Posted in: Character Creation Challenge, Pirates, Role Playing Games, Science Fiction, Star Trek, Westerns

Prepping for the 2023 Character Creation Challenge

Some of the games that I plan to use in the 2023 #CharacterCreationChallenge

As I’ve mentioned before, it is always a good idea to plan ahead for a 31-day challenge. I’ve already seen quiet a few people prepping on the RPG.net forums. They are deciding upon which system(s) they wish to use. Are they going to follow a theme or just create characters randomly? I’ve already had some people reach out to me using various methods to let me know of their participation. Please let me know, Carl (at) TardisCaptain.com if you plan to post your characters up on a blog. I’ll link to it from the Character Creation Challenge section of my website. I also have something else in the works, but I’m not quite ready to announce it yet. Still trying to get some ducks lined up in a row.

I’m once again using a spreadsheet with the date, day and game type to schedule my games. This way I won’t have two fantasy games next to each other. I can also plan a game that may take more time and energy on a day off. This is also a good idea for those dates I know are going to be busy, I can schedule the systems I’m more familiar with for these days.

As in the past, I’ll try to walk through the character creation process as I understand them in the rules-as-written (RAW). This also gives me a chance to do a review of the process. I will then scan the character sheet for all to see. And I will have all of the character sheets printed out before the challenge starts. I’ve found that this helps me get everything ready.

If you are posting on any of the social media websites, please use the hashtag #CharacterCreationChallenge so that other participants can find them. I love seeing what other RPG fans have come up with. I also know that there is one reader who wants to see if a game will pop up that he’s never heard of. I was able to accomplish this last year with my Technoir entry.

I’ve picked up some new physical books by online auctions, trade or special sales. I’ve also done a lot of purchasing from Kickstarter, DriveThruRPG, HumbleBundle and Bundle of Holding. I even donated to a Doctors Without Borders fundraiser, for which a lot of PDF copies of different games were provided. Some of these sounded very interesting.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.
Posted in: Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

RPGaDAY 2022 catch up #2

So after completing the RPGaDAY catch up #1 last week, I knew that I was going to try for a second week. So here are my entries for days 7-14.

Day 7: System Sunday- Describe a cool part of a system that you love.

I’ve been thinking about this one for a while. There have been quite a few cool features in a few different role playing systems. Some I’ve actually tried, some I’ve only read about. I think I’m going to talk about the first cool thing that stood out to me in a system. The Star Wars RPG by West End Games had a feature where each character had a quote that helped define that character. Even in all of the different supplements, if there were stats for a non-player character, they had a quote. It helped make the characters seem like more than just a set of numbers on a piece of paper.

Day 8: Who introduced you to RPGs?

I really wish I could remember the names of the people I played with over thirty-five years ago. I would like to thank them and ask if they are still playing now. I remember a lot of other names and faces from over the years, but I couldn’t tell you who first showed me that Dungeons and Dragons book back in elementary school.

Day 9: What is the 2nd RPG you bought?

This one was easy. While I cut my teeth on Dungeons and Dragons like most players at the time, I was also a big Star Trek fan. When I finally had the money to get the Star Trek Role Playing Game by FASA, I picked it up. While I didn’t get a chance to play it until later, I’ve still be a fan of this system even today.

Day 10: When did/will you start Gamemastering?

While I may have run a few friends through a session, my first memory of being a Dungeon Master was an attempt to introduce my bothers to the game. An attempt that became a complete disaster. You can read about it in my RPGaDAY2021 entry here. I have several other memories of running Star Trek sessions later.

Day 11: If you could live in a game setting, where would it be?

Another question I had to seriously think about. The fantasy setting of Dungeons and Dragons would be interesting with the wonderful magic and the variety of creatures that are found there. But when it comes down to it, I’d really love to be in that brave new worlds that we see in Star Trek.

Day 12: Why did you start RPGing?

Friends. Pure and simple. I got to hang out with friends and laugh with them. We had to scheme, we had to work together, we had to be creative, we had to use our imaginations. I heard someone call RPGing a drug-free group hallucination. I actually believe this as a good thing.

Day 13: How would you change the way you started RPGing?

That was so long ago, I’m not even certain. Perhaps introduce my father to the game so that he would understand my interest in it. I inherited a lot of my geeky interests from him. It would have been nice to share one back.

Day 14: Suggestion Sunday- Roll 1d8+1, and tag that many friends and suggest a new RPG to try.

Well any chance to roll a die. I rolled a six. I can’t really tag anyone in this format so I’ll just list some names.

Erica Abner
Jeff Sullivan
Dave Stock
Stewart Hunsaker
Marla Trowbridge
Kevin Hancock
Erin Ruston

The game I’d like to try would be FrontierSpace. I don’t know the scenario yet, but I’d love to try out the system.

Conclusion:

Another week of good questions. It will probably be another week before I can post on this subject again. I’m not a doctor, but I believe the foot is healing. I can’t wait to have this behind me. Re-learning how to do a lot of things has been a pain. I’ve been very thankful for the family and friends who have been supportive during this time. I would like to also thank those who read my blogs and send me feedback.

Posted in: Doctor Who, Dungeons and Dragons, Fan Club, Role Playing Games, Science Fiction, Star Trek

RPGaDAY 2022 catch up #1

In August 2021 I participated in the #RPGaDAY challenge. I was able to complete all 31 days that had a variety of subjects to blog about. It was an interesting challenge. As you can see from the schedule posted above, they changed the format to follow a Who, What, When, Where, Why, How and a special Sunday question.

I was interested in participating this year, until recent events came up. There is a physical challenge in posting for 31 days while still interacting with family, friends, work, hobbies, etc. After I had broken my foot, I knew that there was no way I could post on a daily basis. So I’m going to try to do the next best thing. When the schedule allows it (between leg rests) I’m going to play catch up and try to post the recent entries into one blog post.

Day 1: Who would you like to introduce to RPGs?

I’m assuming that this introduction would be for people who have never played a role-playing game before. There are certain members of my Star Trek fan club that I wouldn’t mind introducing to RPGs. Fandom is about geeking out together with other fans. Role-playing games are just another way for friends to geek out together. A second answer to this would be some neighbors who have actually asked about RPGs. It would be nice to have some nearby players.

Day 2: What is a great introductory RPG?

I really think this would depend upon the interest of the players. If they were interested in fantasy I might use the game I cut my teeth on which is Basic Dungeons and Dragons. If it was a younger crowd I might use Tiny Dungeon: Second Edition. If the group was interested in the gangster genre, I might pull out Gangbusters B/X. Tall Tales B/X is probably what I’d use if they wanted to play a westerns campaign. Star Trek fans would like the Star Trek Adventures system, while the Whovians might like Doctor Who: The Roleplaying Game. If generic science fiction is wanted, I might use FrontierSpace. There are a bunch of other genres that I haven’t listed yet with plenty of games ready to cover them.

Day 3: When were you fist introduced to RPGs?

Many many moons ago I saw some friends playing Dungeons and Dragons in Elementary School. However the bulk of my early playing happened while I was in Junior High School. That is when I really got the dice rolling and my parents concerned. They must not have seen it as too bad because they didn’t try to stop me from actually playing. I’ve mentioned that they took my D&D books once because they thought I wasn’t paying enough attention in school, but returned them later when everything was better.

Day 4: Where would you host a first game?

If I was with a bunch of friends, I’d probably host at my home. I have more control over the area, the food is in my kitchen and I don’t have to go very far once the game is done. If I was going to be gaming with players that I had not played with before (or often) I might host the game at a local gaming store. But I don’t have as much control there when it comes to keeping distractions to a minimum.

Day 5: Why will they like this game?

I’m not certain what the organizers are asking here. If they are talking about the games I mentioned in Day 2, then the players might like it because it aligns with their interests. I also hope that as a gamemaster I’m providing an entertaining game that they players would enjoy in a safe environment. The primary reason we want to play role-playing games is to have fun and escape the troubles we are experiencing in our world now.

Day 6: How would you get more people playing RPGs?

Damn good question. There is no magic wand or trick that you could use to just get players to start. I think ease of access would help get more players. Don’t make the games overly expensive (at least for the basic game) or require special miniatures and dice. Don’t make the system overly complex. As I mentioned before, if you want me to try to convince my friends to play, make it easy for me to explain the system the game uses. And then there is always the dreaded, do the schedules work out. Sigh.

Conclusion:

Yea I snuck in Day 6 on the 5th. I wanted to answer the question now while I had the blog open. I don’t know if I’ll be able to post next in a day or two or in a week. We will have to see how the schedule and leg lets me post. I do have to say I admire the RPG bloggers that can post on a daily basis. Hats off to you.

Posted in: Role Playing Games, Science Fiction

Character sheets from past games: Shadowrun

This is a character sheet for Shadowrun that I found in my three-ringed binder containing my old character sheets that I had discovered in a storage box. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Cyberpunk, Vampire: The Masquerade, WEG Star Wars and the Star Trek RPG by FASA.

I don’t recall much about this Shadowrun character. It is possible this could have been our mysterious missile shooter. I do know that the name Hammerstat was found on a list of customers at one of my previous occupations. I thought the name sounded very manly and could be used for a tough character. I know that I drew the character image myself.

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games, Science Fiction

DriveThruRPG Print on Demand Review

The Dungeons and Dragons Rules Cyclopedia and Star Frontiers Alpha Dawn print on demand books.

A package arrived for me the other day. It contained my hardcover print-on-demand copy of Star Frontiers Alpha Dawn from DriveThruRPG. This was the second POD that I had ordered from DriveThruRPG. Before the first Character Creation Challenge, I had ordered a POD of the Dungeons and Dragons Rule Cyclopedia hoping that I could use it in the challenge. It had arrived too late for that event, but it made me realize that I could use the POD options to obtain books that I’ve been wanting to add to my collection. While PDFs are good for reference and quick searching, I still like the feel of a book in my hands. Especially when I’m learning a new system or wanting to recall reading the books for the first time. While I had my own copies of the BECMI Red Box books, I’ve been wanting a copy of the Rules Cyclopedia. Star Frontiers was one of those games that my group of gaming friends wanted to play when it first came out, but for one reason or another, we never got the opportunity to do so. With the credits that I had been building up from DriveThruRPG (thank you) I thought I’d pick up a POD for me to enjoy.

Another thought hit me as I was opening the package, I should write a review of the POD copies that came from DTRPG. So I took some pictures and decided to write down my thoughts. This will be a review of the POD, not a review of the games themselves (which will be handled in a later blog post).

Ordering the books was pretty easy in both cases. Go to the entry on the website and see the options available. Just keep in mind that there is a charge for shipping as well. I don’t recall how long the Dungeons and Dragons book took to arrive (I had ordered at the tail end of the holiday season which is probably the worst time to try to get things by mail), but the Star Frontiers book arrived in ten days after ordering. Both books were printed in Tennessee. A USPS tracking number was provided in both cases.

Both books were packaged very well. The container the D&D book did get a little roughed up in transit, but the book itself was just fine. There was no damage to the container that the SF book arrived in.

Top views of the bindings for both books.

As you can see, the bindings for both books look pretty solid. The covers are not attached directly to the prints themselves which has allowed for repeated book opening. While I haven’t had a chance to go through the Star Frontiers book, I have had several sessions where I’ve sat down to read chapters in the Rule Cyclopedia and I cannot see any additional wear from these readings.

View of the spines.

As you can see from the earlier picture, the covers are pretty sharp. The back image on the Star Frontiers book does slightly bleed onto the spine. The Rules Cyclopedia front and back cover appear to be the same as the original publication. As for Star Frontiers, it appears that “The Original” was added to the top of both covers. Another note on the Star Frontiers, book, they did not change the wording of the description on the back. So the hardbound book talks about how “the box set includes…”. Since they had slightly changed the cover, I’m surprised that they didn’t change the description. But it was an interesting read to see what the original box set stated.

A colored map in the Star Frontiers book.
The Grand Duchy of Karameikos map in the Rules Cyclopedia.

Considering these prints are from a scan of the original books, they came out sharp in the publication. The colors stood out just fine (as seen by the photos above). There were a few pages that contained blue text in the Star Frontiers book (which I believe was the same in the original book). The art printed out OK as well. Again, for a scan, these came out readable and usable. Nothing extra blurry or hard to read.

Now that I own Star Frontiers, I’ll be able to use it in the 2023 Character Creation Challenge. I don’t know if I’ll ever get a chance to play it, but I can at least read and understand one of the classic games that I saw advertised early in my RPG days. I’m also planning to pick up a few more POD books that I’d like to have dead tree versions of without having to pay expensive collector prices for.

Posted in: Collecting, Red Dwarf, Reviews, Science Fiction

Book Review: Total Immersion

One of my favorite shows is the British Sci-Fi comedy Red Dwarf. What? You haven’t heard of Red Dwarf yet? OK, go watch this clip showing three of the main characters and then come back to this blog.

Done? Good let’s continue.

Long story short, Red Dwarf is a show about the last human left alive (Lister, the guy trying to teach the android Kryten how to lie) who is marooned in space on a mining vessel called the Red Dwarf. His companions are a life form that evolved from his cat (the snazzy looking guy who they called over), the hologram of Lister’s dead bunkmate called Arnold J Rimmer (he’s a smeghead) and an insane artificial intelligence that runs the ship called Holly. The crew is attempting to return to Earth after being lost in space for three-million years (there is a very good reason for this in the pilot episode called “The End).

Being one of my favorite shows and a collector of resource books, I had to pick up the two volume set called Total Immersion: The Comprehensive Unauthorized Red Dwarf Encyclopedia written by Paul C. Giachetti. These two book were published by Hasslein Books in 2014 and are very, very detailed. The title of the books is a reference to the Total Immersion artificial reality video game that the crew finds and uses in several episodes. Think a holodeck but you have to wear special VR goggles and equipment. Players get plugged into a virtual world for various roleplaying in realistic environments. Let’s just say the title is very appropriate for these two encyclopedias. The entries cover everything from the various TV series (including both American pilots), novels, resource books, roleplaying games, smegazines (magazines), official websites, DVD extras and more. I’m talking the level that would normally be seen in a fan Wikipedia. If a label was on a container in a scene, that information will be found in these books. Was there a difference between the close captioning and the script on the spelling of a name? It has been documented here. With the show being British there were some comments and jokes that I didn’t get at first. Total Immersion explained the reference to me and let me in on the joke. Everything is referenced to the source(s) that the entry came from. Here is an example.

This guide was at the bottom of every page that did not contain the art found in the book. This helped document where certain information came from. This also lead to my only snag in the book. Every once in a while an entry had a reference that wasn’t listed in the bottom guide. For example in the photo above one of the entries is listed as coming from “X-APR”. The “X” is for the miscellaneous category, but the code of “APR” is not defined. There isn’t even an APR in the other categories. This is something I could forgive because it was very rare. These two publications are the type of books that I would love to write. Detailed an interesting without being overly burdensome on a subject that I just can’t get enough of.

Another interesting feature of this two volume set is the artwork. The covers are based upon the panels seen on the side of the Red Dwarf vessel. Internally there is a bunch of black and white artwork drawn by Pat Carbajal. It wasn’t just the main characters and devices, there were some drawings of characters that only made small, but memorable, appearances. A lot of these were very detailed and impressive. Here is an example I randomly pulled from the books.

The back of the second book was an appendix which contained a categorized index. If you are looking for a list of inmates in “the tank”, you will find it here. Locations by address, yes that is here as well. Listed is all entries related to “Starbug”. While everything is listed alphabetically, it would have been helpful to give page numbers here. But I did find this to be a helpful section when trying to look up some of the details.

It is my fondest hope that there will be an updated volume to these books as we’ve been blessed with additional seasons of Red Dwarf. Until then, these books are a must for any fans of the Red Dwarf franchise and merchandise. To date, I have not found any other printed encyclopedias for the show. This two-volume set was written by fans, for fans.

Details:

Total Immersion Volume I (A-K), ISBN 978-0-578-15057-4, Trade Paperback with 327 pages.

Total Immersion Volume II (L-Z), ISBN 978-0-578-15058-1, Trade Paperback with 323 pages.

Posted in: Character Creation Challenge, Horror, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 30: Dark Conspiracy

Dark Conspiracy 1st Edition is the last of the games that was gifted to me last year that I’m going to use in this challenge. I decided to use this game for the 2022 Character Creation Challenge since I actually had the books on my shelf. I prefer the dead-tree versions when learning new systems.

In the early 1990’s the cyberpunk genre was the new “it factor” for roleplaying games. When something becomes popular a lot of publishers try to release their own take on the genre. This would also make it a very crowded market trying to stand out on the local gaming store shelves. Dark Conspiracy was GDW’s entry that tried to combine both cyberpunk and horror elements. Think Johnny Mnenomic meets X-Files meets Judge Dredd. I remember seeing ads and books for Dark Conspiracy, but the gaming group I was involved in had already elected to go with the Cyperpunk RPG. So I never picked up any of the books.

It is the early 90’s in this alternate history, my gaming buddies have decided that Dark Conspiracy is our next campaign and I need to sit down and make a character for play. Let’s see what the main rulebook can tell me about creating a character.

So the first thing is that the game has a two page worksheet that you fill in before you transfer everything over to your character sheet. Hold on, I’ve got to scan in a copy of this as well. OK now I’ve got one printed out let’s fill it in.

Items 1-4 are basic. Name (Dale Laslo), Gender (male), Nationality (American) and Native Languages (English). The worksheet even guides you to page numbers if needed. For item 5 we are rolling for basic attributes. These are Strength, Constitution, Agility, Intelligence, Education, Charisma and Empathy. The last one you roll a 1d6-1. The remaining attributes roll 2d6-2 and anything that comes up zero gets a re-roll. Once I have these scores determined, if they are less than 33 I can add points to any attribute (nothing above 10). I ended up rolling 41 points for attributes so what I rolled stands. I could have done point allocation, but that would have only been with 36 points so I’m glad that I rolled.

So you start the character creation at the age of 17. Before you turned this age you earned four background skills selected from a list. It also listed the controlling attribute which helped in deciding which skills to take. You gain more skills by doing four years at a career. The career term also gains you a contact, secondary activities and money. Once you’ve finished a term, you can elect to do another one (or roll a certain number if you want to be random) and continue on. If you have a lot of terms, your age can rise to the point where it affects your attributes. This way if you wanted to play an aged professor when the game starts, you can do so. Also a term can be four years at a college if you elected to do so. With the attributes I rolled for Laslo, I didn’t think he would get into college so he signed up for the US Army and got into one of the elite corps. Where he stayed for three terms (12 years). Earning three military contacts (two foreign). I wrote down his various skills or attribute bonuses. From here we were able to generate the character’s initiative, age, base hit capacity (aka hit points), weight (yes there was a formula to follow), load (how much the character could carry), throw range and unarmed combat damage. The worksheet states that we need to generate our base hit numbers for ranged combat, but the book did not have that in the same order. I had to go track this down elsewhere, and I was unable to find it. The index had nothing on base hit numbers. Screw it, I’ll leave it blank for now.

Using my final equipment allowance, I allocated weapons, armor, tools, ammo and transport for this character and called it good. I think I did right on the equipment. I’m definitely noticing a lack of help on starting equipment in most games.

Dale Laslow came out of school thinking that he wouldn’t be able to get into any college or university. He signed up for the US Army, and to his surprise he was accepted into the Rangers. He spent 12 years serving the country in various hotspots around the world before an injury forced him out of the service. Wondering what he was going to do with his life a friend looked him up and inquired if he wanted to join his mercenary squad. They had just been hired to provide some protection for an unusual group of investigators.

Afterthoughts:

Trying to find a character sheet for this system was next to impossible. I ended up trying to scan in the sheet from the book. If the image looks a little warped, that’s because I couldn’t get the pages flat against the scanner.

While the character worksheet to assist in the creation of the character was very helpful, it still needed some polishing. There should be more page number references to easily find things.

Without knowing what was planned with “fellow players” and gamemaster, it was kind of hard to see myself playing this game. I didn’t get a chance to dive too deep into the actual system rules so these are just numbers on paper. It looks like there was a lot of thought put into the world-building for this game, but I don’t see myself playing it at this time.

Additional Notes:

One of the things I love about the RPG.net forums is the vast amount of knowledge available. Practically every game has had someone who knows about it and can give some feedback on it. When I posted my Technoir character yesterday, one of the posters stated that this was the first game that they had not heard about. So I was able to introduce someone to a new game.

Coming Up Next:

Tiny Dungeons 2nd Edition

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 29: Technoir

Technoir is another roleplaying game that I gave a home to after a friend was trying to clear out his bookshelves last year (thank you Stan) so I thought I’d use it in the 2022 Character Creation Challenge. This game was published by Cellar Games in 2011 and was written by Jeremy Keller. It printed in the 5.5 x 8.5 digest size. According to the Technoir website, the game was taken over by Dream Machine Publications around 2018/2019 with plans for new expansions. The site lists a companion called Morenoir, mech supplement called Mechnoir and several location settings.

In Technoir, the player character is called the protagonist. The generation steps are laid out both in the book or as a free download from the website. The first thing they have you do is select three training programs. These are basically jobs that your character can do. Each program increases a Verb by one and you get to pick one Adjective. The Verbs appear to be the stats of the character. They are Coax (a form of intimidation, manipulation or seduction), Detect, Fight (hand to hand), Hack, Move, Operate (also driving and repair), Prowl, Shoot and Treat (healing). Adjectives look like basic descriptions about your character (agile, obsessive, sexy, tough, etc.). For your first three Programs, you can select two of the same (selecting different Adjectives with each one) but you can’t use all three in the same program.

So this guy is going to take Bodyguard (alert), Pilot (quick) and Soldier (tough). I filled in the verbs (including the 1 free one at the start of creation) each program came with and wrote down the adjectives.

Now the protagonists get to choose three Connections from the Transmissions (series of adventures) chosen by the Game Master. There is one in the back of the book for Los Angeles so I selected three connections from there. If the GM changes Transmission is a new game started with new protagonists or does the existing protagonist select new contacts? Some of the steps with the contacts require participation by your fellow players, so be prepared for a solid session zero dealing with character creation. I used one of the voices in my head for one of them but this part was quite difficult by myself. You pick your contacts, your fellow players select how they are connected to you (respectful, lustful, dependent, etc.)

Kreds are the currency used in Technoir. For step five you would purchase your objects. These are equipment, cybernetics, weapons all with their own adjectives. You can also buy upgrades for your objects which adds additional adjectives. A new protagonist starts with 10 kreds to buy stuff. The equipment was pretty basic and straightforward, which was quite a relief from some of the previous character creations where equipment allocation turned into a nightmare.

The final step is to select the protagonist’s name, handle (nickname) and description of what they would look like on the street. Then each protagonists starts with three push dice that I believe are placed on the character sheet in play. Basically the character is done except for what would have been needed from your fellow players.

This protagonist is going to be Aaron Chambers aka “Trench” because of the trench-coat he always wears.

Afterthoughts:

The example of three different characters being created in the book helped me follow the process. I tried reading the basic system for the system and it just seemed to confuse me at first. There is something about Push Dice (I think it’s a dice pool) and other D6’s that you would use to determine random results.

While I appreciated how quickly the character creation process was, the explanation of the system was not listed in or near creation. I really appreciate the writers who give a basis for the game before the character is create. This helps with the character creation process. Once I understand how Technoir works (if I ever do), then I may have changed a few tings in my character.

Kudos for having the character creation process available as a free download from the publisher’s website.

I really don’t see myself playing or homebrewing for this game.

Additional Notes:

I really shouldn’t create characters when I’m hungry. My lovely wife is making dinner upstairs and I can smell it all the way down here in the office. If you’ll excuse me, I’m going to go see what she made.

Coming Up Next:

Dark Conspiracy

Posted in: Anime, Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 28: Bubblegum Crisis

The same friend who gifted me The Men-in-Black RPG also gifted me Bubblegum Crisis MegaTokyo 2033-The Roleplaying Game (thank you Robert). This is based off of the Bubblegum Crisis anime. I was hoping to watch some episodes before I created a character, but unfortunately my January schedule has been quite busy. I’ve heard of this series, but I have not had a chance to enjoy it yet. I think it may be right up my alley as I’ve enjoyed other Anime like Akira, Cowboy Bebop and The Dirty Pair. Bubblegum Crisis is a cyberpunk game set in Tokyo years after it had been destroyed in a massive earthquake. A new city has been built over the old one. This lead to a tale of two cities with different standards of living between the two. Megacorporations (who else) built robots called Boomers to help mankind that over time, went crazy and started killing people. The AD Police and a group of vigilantes, called the Knight Sabers, are trying to fight off this threat to humanity.

Since I was using this system for the 2022 Character Creation Challenge, I opened up the book and looked at the first section. There is a brief introduction to the series and your basic description for first time players. Apparently this game is based on the Fusion System combining parts of Champions and Cyberpunk rules. Luckily on page 22 there is a lifepath generation with different steps listed. So let’s get started.

First step in the lifepath is to roll a d10 to select your personality. A roll of 8 resulted in “sneaky and deceptive”. Oh I like this character already. Next d10 roll for who he values the most came up with 9, a “personal hero”. Hmm? Who? I’m not familiar enough with the characters of the show to select one of them. Now there is a second roll on a different table for what you value the most and I rolled a 2. This gave me the result of “honor”. A sneaky and deceptive person who values honor? Well we’ve seen some pretty honorable bad guys in different anime series. The worldview is the last roll in step one and a roll of 10 gives me “people are scum and should be wiped out”, um… OK.

Second step is for childhood and early development. The family status is first and a roll of 8 says that this character came from a “well to do” family. He went to good schools and wore good clothes. Now we come to the first fork in the road. Was there any childhood traumas? Rolled a 4 which came up as negative. So we skip the childhood events and proceed to step three.

The previously mentioned step three deals with the life events after childhood. Sticking with the d10 you discover your age. Rolled a 2 and added it to 16 to make the character the age of 18. For each year above the age of 16 you roll against a life event, so two rolls for this character. This roll is a d6 which came up as 3 for the first year, roll on the friends and enemies chart. Back to the d10 we rolled a 9 which came up as An old enemy is now a friend (choose which one). OK who? Perhaps this could be the personal hero I rolled above? For the second year the d6 gave us a 6, nothing happened that year. Moving on to step four.

The character’s current situation is step four and requires a d10 roll. The 8 gave us “your involved in craft-work or construction.” Well at the age of 18 he would be just starting some sort of career. Artist or builder? With his “people are scum” worldview I don’t think he’d be a builder. So perhaps he is the angsty artist. Yea, emo boy angry with the world wants to be a singer. A young anime Morrissey who hated another singer and now they work together. Were the hell is this character going? The last item in step four is to determine the current outlook on life. Oh this should be good. A roll of 6 states “I crave more romance and passion”????? Actually I probably would have begged the GM to let me select one of the other options like “my life is crazy and out of control”. Yea let’s go with that. And that finalizes the lifepath.

The next page brought us to the stat generation. The book described the range for the stats (zero or less all the way to ten and above) with titles for each level (Challenged, Competent, Exceptional, etc.) with the average joes falling in the 1-4 range and heroic type characters averaging a score of 7. You have primary stats and figured stats. The primary stats are purchased with a number of points. Afterwards the figured stats are generated using mathematical formulas. The number of starting stat points are determined by the GM by what type of game they want to run. They range from 3 points per stat for a competent (realistic) style game to godlike cosmic with 8 points per stat. Lacking a GM I asked one of the voices in my head and he said to go with Heroic style (5 points per stat). With ten primary stats this character has 50 stat points to spend. Our primary stats are Intelligence, Willpower (determination stuff), Personality (think charisma), Technique, Reflexes (response stuff), Dexterity (balance stuff), Constitution (health stuff), Strength, Body (toughness stuff) and Movement. I tried to differentiate between similar sounding stats. I spent my 50 points, generated my figured stats and moved on.

Now we have the Campaign Options. This is a number of “campaign points” that you get to apply to your character to give them skills, money and other items. This is based upon the scale listed above (realistic to godlike cosmic). Since we went with Heroic we get 50 campaign points.

With the skills the first thing the game gives you is a free set that everybody knows. Thank you. This is something that I thought should be a lot more common in games. If I live in a city, I’m going to know things to survive/function in that city. So the everyman skills start with a level of 2. I can add to the level if I desire. The general skills have to be purchased with campaign points at a 1 to 1 cost. I selected the skills I thought my character would have, but did not spend all of my campaign points as I had other items to purchase such as talents. The talents cost 3 campaign points per item. These seem to be like feats in other roleplaying games. I selected a series of talents that I thought would fit the character. There are also perks and privileges (such as membership, renown, wealth) and complications (issues with your character that earn you campaign points if I wanted to try to min/max anything.

Now it says the character is done, but I don’t have any equipment yet. So I finally tracked down the interesting equipment section. Lot’s of info about some of the equipment in the show but I don’t know if my character is a person in a suit. I know they are not driving a mech. An entertainer is listed in one of the profiles but nothing about the equipment they would have. The money thing was based on the Yen, but I’m not certain how much I started with or how my wealth score came into effect. This is probably something I would talk over with a real GM (not just one of the voices in my head) and see if we could clarify stuff. So I’m going to stop the character creation now and scan the sheet for the website.

Oh, before I do that, the character’s name is Taxun. If I could find a photo of a young Morrissey I’d use that. If this was an actual Cyberpunk game, he’d be a rockerboy.

Afterthoughts:

The use of the lifepath in this game was weird, but I liked it. It didn’t feel forced like I had experienced in other character creation systems. I could see how the creative juices had to flow to make it work all together with only one minor adjustment.

Thank you for putting each section of the character creation process with clearly numbered steps. Also a thank you to the writers for breaking down the character sheet in the character creation process. I really like it when core rules present this for new players.

Breaking down what each stat score represented helped with the character creation process. I could also see this being used when trying to homebrew something for this game.

Continuously dipping into the optional rules when they were not on the character sheet was a little distracting. The die rolls for actual play could be 1d10 or 3d6 as per the GM. I think the game should have decided on one and stuck with it.

The different styles of campaigns was also interesting. It would take a lot of thought by GM and players at/before session zero so that they are all on the same page.

This game suffers from a lack of “now equip” your character which kinda dissapointed me considering how well developed the first part of the character creation process was. I only had to use one bookmark for the game instead of multiple bookmarks and lots of page flipping.

The system seemed pretty straight forward (to complete a task, roll a die, add your stat and skill level and any modifiers and beat a target number). I wonder how the game plays at the table. While I’d like to try this game once, I don’t know anyone who is playing this or any anime style games right now. So I think my involvement will end with this character.

I am really interested in watching the series now to see if my character ideas would have changed.

Additional Notes:

The last days are upon us for the challenge. Will you be able to cross the finish line?

Coming Up Next:

Technoir

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 26: Classic Traveller

Dungeons and Dragons is considered the granddaddy of all roleplaying games. Approaching 50 years since it’s first publication and it is still going strong. There was another game that was very popular when RPGs were new and that was Traveller from Games Designers’ Workshop. While D&D was fantasy, Traveller was science fiction and had a very popular following. So why did I never get a chance to create a character before now? Unfortunately the friends in my gaming circles were primarily players of D&D, FASA’s Star Trek, WEG’s Star Wars and others. I saw the Traveller books, but couldn’t afford to pick them up when no one I knew personally was playing. As the years went by, I’d see the new editions of Traveller come out, some sounded interesting, some did not. The idea of roleplaying in a universe where a centralized empire was no longer in control sounded very intriguing.

Thanks to various PDF bundle sales, I’ve been able to pick up a couple of versions of Traveller including the first edition commonly known as the Little Black Books. I knew that I had to create a character for the 2022 Character Creation Challenge. So opening up the first book, let’s see where the dice take us in.

So the very first thing the RAW states is: All characters start at the age of 18, untrained and inexperienced. You build your character from here and take them through a career before you use them as a player character. That makes sense.

I like how they have the series of characteristics set up. There is the usual list that you can find in most RPGs. Strength, Dexterity, Endurance, Intelligence (defined as an IQ representation), Education (highest level of schooling reached) and Social Standing (social class and level of society). Instead of writing them out or using abbreviations on your character sheet, you use the Universal Personality Profile (aka UPP). All characteristics are listed in the order posted above and are represented by hexadecimal (base 16) characters. 0 through 9 correspond to the numbers they represent. Numbers higher than 9 are represented by the letters A (for 10) through F (for 15). So the UPP is listed in a string of six digits. For example, a UPP could be B97A58. Strength would be 11 (represented by the letter B), Dexterity is 9, Endurance is 7 and so on. I remember seeing stats for characters in reference books and did not understand what they meant until now. When the game was made, I could see the designers trying to save space by using a setup like this. I still remember the 8+3 file name format in older computer DOS displays. Characteristics are generated by rolling 2d6. Yes this doesn’t generate a lot of stats that are above 12, but the game seems to indicate that other factors can change your characteristics. The clicky-clack of the dice was completed and I had my UPP of B96667.

The Social Standing was not high enough to automatically bestow a Noble Title, but I was instructed to select my character’s name at this time. Pulling some ideas out of the air this character shall be known as Tyrell Balto. The Rank is mentioned as a commission or promotion that Balto may have earned while in the service and can be referred to even after leaving.

Speaking of service, Balto would have enlisted in one of six possible options. Navy, Marines, Army, Scouts, Merchants or Other (unproductive carriers such as a criminal organization). You don’t just automatically join one of these, you have to enlist and roll to see if you are accepted. I had to scroll down to find the enlistment target numbers. There are some bonuses to the roll if you have certain characteristics. The advantage for enlistment is that you become an officer sooner, this comes with some bonuses to various skills and stats. I debated about which service to try to enlist for. All had their advantages and disadvantages. Let’s try for Navy. I rolled higher than the enlistment target number so Balto is a part of an interstellar navy.

The first term is four years, now making Balto the age of 22. Did he survive in those four years? Yes there is a chance that the character can be killed during creation. I remember hearing about this, but this is the first time I’ve actually experienced it. Needed a 5+ and rolled a 5, whew. Did Balto earn a commission during the first four years? the dice say yes, again I rolled exactly what was needed. However I did not roll high enough to earn a rank promotion. A commission and a rank promotion is worth acquiring extra skills. So I get to roll for three skills (2 for initial term and 1 for the commission). There are four tables but I can only roll on the first three. I want to increase one of my characteristics so the first roll gives me +1 to Endurance. Next I rolled for the skill Gun Combat-1 and finally Electronic-1.

Now I can retire from the service or I can reenlist. Again there is a target number to see if the Navy will let me stay, which I succeeded. So four more years in the service, which he survived (I don’t know if I like this survival rule). No commission but he did get a promotion to Ensign. So two more skill rolls which were +1 to INT and Vacc Suit-1. Let’s try for another term in the Navy. Rolled a 6 which is what was needed (now age 30) of which he survived. No commission or rank advancement this time. So only one skill roll which resulted in Mechanical-1. Let’s try for one more term, which was not accepted. So now Balto is mustering out. Which results in more benefits (4 in total due to the numbers of terms and rank). This resulted in a membership to the Travellers Aid Society, High Psg (I think this is High Passage? I’m not sure.) and 60,000 in cash.

So Tyrel Balto was an engineer in the interstellar navy for twelve years. And there are a lot of blank spaces on the sheet and I have no idea what my equipment is. I think if I would have looked in the other books there may have been something. Perhaps I should have used the Classic Traveller Facsimile Edition to create this character. Here is the sheet.

Afterthoughts:

For a game published in 1981, I think I followed the character creation process pretty well. I was still jumping back and forth between several pages (which is a pain in a non-bookmarked PDF) and a few things still confused me. The number of skills seemed a little low, but not actually playing the game I could be wrong. Having the possibility of the character dying during creation would have probably made me upset. There is an option of an early retirement with a wound, but that didn’t really appeal to me either. The ranks seemed woefully low as well. A service record of 12 years and only exiting as an Ensign?

If I was planning to make more characters (or assist others), I probably would have put together a worksheet to speed the process up. I’d like to play this game once just to say I’ve tried it. After I’ve done that is when I would determine if I was going to continue playing or attempting any homebrewing.

Additional Notes:

Thanks to the power of Twitter, DwD Studios liked and responded with answers to my post yesterday regarding White Lies. It was actually kewl to have the conversation with them. They clarified the COST question on upgrades that I had posted. The cost for the upgrade is the same as the base weapon. HALF is half the cost of the base weapon, etc. It was mentioned in the rules that I had missed. They also confirmed that the XP bonuses do stack, but he stressed that this was an optional rule. I think it’s good when companies actually interact with their customers in a manner like this. I doubt I would have gotten a quick response like this from a larger group.

Coming Up Next:

Blue Rose The Roleplaying Game of Romantic Fantasy

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