that allowed him to turn his hobby into a career. Lustful is the flaw that fit this character to a T.

The rules explains that all characters start with one Karma point. This can be spent to power a bonus. Present on the character sheet are three status boxes (Dazed, Disadvantaged and Down, this sounds like the character’s health). There is also a section for Motifs. The rules explain that this is a player resource instead of one used by the character. It can be used to heal or aid a fellow player. The motif is a recurring imagery or fictional element associated with the character. The rules kinda cut off here “What do they do when (line ends)” so I’m not quite sure what this is exactly. Hopefully it explains a little bit better later in the book. Looking down, it appears that if you can incorporate the motif into the roleplay, then you can give an automatic success to another player like they had used a karma point or heal themselves. Looking at the sample characters there was “change of costume”, “flashbacks” or “party lifestyle”. I’m still not certain what to put here so I borrowed “riches & excess” from one of the sample characters. Here is the character sheet.

Afterthoughts:

I’m not much of a “fashonista” so thinking of the look of the character was different for me. Do I go too campy and stereotypical? I tried to keep it within the spirit of the game.

Lots of good introductions to the world. I would have loved to seen a section of how the dice are used in the game. I know there are threat pools and the like but are the players attempting to beat a number or the Director’s rolls? I finally found the answer on page 49. When presented with a challenge the player rolls 3-5 dice (depending upon the skill used) and any roll of 4-6 is counted as a success. The Director rolls threat dice (number depending upon the difficulty) and if the player has more successes than the Director, the player has accomplished the action. For the total number of successes, the player can describer what happened. I guess that gives them some narration in the game as well.

I would be interested in play testing the game. After the play test, I’d probably know more if I wanted to play in a campaign or homebrew for this system.

Additional Notes:

It felt like I was very busy today besides creating this character. I was also trying to decide what games I was going to schedule for the upcoming Salt-Con. In one way it was sad because the lone Dune: Adventures in the Imperium table was quickly filled up. However, it looks like I might get a chance to actually play the James Bond RPG. That would be kewl.

Coming Up Next:

Cyber Generation 2nd edition

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, No One Lives Forever, Role Playing Games, Spy-Fi

2023 Character Creation Challenge Day 10: The D6 System

As a fan of Star Wars, I eagerly jumped into the West End Games D6 system for Star Wars The Roleplaying Game. As with most games based off of intellectual property, the contract ended and West End Games stopped selling their books. But they still had a perfectly good RPG system. So they released The D6 System which is the selection for my Day 10 entry into the Character Creation Challenge. I was able to pick up this book last year in an online auction.

The D6 System is a generic RPG that could be used for any setting or era. So I will be making another spy for UNITY named Paul Reynolds (code named: Cold Crown).

So on page 4 we find the character creation steps. The first real step is to distribute attribute dice between the character’s attributes. These are Coordination, Endurance, Reflexes, Strength, Knowledge, Perception, and Mechanical. When the GM is making their game, they could add or subtract any of these attributes (like magical or psychic, etc.). Since I don’t have a GM, I just kept the ones listed on the character creation template in the back of the book. The book recommends 21 dice to distribute. A die can be broken down into pips (Three +1s or a +1 and a +2) that can be part of the distribution. I wrote down my choices on the creation template. Next there was 7 dice of skills to select and allocate. I decided to take the skills that I thought a spy would need.

On our next step, we write down the character’s name and descriptions. I added these to the regular character sheet. Step 7 has us choosing advantages and disadvantages (which some GMs may see as optional). It is possible to gain or lose extra skill dice. I looked over the list and it was primarily disadvantages. After reading the options I decided that the character had Extraordinary Hearing (+2D) but Always Needed A Backup Plan (-2D) so it evened out. Next was any special abilities (which there wasn’t any since this was an espionage campaign). But I did use this time to note down the character’s fate points (1) and body points (20+ roll of my Endurance score, hey I get to roll something, which resulted in 33). There is a movement score on the sheet and notes about how to use that score in the GMs section, but I did not find out how to determine the character’s starting movement score.

And finally was the starting money and equipment. I determined that UNITY was providing everything he needed for his mission so I selected some standard spy equipment. Here is the character sheet.

Afterthoughts:

Just as I was getting ready to start this blog entry, I realized I had printed out the the character creation template and not the actual sheet. Luckily I was able to find it quickly and print one out.

For a generic system, there is a lot of blank spots listed for the gamemaster to fill in. There are alternate names for the attributes. I guess if the GM thought it would sound better for their game. This almost seemed like it was a book for someone who wanted to generate their own D6 system. This would include making templates for the types of characters the GM would allow. That would have helped.

I do remember the D6 system well from my early playing days. I could easily see myself playing one of these D6 systems in a campaign. I might even homebrew for it, but it’s pretty low on the list of systems that I’d adapt stuff for.

Some… um… interesting art that was selected for use in this book.

Additional Notes:

I had a poster on one of the message boards comment on my Fantasy Craft character. He agreed that the system was too crunchy as well. He had attempted to make a Spycraft character in 2022 and scrapped it because of how complex it was.

Coming Up Next:

XD20 2nd Edition

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, No One Lives Forever, Role Playing Games, Spy-Fi

2023 Character Creation Challenge Day 4: Tiny Spies

Last year during a sale on DriveThruRPG I picked up a copy of Tiny Dungeon 2nd Edition just in time for the 2022 Character Creation Challenge. So I used it and was pretty impressed with the system. Gallant Knight Games had released several “Tiny” RPG books covering different genres. When some of them went on sale last year, I picked them up as well allowing me to use another one for the 2023 challenge. So for day 4 I selected the espionage game, Tiny Spies.

The superspy creation rules start on page 16. The first to select the archetype of the character you are going to play. These are like character classes and consist of Agent (solo spy), Face (confidence man), Driver (vehicle expert), Hacker (tech expert) and Soldier (tough guy). Since I’m only creating one character instead of a team, I’m going to select Agent. This earns me 6 hit points and an additional trait (usually a character starts with three, but the agent is more well-rounded). Traits are specialties that your character is really good at. Being a superspy, I thought the character should have Agile Defense, Charismatic, Eidetic Memory and Perceptive. The next item to select is the weapons proficiency. Being someone who needs to blend in, I selected Light Ranged thinking he would be a marksman with a pistol that he could keep hidden under his jacket. There is a background trait that I need to select. This is the experience that the character learned before they became an agent. Out of the seven available, I selected Analyst. The character was good with putting two and two together which originally got him a job with a shipping company. This assisted him when he was recruited as an agent for UNITY. The last step was to select a Belief. This is a simple statement that is a core of your character. There were six examples listed and from those I selected “Someone Has To Do It.” I figured he had put some puzzle pieces together and realized that he had to help make sure that things didn’t get worse.

So that was all that was on the character creation steps. I came up with the name of Daniel Drake. Drake was a suave looking gentleman but very determined to accomplish his mission. The equipment section describes to the GM how they could handle the allocation of gear and vehicles to the agents. Since Drake is a member of UNITY, he would obtain his gear from the Santa and the Toymaker Division. I did write down a few sample items to help fill out the character sheet. I’m going to declare this character done.

Afterthoughts:

Just as Tiny Dunegeons was simplistic and rules light, Tiny Spies is the same. The system sounds pretty upfront and easy to learn. I’d love to run or participate in a couple of one-shots to see how the system really works out. Especially the interesting chase rules.

I could see myself homebrewing for this game.

Additional Notes:

I would like to thank everyone who has been linking back to my website. It’s not required, but very much appreciated. I’ve noticed a lot of participants no only on the message boards but on social media as well.

Please let me know if I’m missing a website on the Character Creation Challenge section of the website. If you are thinking of starting now, you can do so.

Coming Up Next:

Swashbuckling Adventures

This article is open for discussion on the TardisCaptain dot Com Discord server.

Posted in: Character Creation Challenge, Dune, Role Playing Games, Spy-Fi, Star Trek

2022 Character Creation Challenge after action report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

So the 2022 Character Creation Challenge is now in the books and this was a bit different from the 2021 challenge. I don’t know if I was more enthusiastic about the games in 2021 or if it was something else. Not knowing if there was going to be a 2nd challenge, I used a lot of games that I really wanted to run/play. For 2022 there were more games of “well it’s there, let’s take a look at it” which may have been the wrong attitude. But I’m glad that I used those games. While there are some that I’ll never play and may even trade the games away, I can still say that I’ve dipped my toe into the water. I was worried that my lack of enthusiasm for that game may affect the creation process. There was a few times I told myself “smeg it, I’m done”. I still want to do a variety of games, but I’m wondering if I should just limit it to the games I would actually want to play? I’ve got some time to think about this.

I tried to use the time that would have been allotted to me in a session zero time frame to create a character for the challenge. For some games that I am not familiar with I would probably need a lot more time to learn the system. For games that I am familiar with, I would need time to think about a character concept that would go with a party. During the 31 day challenge I also made a Far Trek character for an online game. That was done in free time and it took a few days because I had to confirm what positions were still available. Unfortunately the Engineering spot had already been taken up otherwise I would have requested the use of the character I made in 2021.

My biggest suggestions for game writers, a checklist or worksheet is a big help. Give a start and an end to the character creation process that includes the allocation of equipment. There were some really funky and weird equipment guidelines in some of the games. Some kewl and some made me scratch my head and wonder what they were smoking. Also explain your system before character creation starts. I mean explain it simply and save the extra details for later in the book. If you are going to have a player pick a value or belief for the character, give more than 2-3 examples. Even if they don’t get used they may inspire other ideas.

I would like to say that I’m very surprised by a couple of things. A thank you has to go out to the companies that still have character sheets available online for games that they haven’t touched in years. I was also surprised that some of the dead games were still available on DriveThruRPG. Especially the Farscape RPG since it is based on an intellectual property.

Last year I only printed out the character sheets just before I needed to use them. This year I had this drive to have all sheets printed out and ready to go before the challenge started. I was really glad I did this. When I discovered that one game (sideways glance at Fantasy Imperium) had a six-page character sheet and that I had scheduled it for a weekday, I moved that game to a day I had off. I’ve played with character sheets in excel, fillable character sheets and even sheets provided in a virtual table top. But I have fond memories of writing things down on a printed out sheet and loved doing that as part of this challenge. When I found my three-ringed binder full of old characters that I had played, I had a blast remembering the past games.

Yes there will be a 2023 Character Creation Challenge. Details won’t be posted for quite some time however as I’ve got to decompress.

The reaction to this year’s challenge is one of the many things that blew me away. The 2022 Character Creation thread on the RPG.net forums was named a Staff Pick by the moderators. This year’s thread has made it up to (at the time of this posting) 128 pages. This was three times larger than the 2021 thread of 42 pages. I loved reading all of the different blogs that participated. If I don’t have your blog on the Character Creation Page, please send me the URL. On social media I could not keep up with all of the entries using the hashtag #CharacterCreationChallenge. This was particularly true on twitter, that place was gangbusters. I tried to like and re-tweet as much as I could but some days that got to be too much. If I missed your post, don’t feel bad. Ten days into the challenge I realized that I should have kept a tally of how many entries there were for each system, but in 20/20 hindsight I’m glad I didn’t. That could have taken up a ton of time. Perhaps I’d do this if I wasn’t actually creating characters, but I really want to roll dice since I haven’t been able to get together with friends on a regular basis. There was a number of entries also posted on Facebook and MeWe. It wouldn’t surprise me if similar threads were popping up on other social media sites and message boards. If you hear of any that I don’t follow, please let me know.

Speaking of reactions, I added a new plugin for my site this year that tracked the number of visitors. It showed the sites that you guys would read. The top five games that brought in the most visitors was Dungeons & Dragons: Holmes Basic, Classic Traveller, Espionage! and Dungeons & Dragons: B/X edition. I still need to find a way to enable followers to comment on blog posts without having to worry about spambots infiltrating everything.

The 2022 games that made the most impression on me are Dune: Adventures in the Imperium, Star Trek Adventures-The Klingon Empire, Dungeon Crawl Classics, Boldly Go!, White Lies! and Covert Ops. I want to take deeper looks at Tiny Dungeon 2nd edition, Amazing Adventures 5E, Modern Age, Castle & Crusades and Classic Traveller. While I may never get a chance to play them, I do have a greater appreciation for Werewolf: The Apocalypse and Paranoia 2nd Edition. The low points of this challenge were Fantasy Imperium and Blue Rose.

A lot of participants were posting their list of games before the challenge started. While I had a spreadsheet created to help me with my entries, I’m glad that I didn’t post it. I swapped out a couple of games when two new games came into my possession. The two I rotated out was Rocket Age and The Frontier, which should be on my 2023 challenge list.

Here is my final 2022 Character Creation Challenge list.
Day 1: Dune Adventures in the Imperium Character: Tarkin Dal of the House Nimoi
Day 2: Wendy’s Feast of Legends Character: Garthos of the Order of the Spicy Chicken Sandwich
Day 3: Dungeons & Dragons-Holmes Basic Character: Dylath
Day 4: Men in Black The Roleplaying Game Character: Agent C
Day 5: BASH! Sci-Fi Edition Character: TaChar
Day 6: Star Wars Saga Edition Character: Keet Apaal
Day 7: Espionage! Character: Devron Marcus
Day 8: Star Trek Adventures-The Klingon Empire Character: Nurot son of H’unos
Day 9: Pirates and Plunder Character: Jason “Jake” McCabe
Day 10: Modern Age Character: Raymond Ray
Day 11: Farscape Roleplaying Game Character: Drellith
Day 12: Castles and Crusades Character: Godfrey of Cloverdale
Day 13: The Judge Dredd Roleplaying Game Character: Judge Stark
Day 14: Boldly Go! Character: Tigrox Carvor of the SFS Valiant
Day 15: Covert Ops Character: William Greene
Day 16: Paranoia 2nd Edition Character: Car-R-PET-1
Day 17: Fantasy Imperium Character: William Moore
Day 18: Cyberpunk v3 Character: Freejack
Day 19: Amazing Adventures 5E Character: Derick Fieldstone
Day 20: Dungeons & Dragons B/X edition Character: Brother Alexander
Day 21: Prime Directive 1st edition Character: Kovil
Day 22: Werewolf The Apocalypse Character: Hans Brulker
Day 23: MERC Character: Mark Powell
Day 24: Dungeon Crawl Classics Character: Multiple
Day 25: White Lies! Character: Ronald Denton
Day 26: Classic Traveller Character: Tyrell Balto
Day 27: Blue Rose Character: Valk Starn
Day 28: Bubblegum Crisis Character: Taxun
Day 29: Technoir Character: Arron “Trench” Chambers
Day 30: Dark Conspiracy Character: Dale Laslow
Day 31: Tiny Dungeon 2nd edition Character: Rek Son of Talk

While I’m not trying to think of the 2023 challenge yet, I’m really hoping that I can find a copy of Star Frontiers for it. I’m also having doubts that I’ll ever find my Top Secret S/I collection. I may have to break down and see if I can acquire the rules again.

Also, if you purchased anything after clicking on the link to DriveThruRPG, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

So did you complete the challenge and make 31 characters? If so, please email me at Carl (at) TardisCaptain.com. My art school kid in college loved hearing about the characters I was making on a daily basis and the challenge in general. She created a badge for those who completed the challenge. If you buzz me, I’ll send you the badge to display.

Posted in: Character Creation Challenge, Role Playing Games, Spy-Fi

2022 Character Creation Challenge Day 25: White Lies

DwD Studios has put out several games that I’ve featured in the Character Creation Challenge. Earlier this month I created a character for Covert Ops. Last year I used FrontierSpace on one of the dates. For this entry, I’m using their espionage game called White Lies. This game is based on the Swords & Wizadry Whitebox (an original D&D retroclone so in essence this is a d20 based system). At the time of publishing this blog entry, there was no cost to download a PDF of the game (or any of it’s supplements) from DriveThruRPG. I am tempted to get a PoD copy of this game as well.

White Lies is billed as a roleplaying game about doing bad things for good reasons. Let’s make a seedy underworld spy that works for Bureau 19 (the agency in the game). The attribute generation is the standard 3d6 going down the line. STR, INT, WIS, CON, DEX and CHA. An Intelligence score of 13 or higher earns a 5% bonus to all experience point awards. The same with Charisma or your classes prime attribute. I wonder if these bonuses would stack? While there is basic character creation at the start of the book, an advanced supplemental training is also available in the back of the book if Admins allow it. For action checks (not attack rolls) you roll a d6 and add any modifiers. A roll of 4 or above is a success for standard actions. The Admin may determine that some tasks require a higher target number.

After rolling the attributes, you can select your class. The minimum prime requirement for each class is 9. We can select from Confiscators (thieves), Eliminators, Infiltrators (con men), Investigators and Transporters. The additional supplements gives the options for Recon Scouts and Telepaths. With the high Dexterity score that I rolled, I’m going to select Transporter. I filled in the special skills and bonuses. This character also starts with a vehicle worth $50,000 (nice).

Speaking of equipment, agents automatically start with a semi-auto pistol, an operative kit, one other equipment kit of choice (I selected Technicians to fix the car if needed) and 3d6x100 starting cash. The basic for the AC is the lower number is better. But the RAW gives the Admin the option to use the ascending armor class. I’m sticking with the basic.

Add up armor class, select languages, write down movement (based on weight carried) and roll 1d6 for HP (add any CON modifier). Luckily I rolled a 6. I did look at the supplemental training in the back of the book and I selected Drive.

Ronald Denton wanted to be a race car driver every since he saw his first race. He learned all about cars while growing up. Unfortunately, no one wanted to hire a race car driver from the coldest wastelands of South Dakota. A friend hired him on to help with transporting cars from one side of the states to another. During one of these runs, Denton assisted an agent escaping through some treacherous roads. Impressed with his driving skills, the agent arranged for Bureau 19 to hire Denton and he hasn’t looked back since. He eagerly went through the training needed to become an agent.

Afterthoughts:

I am really curious to see how this game would play at the table. I could see myself playing it and homebrewing it. The book was pretty well laid out. I wasn’t searching too hard for information. An index would have been nice at the back of the book, but the PDF is bookmarked. There were a few equipment items that had “cost” listed as the price. I’m not certain if this is instructions for the Admin to determine the cost or if it was in error. Nothing else stood out to me editorial wise.

Additional Notes:

Another blog has popped up and been added to the list at the Character Creation Challenge page. Yes new blogs can come up any time. If I’m missing any, please email me at Carl (at) TardisCaptain.com.

We are in the last week of the challenge. The finish line is in sight.

Coming Up Next:

The Original Travel

Posted in: Character Creation Challenge, Role Playing Games, Spy-Fi

2022 Character Creation Challenge Day 15: Covert Ops

Day 15 of the Character Creation Challenge and I’ll be using the Covert Ops RPG from DwD Studios. This is part of their Barebones system.

For the previous entries of the various espionage RPGs, I’ve been creating characters based in the 1960’s. This character will be a spy in the modern times. Let’s see where the game takes us. I’m going to try to go as random as possible and play were the dice take me.

There are four abilities. Strength, Dexterity, Logic and Willpower which have a score from 1-100. Then there are ten skills which are Academic, Leader, Detective, Martial Artist, Medic, Pilot, Scout, Soldier, Technician and Thief. These have a level between 1 to 6. Characters also get Bones at the start of each session which can be used as a type of heroic luck (re-roll, automatic success, increased damage, etc.).

A chart is provided with different origins for your character. You can pick one or roll D100 to select randomly. I rolled a Medic. From the listing I got to choose one advantage and I selected +5 to my LOG score. For the abilities, I could select from some pre-rolled scores or roll 5D+30 four times and assign them. Wanting to roll dice, I let them fly. This resulted in 54, 49, 64 and 52. I spent a bone to re-roll the 49 and got a 61. Next for the skills you can select a primary skill or roll for a random. This skill is marked with +20. A secondary skill (also picked or randomly selected) is marked with a +10. Sticking with the dice I ended up with primary of scout and a secondary of martial artist. Now you can select or randomly roll one skill to gain a level in. I selected Soldier since I also wanted this character to be good with weapons. I also spent a second bone to get a level in another skill. So far this is turning out to be an interesting character.

The game wants you to select two descriptors for your character. One that is beneficial and one that is not. If you use these during role play, it can earn you development points (this game’s version of XP). While there are random charts for Master Villain descriptors, no additional suggestions are made for player characters. I really had a hard time coming up with two of them. I wished that I could have asked the GM if these could be developed while in play. Next came a Moral Code (an interesting way to do alignment)

For equipment each agent gets a basic weapon (I’m glad that I didn’t have to buy it like I did in other games) and an Operative Pack (very basic spy equipment). Then I had six allowance points to buy other gear (I can get six more by spending a bone if I want). Some equipment was pretty standardized, the other options were vague enough that allowed players to outfit their characters as desired if the GM allowed it and if they had the points for it. Here is the character sheet.

Afterthoughts:

I like the percentage system in RPGs. I wonder how the system runs at the table. As I was creating this character, I could see where some homebrewing of characters from other sources could come into play. Now I just need a way to run/participate a game at a table or online.

Additional Notes:

This character was completed on Day 15, but with the technical issues on my website it wasn’t posted until January 17th. I posted a picture of the character sheet on social media. One of the unexpected benefits is that the DwD Studios twitter account responded to the post complementing the character. I love having the interaction with the creators/publisher.

Coming Up Next:

The Computer is your friend. Paranoia 2nd Edition

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