Posted in: Anime, Character Creation Challenge, Dungeons and Dragons, Horror, Humor, Role Playing Games, Science Fiction, Star Trek, Top Secret, Westerns

2024 Character Creation Challenge After Action Report

And we’ve reached the end of the 2024 #CharacterCreationChallenge. If you made it to 31 days, congratulations. Send me a note via email (carl (at) on the TardisCaptain dot Com Discord server. My daughter is currently working on a new graphic for those that completed the challenge and I’d like to make sure that it gets sent to you upon completion.

I did make it to 31 characters, but I was delayed by a few days due to a family emergency. Thank you to everyone who reached out to me to ask. One poster mentioned that they had seen a lack of entries for the last two days. My mother and grandmother were involved in an automobile accident. The good news is that they are OK with no injuries and they are just fine (other than needing to replace a minivan). But it was a little scary for me when I found out.

I noticed that the Scooby Doo gang was used in a lot of different themes by participants (seeing Velma and Daphne in the Doctor Who RPG was a hoot). It was interesting to see them show up in different gaming systems. On the discord server there was a very good representation of characters from 80’s movies represented in the Power Rangers Roleplaying Game. It was kind of a trip down memory lane since I hadn’t seen some of these moves in a LONG time. There was also a participant who was making Star Trek characters for three different RPG systems for several entries. It was interesting to see the characters side-by-side. One of the most unexpected discoveries wasn’t a current participant, but someone who participated back in the first challenge in 2021. Apparently it got him out of some serious mental funk that he had been dealing with. It got him back into blogging and eventually back into writing RPGs (that he had done before). It was an emotional moment for me when I read his blog post.

Of the entries that I used for 2024, the games that stood out to me were Monty Python, Fallout, White Lies and Star Trek Alpha Quadrant. I really enjoyed making a character for Teenagers from Outerspace and I’ve been watching some classic comedy anime lately While Vintage Space didn’t fully scratch the FASA Star Trek itch that I was trying to recall, it did get some gears turning that may result in a future project. I also appreciated the publishers that responded when I posted characters for their games. They were able to answer some of my questions that I had raised in the blog posts. I tried to post those responses in the “Additional Notes” section of an entry a day or two later.

The disappointments were those games that were needlessly crunchy or overbearing. I had a few readers on Mastodon and a few of the message boards respond with similar experiences, which made me feel like I wasn’t such an idiot. I’m still digesting Cowboy Bebop and I have a few things I want to check out before I post my unboxing and final thoughts entry.

Here is my 2024 list of characters:

Day 1: Fallout Character: Ragnal Walker of Vault 47
Day 2: Hackmaster Basic Character: Cid the Kid
Day 3: White Star Galaxy Edition Character: Jenker Slix
Day 4: Fantasy Quest (Dicing w/ Dragons) Character: Alric Hinman
Day 5: Top Secret S.I. Character: Nick Tanner
Day 6: Tiny Wastelands Character Stewart Barlow
Day 7: The Dark Eye Character: Halmar
Day 8: Star Trek: Alpha Quadrant Character: Tropp
Day 9: Monty Python Character: Sir Richard Hammond
Day 10: Basic Fantasy 4th Edition Character: Durlan Torven
Day 11: Teenagers from Outerspace Character: Prince Zaxxod
Day 12: The Spy Game Character: James “Captain Slow” May
Day 13: Star Ace Character: Balkor
Day 14: Ninjas and Superspies Character: Luke Ward
Day 15: Conan Character: Braga
Day 16: Boot Hill Character: Noah ‘Lasso’ Johnson
Day 17: White Lies 2nd edition Character: Jack Sterling
Day 18: Vintage Space Character: Troxtor
Day 19: Fantasy Hero Character: Drokkin the Dwarf
Day 20: Shadowrun Anarchy Character: Spike
Day 21: Nights Black Agents Character: Kendal Barker
Day 22: Barbarians of Lemuria Character: Kruk
Day 23: Starfinder Character: Sarangari
Day 24: Crypts & Things Character: Azor
Day 25: Cyberpunk Red Character: Indigo
Day 26: Dungeons and Dragons Essentials Characters: Pelloth Graysoul
Day 27: Cowboy Bebop Character: Wayne Wolf
Day 28: Rolemaster Fantasy Character: Hobson Silversting
Day 29: Tiny Frontiers Character: YYZ-2112
Day 30: Pathfinder 2nd edition Character: Rogar of the Granitebender Clan
Day 31: Anarchy Character: Marcell Freeman

Also, if you purchased anything after clicking on the link to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) or click on my social media links with any comments.

Posted in: Humor, Role Playing Games, Top Secret

RPGaDay2023 Day 26: Favorite Character Sheet

I initially had an answer in mind when I read that Day 26 of the #RPGaDAY2023 Challenge was “Favorite Character Sheet”. I had seen a lot of them recently after three years of participating in the Character Creation Challenge. However just to be on the safe side, I did a quick run through the scanned character sheets that I had presented. I then decided that I would present a favorite for each year of the Character Creation Challenge. Primarily because I couldn’t pick just one sheet to be my favorite.

Favorite Character Sheet from the 2021 Challenge:

Peter Page character sheet
Peter Page character sheet

This is the character sheet for Top Secret: New World Order that was written by Merle M. Rasmussen, the original author of the 80’s Top Secret RPG. What made me like this character sheet was the design. It looked like a folder that the dossier of a secret agent would have been found in. And I don’t know why, but the image of the match book made it stand out.

Favorite Character Sheet from the 2022 Challenge:

Like the Top Secret New World Order sheet above, the sheet for the Star Trek inspired Boldly Go! RPG has an aesthetic that fits the science fiction theme of the game. I also like that it has some gaming rule information on the sheet itself to assist players during the game. Quite a few other sheets had this as well, but the aesthetic made this one stand out. The players “roll up” the starship first which is why there is a sheet for the vessel.

Favorite Character Sheet from the 2023 Challenge:

I had a blast putting together the character of Grukk for the Ork! 2nd Edition RPG. This game sounds like it would be set up on the fly when real-life prevented all of the players from attending a session. Let’s whip up some silly Ork characters and laugh at the scenario as we still play. Oh, and since most of the players probably don’t know all of the rules, there are some simple guidelines on the sheet itself. Perfect for a quick pick-up game.

Do you have a favorite character sheet from any roleplaying game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) with any comments.

Posted in: Collecting, Doctor Who, Role Playing Games, Star Trek, Top Secret

#RPGaDay2021 Day 25: Box

Day 25: Box

I have loved boxed sets for different role playing games. Besides the various books, sometimes there are extras that are included in the box. Dice, maps, character sheets, player aids and (one of my favorites) catalogs. I also think that the boxes look better than some of the books when I’m taking a shelfie (a picture of books on a shelf) of my role playing game collection.

The bad thing about the boxes is that they are made out of a type of cardboard. This cardboard can be easily crushed or damaged at the corners. Games that have been kept in temporary storage boxes (more cardboard that can easily be crushed), over stuffing the box with more than it’s capable of holding, moved from place to play by friends who don’t know what’s inside, constant opening, etc. can take a toll on some of these boxes.

Here are some photos of some of the boxes that I have in my collection that are in need of repair.

The Doctor Who RPG boxed set by FASA.
The Doctor Who RPG boxed set by FASA.
Several boxed sets for the FASA Star Trek Role Playing Game.
Several boxed sets for the FASA Star Trek Role Playing Game.
Boxed Romulan supplement for the Star Trek RPG by Last Unicorn Games.
Boxed Romulan supplement for the Star Trek RPG by Last Unicorn Games.
Damaged corner from the Pirates and Plunder boxed set.
Damaged corner from the Pirates and Plunder boxed set.
Split corner from the Pirates and Plunder boxed set.
Split corner from the Pirates and Plunder boxed set.
A split corner on the Top Secret boxed set by TSR.
A split corner on the Top Secret boxed set by TSR.

As you can see, some of these boxes are so damaged that I don’t even want to move them on the shelves. This is not good. I’ve been researching how to repair these boxes without damaging them further. I really don’t want to tape up the box as the tape will eventually fade and fail (I’ve got one book that I did this to in the 90’s and I wish I had done something differently now). One site suggested getting candy boxes with thin cardboard and cut them for use in the corners of the box that you wish to reinforce. I’d have to make sure the box is free of any food particles before I do that.

I think the first thing I’m going to do is buy some used board games at a thrift store that come in boxes with similar thickness. Toss the game contents and then use the boxes as my test platforms. I can experiment with different glues and repair styles. This way if I mess up, I’m not further damaging a collectable. I don’t know if I want to go all the way in my restoration project to make the game like mint. Sometimes having a little bit of wear and tear shows the love for the game. But I’d like to be able to pull my Star Trek RPG box out without praying that the entire box doesn’t disintegrate on me.

I’ll make a future blog post with details when I take this project on.

Final Thoughts:

“Welcome” could easily be a post about how to make sure that all players feel welcomed at your gaming table. “Tradition” could be a host of things, none that are coming to me currently. “Fresh” could be a post on how to keep your game from becoming stale and stagnant. I could see some possibilities in today’s recommendations.

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Character Creation Challenge, No One Lives Forever, Role Playing Games, Top Secret

Character Creation Challenge Day 3: Top Secret

Top Secret Role Playing Game

While I was growing up, all of my gaming buddies had Dungeons and Dragons books because that is what we primarily played. However a few games showed up in my friend’s collections such as Top Secret or Star Frontiers. I’m not certain why we never played these games. I know I looked through their books when I had the chance, but we were content to swinging swords and slinging spells. A few years ago at a gaming convention swap meet I was able to pick up a boxed set of the first Top Secret game and it has been sitting on my game shelf asking to be opened and played. While I may not have any games right now, I figured for the Character Creation Challenge, I would pretend that it’s the 80’s and my friends are making characters for our first espionage campaign.

For the first two entries in this challenge (Basic Dungeons and Dragons and Star Trek The Role Playing Game) I went into a lot of detail as I was creating the character. For this entry I’m going to read the rules and follow them in the character creation process. If anything odd or unusual stands out, I’ll note it in this entry. This should hopefully shorten the time in creating the blog post. But as you’ve probably noticed, I tend to ramble.

I’m going to be creating secret agent Gary King (bonus points if you can tell me what movie that name came from) a newly promoted spy for UNITY. In 1967, UNITY suffered some major losses resulting in a large number of field agents being killed. While the perpetrators were thwarted, new operatives were needed to replenish the ranks. Gary King (and other characters I’ll create in future Character Creation Challenges) are the new crop of agents being sent out on assignment. This scenario was inspired by the No One Lives Forever series of video games.

So it looks like this game uses a percentile system. The how to use the dice introduction seemed a little overboard, but probably assumes that players in the 80’s had mostly 20-sided die instead of two 10-siders. The primary personal traits are Physical Strength, Charm, Willpower, Courage, Knowledge and Coordination. To make the characters heroic enough for a spy game, there is a chart that adds a bonus to low rolls. No character will have a primary trait lower than 26. There are also a set of secondary traits that are determined by the primary traits. These secondary traits are Offense, Deception, Evasion Deactivation, Movement Value and Life Level. There is even a pair of tertiary personal traits for Hand-to-Hand Combat Value and a Surprise Value. These are generated by a combination of primary and secondary traits. The RAW do not tell me if I roll the stats in order or just roll them and then pick which trait they go to. So I’ll roll them in order and take what comes up.

The final results for traits are as follows. Primary- Physical Strength: 95, Charm: 64, Willpower: 88, Courage: 72, Knowledge 79, Coordination: 78. Secondary- Offense: 75, Deception: 68, Evasion: 71, Deactivation: 79, Movement Value: 261, Life Level: 18. Tertiary- Hand-to-Hand: 166, Surprise: 139.

I’ve got the opportunity to roll some of the ‘flesh out’ characteristics. This is what I rolled or elected. 32 year old Caucasian male from England, Height: 5’11”, Weight: 180 lbs, Right-handed who does not need glasses. Known languages include English (native): 85, Czech: 78, Polish: 76, Russian: 49 and German: 40. I selected these languages because I decided that Agent King would be a specialist in Warsaw Pact countries, specifically Eastern Europe.

Areas of Knowledge (randomly rolled) include Military Science/Weaponry: 119, Social Sciences: 82, Physics: 102, Economics/Finance: 123, Architecture: 87, Engineering-Aeronautical: 117, Photography: 86, Metallurgy: 100.

So the Bureau Classification sounds like the classes in D&D. There are three of them, Investigation, Confiscation and Assassination. There are levels, designations and experience points necessary. But no description of how these classifications come into game play. You can only select one (no multi-classing) and if you move from one bureau to another you drop back down to 1st level?!? Other than the number of experience points needed to move up in level, I don’t see any difference in the three bureaus. So I selected Investigation. It seems like a section of the rules are missing from this area. I don’t have any erratas so I’m wondering if I’m missing something.

Next I equipped Agent King. RAW states that your character has your clothes and $400 to spend on equipment. In the rule book the cheapest handgun (a mainstay for most spies seen in movies and television) is $265. So I purchased it and a few other basic items I figured that an agent would need with the money left over. The rule book kind of dumps you from the character creation section into the sparsely detailed equipment section. Had I been running a Top Secret game I could see myself making a few house rules and homebrew additions to the game. There are sections on the character sheet that were for additional items like residence, cover, history, friends, contact, enemies, etc. Since there were no details in the rule book I assume it would have had to be worked out between the player and the administrator. Here is the mostly filled out two-sided character sheet.

Gary King Character Sheet Page 1
Gary King Character Sheet Page 2


I wonder how the gameplay was for this system. With how the character creation rules were documented, I’m sure there were some areas that were covered by the Administrator rulings. But a lot of the earlier TSR games were this way, which was both good and bad.

The blog entry is still a little long, but I think this entry was a little bit smoother than yesterday’s.

Additional Notes:

I’m still getting a lot of feedback from players uploading their own character submissions. And the question of, what should I do if I didn’t start on the first. Some have told me they plan to post more than one character to catch up. Others have decided to just start now and continue with the fun. A few more links have been added to the Character Creation Challenge page. If you know of any more message boards or blogs, please let me know at Carl (at)

Coming Up Next:

Basic Fantasy RPG

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