Posted in: Reviews, Role Playing Games, Star Trek

Lower Decks Campaign Guide First Look

Star Trek Adventures Core Rulebook (left) and the Star Trek: Lower Decks Campaign Guide (right)

My Father’s Day gift finally arrived. Around the time of the holiday my wife ordered the Star Trek: Lower Decks Campaign Guide for use with the Star Trek: Adventures system by Modiphius. This was a pre-order so it took a few months to arrive in my eagerly awaiting hands. I’ve talked about some of the other Star Trek: Lower Decks products for STA previously. In that blog post I had noted that one of the strengths of Lower Decks, the Star Trek Easter Eggs, had been played upon. I’m happy to report that I’ve seen several strands of the Star Trek minutia listed in the campaign guide. A good example of this is the chart of random items that a member of the Collector’s Guild could be looking for on page 26. For myself, half the fun of watching Lower Decks episodes was the various Easter Eggs that were hidden (or not so hidden) in the episode.

This hardbound book was put together by Project Manager Jim Johnson and a host of writers, editors, artists and more. The ISBN number for the book is 978-1-80281-042-4 and it contains nine chapters on 237 pages. In the image above I placed the Lower Decks campaign guide next to the core rulebook. According to a video interview with Jim Johnson, the similarities between the two were on purpose. I had wondered about this before I had seen the video (and seen an image of the cover). There is an introduction by Lower Decks creator Mike McMahan where he talks about his RPG experiences.

The book was very well protected for shipping.

The first chapter covers the “State of the Galaxy” in 2380 giving updates on the Federation, Klingon Empire, Romulan Empire, Pakleds (of course) and other Polities (such as the Collector’s Guild and the Drookmani). There is also a listing of notable worlds. I particularly enjoyed reading the log entries from the various USS Cerritos crew members which tell a story.

Chapter two covers Starfleet Support Operations. This covers what would happen in the duties that the Lower Deckers would find themselves in. It also covers what type of second contact missions that a smaller starship would be assigned to by the Admiralty. It also covers some topics such as dead crew members returning to life or dealing with family members.

The title of chapter three is “The Lower Decks”. This covers careers in Starfleet, Lower Deck style adventures for other fleets (from Klingon to Vulcan to Borg), various jobs that junior officers may be assigned and the mysterious “buffer time”.

Science and Technology is the topic for chapter four. Here you can find information on various phenomena and creating new life forms.

Chapter five gives us several new character lifepath options (including Cetacean, Exocomps, Gorn, Pakled and Tamarians). We also get new tools and weapons (anyone want a Starfleet Excursion Helmet?).

The gamemaster gets an entire section in chapter six. There are sections about engaging the characters, story components and knowing the tropes. There are also several Lower Deck style mission briefs present to help inspire gamemasters.

Woot, one of my favorite sections of the book is in chapter seven. Starships, starsbases and vehicles. We get the California, Luna, Osler, Obena, Parliament classes for Starfleet. We also see the Vulan T’Kalat and the Andorian/Teleraite Ganashia classes. There is a good section on the Pakled vessels including Clumpship construction. There are also several other notable starships listed as well. A section is also listed for ground vehicles (including construction notes).

The Allies and Adversaries are found in chapter eight. This contains the stats for various characters seen on the show that haven’t already been covered by the Season One and Season Two crew packs. There is a minor section on Kzinti characters that I wish had been written up as a full lifepath, but I’m glad to have some information on one of my favorite races. And for those of you wanting to bring the Renaissance Fair feeling to your Lower Decks games, there are some notes about the Hysperians.

Chapter nine is a Star Trek: Lower Decks inspired Mini-Campaign with four adventures. Let me just say this. There are stats for holographic Orcs. It looks like meat is back on the menu boys. After this chapter is an index which could be very helpful when quickly trying to look up a stat or rule.

As with other Star Trek Adventures books, there are various quotes from Star Trek episodes and movies used to help bring in some flavor. I’ve found that this helps when referencing for those fully immersed (or not so immersed) in the fandom. Badgey has several tidbits of information here and there (because he’s always monitoring comms). There is enough side-bar information present to make things interesting without too many of them (creating a pop-up problem). The book flowed pretty smoothly when I was looking for various things. The built in book-ribbon impressed my daughter when she looked through the book the first time. I was glad to see this addition that started with the STA Klingon core book continuing on here. You can tell that the production has come along way since the STA core rulebook.

I’m really glad that my wife pre-ordered this book when it came out. Hopefully when Star Trek: Lower Decks gets several more future seasons, a second Lower Decks Campaign Guide will be generated by Modiphius. I enjoyed playing a Lower Decks inspired Star Trek Adventures game at SaltCON and I’m looking forward to more.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

Character Sheets from past games: Warhammer Fantasy

If you haven’t had a chance to see the other past character sheets in this series, here is a quick rundown. In 2021 I was going through some old boxes and found a three-ringed binder full of old character sheets. So one of the things I thought I’d do is scan them and post them here in this blog. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Shadowrun, Cyberpunk, Vampire: The Masquerade, WEG Star Wars the Star Trek RPG by FASA, GURPS and Marvel Superheroes.

This is the character sheet for Warhammer Fantasy Role-Play from 1987. So this game would have been played in the late 80’s or early 90’s. In all likelihood it was played with some of my gaming buddies I had met through Comics Utah. This is my handwriting on the character sheet, but I have no recollection of the game itself. It is very possible that this may have been a one-shot game or a game that was intended to become a campaign, but never did. I did have the character sheet placed in a plastic sleeve, so it wasn’t just stuffed loosely in the book. I seem to recall getting annoyed that the sheet was larger than the sleeve itself so I had to fold it over.

Why is “corn” listed as the hair? The color of corn? Why didn’t I just say “blonde”. This rogue character is plundering tombs to feed his wife and three kids at home (that must have been randomly rolled). I have some money listed under wealth, but then I wrote some extra stuff in the side margin. So Udo Roughouser must have found something in his travels. I didn’t find any other notes with the character sheet.

Looking at it, I think this is a percentile based system. I believe this is first edition Warhammer Fantasy. Doing a little research I see that the latest version of the game is 4th edition as released by Cubicle 7. I do recall a lot of weird art when looking at past Warhammer products. I wasn’t much into the tabletop military games at the time. I think it had to do with my lack of patience when it come to assembling and painting miniatures.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games

A look at Basic Fantasy RPG 4th Edition

The covers to the 3rd and 4th edition of the Basic Fantasy RPG.

So on July 3rd my hardcover copy of Basic Fantasy Role-Playing Game 4th Edition arrived at my house. This is the latest version of the OSR inspired game that I had ran for my college aged daughter and her friends. I’ve also used this game as one of the entries in the #CharacterCreationChallenge.

So if PDFs of this game is free on the Basic Fantasy website, why did I purchase a physical book? Well, I wanted to support the community efforts into creating the 4th edition. After the OGL fiasco that Wizards of the Coast had created earlier this year the Basic Fantasy community elected to remove all System Reference Document (SRD) references in the game and place the system under the Creative Commons Attribution-ShareAlike 4.0 International License. At the time they were doing this, I was unable to jump in and help lightened the load. It took a lot of volunteers to help out in getting Basic Fantasy moved over. The primary concern was to remove all terminology that could be construed as SRD. These “limits” only fueled the creativity of the Basic Fantasy community that is now seen in the new 4th edition book. Some of these I’ll mention below.

As you can see from the photos above, the covers of the 3rd edition and 4th edition look very similar. The biggest change is the “castle border” now wraps around to the back of the book. Chris Gonnerman mentioned in one of his videos that this was a creative decision in order to give an “at a glance” look that differentiated the 3rd edition books from the 4th edition books. Plus he really likes the dragon art that was used on the cover that he had commissioned. (Side note: pay the artists for their work. Chris did for this cover and I thank him for that.) The 3rd edition book has 166 pages where as the 4th edition has 202 pages. The ISBN is 9798398957679 for the hardbound (I’m not certain if the softbound has a different ISBN number) and it ran me a little over $18 after taxes. Because I have an Amazon Prime membership, shipping was free. Not a bad price for a hardbound book considering some of the other prices I’ve seen lately.

The system itself is basically the same. With the SRD text, mostly, removed. As I was thumbing through the books side by side, I noticed that the 4th edition had page numbers when they referenced another section (i,e “See How to Attack on page 53…”). I could see this being very helpful when you are quickly flipping through the book trying to find a rule. It was also visible that some descriptions of various items (spells, races, classes, etc.) had been slightly altered.

The monster section has been greatly expanded from 183 entries in 3rd edition to 213 entries in the 4th edition book. Some of the new art can be found here. I think the art for the Rot Grub is going to give me nightmares. When the volunteers working on the update thought that they couldn’t use Kobolds any more (until WotC backed off of the OGL mess), they came up with their own variation that was still used in the book, The Barklings.

Did you just tell us to go fetch?

I think this shows some of the creativity that went into this update. Another change was with the Dragons. Instead of being just a red dragon or a white dragon, now they are based off of their environment. The red dragon is now a mountain dragon, white represents the ice dragon, etc. They list the old terminology next to each type so it is easily connected. However the cloud dragon is not listed with a color in my copy of the book. I also like that they listed the similar monsters together, such as all of the puddings are listed under pudding.

The back part of the book deals with magic items, various rules and optional rules that the gamemaster can use, stocking dungeons, setting up strongholds, etc. As with the other sections, there has been some polishing here and there, but it basically looked like it covered the same subjects as before. I will say it was a little different not seeing the OGL statements at the back of the book that I’ve been seeing for over twenty years. But I think that’s a good thing.

So my complements to the army of volunteers at the Basic Fantasy forums for coming together and getting this project done. I could easily have seen a lot of project creep work it’s way in which they were able to avoid. Players of the Basic Fantasy RPG will easily recognize the high quality that this line has been known for. If you are looking for an old school feel with some modern tweaks, I’d recommend picking up this book. At the least, it just costs you some download time to get the books and supplements. But if you are like me, a person who loves to feel the weight of a book in his hands, then I would strongly urge you to pick up a physical copy.

Have you played Basic Fantasy RPG? Do you enjoy the games that have that OSR feel? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

Prepping for RPGaDay2023

So 2023 marks the 10th Anniversary of the RPGaDay Challenge. Starting on August 1st there will be 31 days of RPG posts based upon various suggestions as seen in the image above. The suggestions this year sound really interesting. When I saw them, it got the creative juices flowing. Something that I need for this blog. I’ve participated in this challenge in 2021 (daily) and 2023 (via catch up posts due to circumstances). I plan to attempt a daily challenge for the entire month of August.

While I will be posting my entries here on this blog, I will be posting links on social media with the hashtag #RPGaDay2023. I also plan to post entries on the RPG.net message boards. I’m looking forward to seeing what I type up.

Do you have any interest in participating in this challenge? Does the list inspire you? Let’s have some fun.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dune, Music, Reviews, Role Playing Games, Science Fiction, Westerns

Of Conventions and Concerts

Loot from SaltCON-Summer 2023

So this past weekend was a very busy one. I had not one, not two, but three events. SaltCON-Summer, a smaller event from the same people who put on the March SaltCON. Then there was the Duran Duran concert on Saturday and a concert put on by The Cure on Sunday.

For my SaltCON after action report, I have to say that I had a lot of fun at the event. I had a chance to catch up with several people that I had met at the previous convention. I also made some new contacts as well. This is one of the things that I enjoy about the role-playing community, meeting new people and discovering what interests that you may have in common.

This convention only used half of the convention center. So the primary gaming room was where the dealers room was in March. The bulk of it being the board games. The various RPGs were located in a section of the main gaming room or in a side room dedicated to role-playing. Sometimes a table would be moved to another room without a notification so on one occasion I had to go hunting. But I was able to find where I needed to be. The dealers were placed in the large hallways. This made it convenient to quickly see what was available. Because of the limited space there were fewer dealers. But a dealer that I had been seeing only at cons was there and I picked up a physical copy of the Shackleton Expanse Campaign Guide for Star Trek Adventures. I was really hoping that he would have had a physical copy of The Discovery Campaign Guide, but the physical book may not have reached vendors yet. There was a game swap room where I was able to find a copy of The Dark Eye. This is a fantasy RPG that has been very popular in Europe. For some reason, it’s been popping up on my radar a lot recently. So since I could get a physical copy at a reasonable price, I picked it up. While I may never have a chance to actually play the game, I will be using it in the 2024 Character Creation Challenge. Since I could also see myself attending future SaltCONs (as long as it remains at the location it is held at now) I picked up a SaltCON badge holder.

So the first game that I signed up to play as Dune: Adventures in the Imperium. I have to say that the GM was very well prepared. He had several fan made reference sheets prepared to help new players (see photo above). The one that helped the most was the Skills and Drives (the main attributes that most characters have). I need to see if there is a Star Trek Adventures version of these reference sheets. Like STA, Dune is using the 2D20 system with slight alterations. From what I’ve discussed in my John Carter of Mars Character Creation entry, Modiphius has done with with all of their 2D20 entries. While we played Dune, I could see some similarities to STA, but I could also see where somethings were different. Both games are cinematic roleplaying instead of tactical. But this helped because the players were planning and working together. I played the spymaster and I had a chance to put some of my skills to use. If I could get into a group for Dune, I could see myself playing in a campaign setting.

As for Weird Frontiers, I had a lot of fun as well. I think that the players at the table got into the spirit of the game. I played a gambler (think of a thief in D&D terms) who had a magical deck of cards (as well as a long range rifle so I was doing a lot of sniping). It was a little weird having to draw a card from a standard deck of playing cards after each shot (the value of the card could benefit or hinder the attack). Sometimes the Aces or Eights (a bad hand to have in western tropes) would come up at the wrong time. I’d really like to read more of the world the writers have put together for this game. Apparently there was a demonic incursion into the 1800’s which was partially driven back by some heroes. Leaving a world scared by demonic creatures that the players had to go hunt. I also enjoyed that I was able to use my special Dungeon Crawl Classics dice that was prepared for the CC-style systems.

Battlestations is a combination board game and role-playing game that the GM had used in a Star Trek setting instead of the in-game universe. The first half of the game was set in the board game scenario, and I kinda just held on for the ride. The board game pieces that were assembled to create the two starships were interesting, but having the odd movement and equipment overheating (limiting what I could do) was a little frustrating. Once we had moved past the board game portion and actually got into the roleplaying, then I really started enjoying myself. I quizzed the GM after the game and he showed me in the book where you could create your own character, so yes there was an RPG element in the game. While I was glad that I had a chance to try a new game, I don’t see myself making a return to this system.

The only game I played on Saturday was Twilight 2000. While it was neat to return to World War III ravaged Poland, I really wish I could remember how the original version of this game played. We primarily went through a hex crawl avoiding ambushes, attacking enemy troops and dealing with villages just trying to survive. This latest edition had to use special dice which was a little clunky. I found the system a little crunchy at times. I looked at the GMs copy of the players manual and enjoyed reading some of the background stuff, but wondered if I could use another system for this setting.

Sunday morning I arrived for my Old School Essentials game and started up a good conversation with a RPGer that lives in the same area that I do. As we were talking, the RPG coordinator came and informed us that the GM had come down with con-crud and wouldn’t be able to make it. While I was glad that the GM was responsible enough not to spread anything around (I’m still a little cautious after the past few years) I was disappointment not to get a chance to try OSE. The RPG coordinator then offered to run a quick pick up game for us. Originally we were going to play Scum and Villainy, but it turns out he didn’t have it in his car, so he brought in Monster of the Week. The coordinator ran us in a western scenario (lots of cowboys this weekend) and I quickly created a character loosely based off of Indiana Jones. The system was very light and practically prefect for a quick scenario. We had fun playing this game.

The last game for the con was the Star Trek homebrew that I had been looking forward to. The creator had a basic combat system for the times when physical combat took place. But there was also a social combat system where you could react in different ways and use different types of voices (are you being truthful? bluffing? forceful? bluffing? etc.) and depending upon various rolls, you could weaken your opponents social standing. The creator was observing us playing the game being ran by a friend of his from out-of-state, so there were a couple of times that we turned to get a rule clarification. But the creator is looking at creating an IP-free version of the game in the near future. I may have a chance to look over the rules and provide feedback. I had fun playing this game as well.

Character sheets I got to take home.

Yes I will be going to SaltCON-End of Summer. My wife purchased a ticket for me as an early Father’s Day gift. So I will let you all know about my schedule when it becomes available. According to the website, it’s larger than the summer event, but not as large as the spring event. It will be interesting to see how it compares to the other two.

Duran Duran on stage.

As for the two concerts, the first was Duran Duran. The opening acts were Bastille and Neil Rogers and CHIC. It was an interesting combination of 70’s, 80’s, 90’s and current. I’ve been wanting to see Duran Duran for a LOOONGG time. When they were having their residency in Las Vegas a few years ago, I explored the option to go and discovered that the tickets were well beyond the price range that I wanted to pay. So I am very grateful that they have returned for a standard tour. I was really hoping that they would have played something from the Big Thing album (one of the first that I purchased from them), but with how many songs they had to choose from, it didn’t make the playlist. Seeing the entire arena sing Rio along with the band was a blast.

The Cure on stage

I had much better seats for The Cure on Sunday. If you get a chance to see this show, go do it. No only was the admission prices much more reasonable, but the merch prices were reasonable as well. I picked up a t-shirt to wear later. The band itself played for over three-hours. It was very late by the time I got home, but it was very much worth it.

Have you seen these two bands in concert? If so, what were your thoughts? Have you been to any gaming conventions lately? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dune, James Bond, Role Playing Games, Star Trek, Westerns

Prepping for SaltCON-Summer 2023

I’m finally going to be able to play the Dune RPG.

Wait Carl, didn’t you just attend SaltCON in March? Well yes, sorta. That was the main SaltCON event which is the largest. The organizers also have SaltCON-Summer in June and a SaltCON-End of Summer in September. After the fun I had at the March event, I picked up a ticket for the June event. And then without thinking about it, purchased two concert tickets that happen on the same weekend. Hey it was an opportunity to see both Duran Duran on Saturday and The Cure on Sunday. These are two bands that have been on my bucket. So when I scheduled my games online (which I’m really glad that I’m able to do) I made sure to leave time to travel down to Salt Lake to see the concerts.

Game lineup for SaltCON-Summer:

Dune: Adventures in the Imperium– I missed out on this game last time because there was only one table and it filled up fast. So I jumped on this as quickly as I could. The GM who is running this also ran the Star Trek Lower Decks inspired Star Trek Adventures in March. I’ve also been corresponding with him via email about various STA questions. So I can’t wait to see how Dune compares to STA.

Weird Frontiers– Think Lovecraft meets Wild Wild West. It is using the Dungeon Crawl Classics engine and I’ve never played this before so it will be something new. I’ve already been messaged by the GM advising me to bring a deck of cards. I wonder how this will go?

Red Alert… Battlestations!- A Star Trek inspired game. This being presented by Studio Radd which ran two of the games I attended at the last convention. Again, this is a system that I’ve never played before.

Twilight: 2000– I played the original Twilight: 2000 back when it first came out. I don’t recall a thing about the system but I do remember having a fun time with the group. I wonder how this edition will run?

Old School Essentials– An OSR game, I had to jump at the chance to play an OSR game. I believe this is being run by the GM who ran the GURPS-Aliens game at the last convention. Not only did he do a really good job, he inspired me to go out and purchase the unusual white-board map that he was using (review later).

Where No Man/Species Has Gone Before- The GM of the James Bond game that I played at the last con showed me his home-brewed Star Trek RPG system. Well this time around he has someone running for him at the convention. When he saw that I had signed up for it, he reached out to let me know that this was his game. I think he’s really looking forward to seeing some feedback.

The above mentioned James Bond GM had his game fill up first before any others. So I wasn’t able to sign up for that. However reading the description, it continues the adventures of the ResQ Branch. I’ll have to see how it turns out.

One game that isn’t being played is the Modiphius entry into the Conan franchise. They are currently having a 90% sale at DriveThruRPG on all the books. Since I’m always a bargain hunter, I had to snap those up. It would have been nice to see the game in action at the con.

So this is going to be a busy and interesting weekend with the con/concert combination. Will I find any special deals in the dealers room or swap meet? Will I run into more friends that I gamed with years ago? Look for an after-action report that I will post sometime next week. Now if you’ll excuse me, I’ve got to go finish packing for the con.

Will you be at SaltCON? Do you have any convention stories? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

I backed an RPG creativity kickstarter

So I’ve posted about some of the Kickstarter rewards that I’ve received in the past. These have included the 2nd Edition X-Treme Dungeon Mastery and the BX Advanced Bestiary Vol. 1. I’ve also got several rewards coming to me later this year that I’m looking forward to seeing. However another Kickstarter campaign just came across my desk that really caught my attention.

For those of you scratching your heads, let me explain. David Flor wrote this adventure back in 1983 when he was twelve years old. He had it printed out and then lost it as he moved through life. Well, as he explains on his Kickstarter Page, it was recently found and reunited with him. David had returned to gaming life a few years ago and even had some adventures published. So when this example of 1980’s creativity was returned to him, he knew that he had to share it with others. Thus a Kickstarter was launched to scan the original (which is part of the rewards), update it with new artwork (also part of the rewards) and (if certain goals are met) update the adventure for such systems as Dungeons and Dragons 5E and Dungeon Crawl Classics.

So why did this catch my attention? This is the stuff that I would do back in the 80’s and 90s. I was lucky enough to find my homebrewed starships for the FASA Star Trek RPG and my Book of RPG character sheets. I’ve been sharing them here as a way to give my creativity to others. This type of creativity is what inspires me to post on my blog. So I wanted to share it with others. If you can back the Kickstarter, please do so. I’d love to see what is generated from this with all of the stretch goals accomplished.

And yes, I will make a blog post with my first look when the rewards have been released.

What roleplaying game KickStarters have you backed? Tell me about them or ask any questions about this book on the TardisCaptain dot Com Discord page.

Posted in: Comic Books, Role Playing Games

Character sheets from past games: Marvel Superheroes

This is a character sheet for the Marvel Superheroes Roleplaying Game (released by TSR in 1986) that I found in my three-ringed binder containing my old character sheets that I had discovered in a storage box. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Shadowrun, Cyberpunk, Vampire: The Masquerade, WEG Star Wars the Star Trek RPG by FASA and GURPS.

This was a campaign that I played with one of my 90’s batch of RPG friends. We played a ton of other games together (such as the above mentioned Vampire, Doctor Who and Cyberpunk games). One of them was the system based off of the Marvel comic universe.

Another trend in the 90’s was the mutant superheroes in the Marvel line of books. They were extremely popular and seemed to be talked about by everyone. I think this is part of the reason I avoided reading the issues. I recall a day at Comics Utah were my hold was light so I figured I’d try a new book. I walked over to the Marvel shelves and there was mutant this and mutant that. I took a step back, and headed over to the DC Comics shelves to see what might catch my eye. So, as you probably guessed, when the option came up for a Marvel RPG campaign, everyone but me wanted to play a mutant character. I rebelled by announcing that I would be playing an android character.

I remember liking the name Strikeman. The alter-ego was named Hal Robberts, a name he had chosen for himself. I think I pulled the name Hal from 2001: A Space Odyssey. He was created by Noonian Ling, which I’m 99% certain was inspired from Data’s creator, Noonian Soong. Since Ling was still listed as a contact, I’m assuming they got along. I don’t recall what S.H.I.P.D. stood for (something something police department?). I wish that I had kept better notes from my 90’s games, but I guess I’m lucky just to have found the book of characters.

While I don’t remember anything about the FASERIP system, I do recall hearing that it had a lot of fans. When I found the Amazon link listed above, the book was very expensive. If you are interested in roleplaying in the Marvel universe, there is a new Marvel Multiverse RPG core book coming out in August.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Comic Books, Doctor Who, Role Playing Games, Science Fiction, Star Trek, Transformers

More IDW Comics in Star Trek Adventures?

What I would like to see

So earlier this month I was working on my review of the latest Star Trek Lower Decks releases for the Star Trek Adventures RPG when it hit me. “I wonder if we will see any future cross-over products between Modiphius (publisher of Star Trek Adventures) and IDW run of Star Trek comics?” Back in 2021 there had been a cooperative release with the IDW Year Five Tie In.

So I thought I’d take to social media and ask. On twitter (while dodging spam posts) I submitted the following:

Hey @Modiphius are we going to see any additional #StarTrekAdventures supplements for @IDWPublishing #StarTrek comics like we did for Year-Five tie in? I would love to see more supplements like this. #please

@TardisCaptain

Well, I received a response from Jim Johnson, who is the project manager for Modiphius Star Trek Adventures. Wow, I wasn’t expecting that. He asked what I’d like to see from the IDW run. Well when I read that, my first thought was “Everything!” Yea, I know that’s not going to fly logically. IDW has been publishing Star Trek comics since 2007 and has released over 400 issues and trade paperbacks. Some of them include crossovers with other intellectual properties such as Doctor Who, Planet of the Apes, Green Lantern, The Legion of Superheroes and Transformers. The likelihood of any supplements for these issues are slim to none. Especially since there is already a roleplaying game for Transformers and Doctor Who.

So what was the most likely candidates from the wide catalog of IDW publications would be good for a Star Trek Adventures supplement? Well I have several recommendations in mind. I did mention a few in a quick twitter response to Mr. Johnson, but I felt that this topic deserved a blog post to give it more thought.

I’ve actually mentioned this in past blog posts, but IDW has done a very good series of comics covering the TNG crew in the Mirror Universe. In this setting, the Terran Empire was defeated, but not overrun. (Hey, if you are looking for a reason to keep this within “cannon”, just remember that there are many, many multiple universes as seen in the TNG episode “Parallels“.) This empire was boxed in, was low on resources (Captain’s kept their own secret supply caches) and still had some fight in it (for both external and internal conflicts). RPG scenarios could include Prime Universe Federation members dealing with Terran Empire incursions, more accidental crossovers or a campaign set with PCs playing members of the Terran Starfleet. Some of the advantages to this idea include lots of resource material (13 TNG comics plus additionaly 7 TOS comics, 1 Voyager comic, and 4 Discovery comics) which could include new races, new spacefames, new background information, new characters (we see “The Obnoxious Okona” who is a thorn in Mirror Captain Picard’s side). The disadvantages that I see are also the large number of sources (the supplement could be much larger than the Year Five tie in if they didn’t break it up by comic series), roleplaying in the Mirror Universe is much different than in the Prime Universe (but I do recall playing in a FASA Star Trek campaign where we were accidentally sent to the Mirror Universe) and there is a lot of Mirror Universe seen in the shows. While this is my first choice that I would LOVE to see, I could understand why it may not make the list at Modiphius.

Before there was Star Trek: Year Five by IDW, the comic publisher released Star Trek Year Four. This covered what could have been the fourth season of The Original Series. This would make for an excellent companion piece to the STA Year Five tie-in. This would be an excellent opportunity to present the stats for the Federation Class Dreadnought (seen in the Enterprise Experiment series). There are not as many issues covering Year Four as there are for Year Five (10 vs 26 respectively) but that might make is more of a candidate for a PDF only release. There are other TOS comics presented by IDW, but they cover various times across the Original Series. That could be used to pad out a publication if needed.

The next recommendation may be an issue. I don’t know if Modiphius has any type of license with the Kelvin Universe movies. Creating a tie-in supplement might be possible if a license isn’t fully connected. However there are a LOT of Kelvin Universe comics published by IDW. A total of 106 issues (not counting the two Kelvin Universe/Green Lantern crossovers). Some of these issues cover Starfleet Academy cadets and could be a perfect way to release some Kelvin Universe resource material into the market.

The last recommendation that I’m going to make is for Leonard McCoy: Frontier Doctor that had four issues. Not a lot of material, but the storyline covered Dr. McCoy after he had left Starfleet and went on a “Doctors without Borders” type of adventure (between the end of The Original Series and The Motion Picture). There would definable be a new spaceframe (The Joanna), several characters and planets and information on how to play in the Frontier Medics Program. A non-Starfleet sourcebook could help with civilian roleplaying.

As I mentioned in my Year Five Tie-In review, there was still some Year Five material that could have been added to the supplement. I wouldn’t be opposed to that type of expansion.

There are still a ton of other IDW Star Trek titles that information could be pulled to create a tie-in supplement. Some cover various races and characters. A few had different inter-ST series crossovers that only comics could pull off. Others had tie-ins with different Star Trek novels and video games. I believe that IDW has the longest run of continuous Star Trek comic publications. Despite recent news that the company had some layoffs, I hope that they will be able to continue to publish new comics for quite a few more years.

Thank you Jim Johnson for inspiring me to expand this subject into a blog post. I had a great time going back through several comics and (quickly) re-reading some of the stories. Jim did respond to my suggestion tweet saying “I just gotta chat with the good people over there and see what’s possible.” So… (crosses fingers).

What IDW Comics would you like to see turned into a Star Trek Adventures supplement? Are there other Star Trek comics that you draw gaming inspiration from? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Humor, Reviews, Role Playing Games, Star Trek

First look at Star Trek Lower Decks STA products

So the gang at Modphius just announced a Star Trek: Lower Decks campaign guide for Star Trek Adventures. You don’t know how excited this announcement has made me. There is an old running joke that Dungeons and Dragon campaigns start as Lord of the Rings, but turn into Monty Python and the Holy Grail. Why, because we have fun around a table for our roleplaying games. I can see this also happening with Star Trek Adventures. Even at the recent SaltCON there were several STA sessions inspired by Star Trek: Lower Decks. According to the email, this book should come out in Quarter 3 of 2023. Sigh, I hate waiting so long.

To tide us over, Modiphius has released two Lower Decks products on PDF. The Lower Decks Season 1 Player Characters (aka the crew pack) and the Lower Decks inspired adventure Lurkers. Now in past blog entries I’ve reviewed the Star Trek: Discovery crew packs. So I thought I’d do a quick review of these publications.

Like the other character guides, they are written as reports given by the superiors to the USS Cerritos officers. The book comes in at 17 pages, which is smaller than the Discovery character guides. We get eight main characters, several supporting characters and a write up for the USS Cerritos itself. No new races for the game (sad) but most of the races used were already covered. They could have given us stats for Excocomps, however that wasn’t the case. Hopefully that will be in the campaign guide.

I loved Mariner’s “Contraband Stash” but wondered about the claim that Tendi was the first Orion in Starfleet. I wonder how the focus of “catnip” will come into a session? (guess where that was listed at). I think this was a good purchase for me and I can’t wait to see the season two character guides to see what has been added.

I really wondered if I wanted to read through the adventure “Lurkers” as I wanted to play it. But I also wanted to see how a “Lower Decks” adventure was written up. When we had our Lower Decks inspired game at SaltCON, the gamemaster gave a lot of prep and setup for the game. We had players who had never seen the show, but still had fun. So I would recommend that the GM set the tone at the table explaining that this is a comedic episode and letting the players go a little wild. At SaltCON, we had a player end up with two Orion slave women that I don’t think was originally part of the scenario. But the way the NPCs came to be a part of the group (we hid them from the drunk commanding officer by stating they were new crew) added to the humor.

Without giving the plot to Lurkers away, I can see where the setup works. Bad bureaucracy leads to the scenario and the players have several choices to make along the way. There is an option for combat, but most of the adventure is thinking on your feet and not getting caught or left behind by the senior officers. One of the things that I like about Lower Decks is the various Star Trek Easter eggs that are scattered through-out an episode. Lurkers gives the GM an opportunity to through several of these in the adventure. So I would recommend that the GM be very brushed up on their Star Trek minutia trivia. Especially with debates among various Star Trek fandoms. There is even an opportunity to slip Lurkers into a regular Star Trek Adventures campaign, but the main characters use by the players should be of the Lower Deck variety. In a way, I’d really love to see a veteran group of STA players take the actual Lower Deck characters and play this scenario (and record it on YouTube for others to see).

One final note about Lurkers, it actually has a follow up mission briefing listed for GMs to use as part of a follow up. So you are getting more than just a single mission. I’d recommend picking this up.

Until then, I can’t wait to get the Lower Decks campaign guide. Ugh, 3rd Quarter 2023 is such a long ways away.

Are you looking forward to the upcoming Lower Decks STA products? Have you picked up the character guide or Lurkers? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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