Posted in: Alien, Conventions, Dune, Dungeons and Dragons, James Bond, Role Playing Games, Science Fiction, Star Trek

SaltCON Spring 2023 After Action Report

Loot from SaltCON Spring 2023

So I finally had a chance to recover from my first SaltCON (apparently I was not capitalizing CON as I should have been) and I’m putting my thoughts down here before they all escape my head. TL/DR section: I had a blast and I can’t wait to attend another one.

As you can see from the photo above, I was able to walk away with some loot that I gathered at the con. Three games in the swap meet room that I can use for the 2024 Character Creation Challenge (and another upcoming secret project that I hope to announce soon). These are Barbarians of Lemuria Legendary Edition, Crypts & Things and Shadowrun Anarchy. Three books I didn’t know existed. I also picked up the Star Trek Adventures Player’s Guide and Star Trek Adventures Gamemaster’s Guide from a dealer that I only see at conventions, and always buy Star Trek books from. It’s almost become a tradition that we’ve been doing since the early 2000’s. I also picked up a t-shirt for the convention.

So if you read my Prepping for SaltCon 2023 blog entry, you will know that I had a signed up for a lot of different roleplaying sessions. Here is how they went.

Some of the characters I played over the weekend.

Pathfinder 2nd Edition by Pazio: I played a half-elf rogue who was working with several other party members to help a merchant named Nelar in recovering some heirlooms from his family crypts. He was planning to sell them in order to save his business. The PF2 system was pretty straight forward. The gamemaster explained the differences in the rules and was very helpful. I liked how he used colored poker chips to represent each “bad guy” and then had a colored stand to represent where each person was in the initiative order. The adventure was very simplistic (get in, get past the defenses and get out) and I’m not certain if it was published or an original adventure. The GM was understanding when my paranoid PC brain went into effect. I thought that someone was attempting to stop us so that they could ruin the merchant’s business. The PF2 rules were not too bad and I’d be interested in playing more. A pre-generated character was used and I’ll probably make a character for the next Character Creation Challenge. I picked up a bunch of the books on PDF from a recent bundle sale. However I really wish that Pazio’s website didn’t suck when it comes to downloading the PDF purchases.

Alien by Free League: I’ve already mentioned meeting the author previously and how I wanted to try this game. When we first started, the large room used for RPGs at SaltCON was filling up. This resulted in more noise which ended up helping with the “lots of pressure” portion of the game since we were in uncomfortable situations. There were only two players for this session and we both played Colonial Marines. We were escorting a group of scientists and corporate flunkies to a new planet to explore. As you can imagine, we ended up running into Aliens, Engineers and Predators. I used a pre-generated character, but would have loved to use the character I had made earlier this year in the Character Creation Challenge. I would like to play this system in a campaign.

Dungeon Crawl Classics by Goodman Games: Yes I got to experience a zero-level funnel for this game. I had read about it previously and really wanted to try it. We were going through one of the printed adventures with a full table. It was very interesting attempting to use just the equipment that we were assigned before heading out on the adventure. I was attempting to make the surface under the feet of a summoned demon slippery by using the fine sand carried by a gravedigger. Eventually between all of the zero-level characters we were able to defeat the bad guy. I’d still like to play this system in a campaign.

Dungeons and Dragons 5th Edition: This game was canceled due to the DM falling ill which was too bad because the adventure scenario sounded really fun. Hopefully the DM can run it at the next con. So I went over to the Dungeons and Dragons Adventures League table and created a 1st level dwarven fighter and jumped into an intro game. We had to track down some bandits that had attacked a caravan. The local league handed out some wooden tokens with logos on them for participating.

Mistborn by Crafty Games: I went into this session not knowing anything about the system or the original source material. I was hoping to learn about both. The books were set in a world were only the nobles were supposed to have magic, but you could get magic by sipping vials of liquid with metal flakes in them, or something like that. The system was really, really funky. The scenario was a murder mystery and our criminal gang was like a group of Leverage type characters, I think. We actually had some combat in the last 10 minutes of the game and it was really bad. I do not see myself playing this system in the future. When I made a character for John Carter of Mars, I was inspired to go download the John Carter books for my Kindle. I was not inspired to go look at the source material for this game.

James Bond 007 by Victory Games: Excellent game master with an excellent scenario. He was able to explain the rules quickly and answered any questions that we had. We played members of the ResQ branch of MI-6 and our job was to help James Bond complete his assignment (keep the bad guys away from him, help if something is incomplete or messes up) without him knowing that we are there. So we have to help fight the bad guys as well as keep undercover. There was an excellent group of players (including one that had never seen the Bond films). Now that I’ve had a chance to try the JB007 RPG system, I’m sad that I missed out on it. However, the Classified RPG is a retroclone of the James Bond game and the GM was using parts of that book.

Star Trek Adventures by Modiphius: This scenario was heavily inspired by Star Trek: Lower Decks. We were a band of misfits working together on a California-class starship under a drunk captain. I randomly drew the human helmsman that was fresh out of the academy (where he had annoyed his flight instructor). So I played the character as a kid with his voice breaking the entire game. I got compliments from the other players for that. It was also good to get another dive into the STA system and I’d like to be able to continue in a campaign and homebrew some items.

Artemis- Dominion War: This was a LAN computer game set up like a Star Trek bridge in one of the side rooms at the convention. One computer was set up for the engineer, another for weapons, science, helm, etc. I was asked to play the captain of an Excelsior-class starship trying to defend the Federation. All of the players were new to the game and I thought we did quite well for a bunch of newbies. This was my only non-RPG game of the weekend. Many thanks to the volunteers of the USS White Buffalo for putting this together.

GURPS by Steve Jackson Games: Yes, I gave a not-so-good review when I created a GURPS character in the last challenge, but the gameplay system itself isn’t too bad. If I don’t have to make a character, then I don’t mind playing. The GM ran us through a game set in the Aliens universe. It had a ton of action and we were either laughing at our jokes or running for our lives. I liked how the GM handed us equipment cards with our ammo limits on the cards. Every time we fired, we had to mark off the number of shots we had taken.

Cyberpunk RED by R. Talsorian Games: So I had played the classic Cyberpunk back when it first came out. I had even made a character for Cyberpunk v3.0 in a past challenge. It was interesting catching up with this universe (there had been a lot of changes from the previous products) and the GM ran it really well (he was the same GM that ran the James Bond game). I was impressed with the system and I’ve moved it up on my buy list. I know at least one friend who is/was playing this so I wonder if I could get into a campaign sometime in the future.

Final thoughts:

As I mentioned above, I had a lot of fun at SaltCON. I made sure to give some thanks to one of the organizers at the front desk before I left. I had picked up a con t-shirt as well and I’ve already purchased my ticket for the summer event. The spring event sold out and the summer event has even less tickets available. There are water bottle refill stations at the Davis Convention Center. The food sold at the concessions stand was not bad (and about average price) but I also brought a couple of snacks in my backpack to tide me over until I had a meal break. The con is very very heavy on the board game side that it seems to drown other games out (again it went years before I realized there was more than just D&D Adventures League there). Even the swap meet and flea market were 95-98% board games. I think I was lucky to find the three books that I did. I wonder what it would take to get more of an RPG presence in the swap meet or flea market? I’d hate to haul a bunch of books down only to find out that I brought the wrong things. I did like that the swap meet was set up with the game, a post it note with the price, contact info and venmo info for the seller. I could just text the person and get a confirmation that my purchase was complete.

When I was talking about the con online I had a few responses from Utah players saying “Wait? There’s a gaming con in Utah?” and I would provide some details. So hopefully there will be a few new attendees at future events. This event had 2,000 gamers and it was considered a sell out. I’ve been told that the con is always looking for GMs to run games in exchange for free admission (and the number of hours required was very reasonable). One friend even asked me if I wanted to run a game. But that goes back to my conundrum of “I want SaltCON to be my non-volunteer convention.” If I were to GM anything, I’d probably try to run something non-standard or out-of-print like the James Bond experience I was able to enjoy. There were a few people who came by to see if any openings had become available. You’d want to experience something at a convention that you don’t normally get a chance to play or do. A track of these games would really make the con stand out.

I was warned ahead of time to sign up for my games as soon as possible using the online scheduling system. The gaming schedules were a little weird when I was trying to coordinate my schedule with some overlapping preventing me from trying out a few systems. Games of a similar nature overlapping each other (two STA games within the same timeframe). I found out later that the GMs set their own times. I would hope that someone could coordinate to try to avoid the overlap. The one GM who ran Dune got a lot of “I wish I could have played” responses so he is planning more than one session for SaltCON Summer. I did like the fact that I could download the schedule to a calendar file that I could import into my Google calendar. I then had it at my finger tips when I needed to check what was coming up (or go back and read the original description).

I made some new contacts at the convention which was kewl. I’ve always felt that RPGs was a social interaction that was better experienced in person. I also had the opportunity to meet up with some gaming buddies that I hadn’t seen in a while. With one, we had 30 years of catching up to do. Besides trying out a few different systems I also got to see some techniques and tools in action. When I got home I had to order the 20in1 Card Deck from Precis Intermedia. I was also impressed with the Roll 4 Initiative Dry Erase Dungeon Tiles that was used by one GM. If I had found either one of these, or a copy of Cyberpunk RED, in the dealers room, I would have picked them up then.

The only real negative thing I’d probably say was the game room itself. As I mentioned above, it got really noisy at some times. During our James Bond game there was some sort of multi-table game going on where some in-game yelling was going on and we had to stop until the yelling had ceased. This really disturbed the other tables and probably should have been moved to another area.

I’m glad that SaltCON is here and I’m also glad that it is only a few miles away from where I live. It was very nice not to travel down daily to Salt Lake like I usually do for conventions down there. It was really good to roll the dice and have fun in a few games over the weekend.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Alien, Conventions, Dune, Dungeons and Dragons, James Bond, Role Playing Games, Science Fiction, Star Trek, Stargate

Prepping for SaltCon 2023

Hold on, I’m not done packing.

So I’ll be attending my first gaming convention in a very llllooonnnggg time. SaltCON is a gaming convention that has been running in Utah for years and will be running this weekend. However until recently, I thought it was just a convention for board games. Some friends would be running the Artemis spaceship bridge simulator (complete with lights, sound effects and more) so I’d stop by to help them set up or bring Seventh Fleet flyers. But I never stuck around, again thinking it was just board games. I don’t mind board games, they just are not my draw to a convention.

SaltCON in March is their biggest event (2,000+ attendees). They also hold smaller events in the summer (600 attendees) and late summer (800 attendees). So to my surprise, one of my friends was telling me about how he ran the Stargate RPG at the last convention. I was a little amazed actually and after some thinking (and before the ticket prices went up) I purchased my pass several months ago. I’ve been eagerly awaiting the upcoming con. I wanted to sit down and play as many role-playing games as possible. Thanks to the patience of the convention organizers (who responded to my emails in a timely manner) and the advice from some friends who had attended in the past, I was able to get several games reserved. I’m a little sad because the Dune: Adventures in the Imperium session filled up before I had a chance to grab a seat. But I was able to get seats for the following games.

-Pathfinder 2nd Edition (The scenario sounded interesting and it will give me a chance to check out this system)

Alien (I’m really excited about this one, especially after meeting the game designer)

Dungeon Crawl Classics (I get to go through a zero-level funnel. WOOT!!!)

-Dungeons and Dragons 5th Edition (I signed up before the OGL fiasco, plus the adventure sounded interesting)

Mistborn (Based off of the Mistborn novels by Brandon Sanderson)

James Bond 007: Role Playing in Her Majesty’s Secret Service (Yes, the game from the 80’s)

Star Trek Adventures (In a scenario based on Star Trek: Lower Decks)

GURPS (The adventure sounds like it is set in Aliens and I don’t have to make the character)

Cyberpunk RED (I’ve never had a chance to try this new version yet)

Because of the time schedules, there were a couple of other games that were presented that I couldn’t fit in. These included Low Fantasy Gaming and Tiny D6 Frontiers. Perhaps I’ll be able to get in on a pick-up game when I have some free slots open during the con.

The very first “con” I went to was a gaming convention at a local library back in the late 80’s. I don’t recall if it had a name but I remember playing Dungeons and Dragons for several hours. In the early 90’s a local comic and gaming store called Comics Utah ran Kubla Khan for several years. Another gaming store (of a name that I can’t remember) ran several conventions in the mall they were in called WinterGameFest, SpringGameFest, etc. There was also gaming at the various CONduits in which I was able to sneak in a game or two. In a past website, I had a convention resume listed. I need to get that finished for the Blog of Holding.

So I will write up an after-action report when SaltCON is done to let you know how it went. I’ve been planning and prepping (backpack, dice, meals, books, etc.) for quite some time. I’m very grateful that the con is in my county (as compared to most cons in Salt Lake or other distant areas). It will be nice to sleep in my own bed each night after the convention.

Let’s roll some dice.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games

BX Advanced Bestiary Vol. 1 a KickStarter reward

Cover to the BX Advanced Bestiary Vol 1

So another item that came up in January, but the review had to be pushed back to this month because of the Character Creation Challenge, was the arrival of a KickStarter reward. I’ve backed KickStarters before for RPG material (and I have a few that are scheduled to be delivered in 2023). In 2022 I backed an independent publisher who wanted to put out a series of bestiaries for OSR games. Specifically in the B/X flavor (which is a given since it’s in the title of the book). This was The BX Advanced Bestiary Vol. 1 by Third Kingdom Games.

From my KickStarter submission I received the hardbound book which is 133 pages long. The ISBN number is 2370011833927. The cover states that the contents are designed for use with the Old-School Essentials RPG but could be used with any OSR style system. The cover art and interior art are all black and white. The author, Todd Leback, was able to obtain artwork from eight different artists for all of the entries. There are also several house-rules that are made available for GMs to consider and an appendix with several items, optional player races (which are classes in this OSR).

This tome covers monsters from A-D (Ape, White to Dryad). The interesting thing is that each entry also contains variants of the different monsters. So the GM can keep the players on their toes. “What do you mean this boar has an iron hide?” The entry for the dragon is 18 pages long which covers information on ages, lairs, allies and types of attacks.

A sample of one of the dragon pages in the book

There are about 100 monsters contained within the pages of the BX Advanced Bestiary Vol. 1. I’ve been in contact with the author and he responded very quickly to any issues (one of the images was accidentally submitted as blurry due to low resolution, which he offered a replacement book with the imaged replaced). I am impressed with both the organization and the book itself. I’ve been told that there will be KickStarters for future volumes. I plan to back them as they are released since the support levels were very reasonable. This is the type of effort we should be supporting. Fans of the game producing materials for other fans to use.

What roleplaying game KickStarters have you backed? Tell me about them or ask any questions about this book on the TardisCaptain dot Com Discord page.

Posted in: Character Creation Challenge, Dungeons and Dragons, Rant, Role Playing Games

My thoughts on the recent WotC/OGL fiasco

Guess who rolled a 1

So in early January 2023, I read up on the new “draft” of the Open Gaming License (OGL) that Hasbro/Wizards of the Coast (WotC) was pushing out. I’m not a lawyer, but it didn’t pass the smell test for me. It felt like a lot of creative people who had put their time, money and effort into their own products were being screwed. Because I was just starting the 2023 Character Creation Challenge, I didn’t have time to write up a full blog post on the subject. So I tagged Hasbro and Wizards of the Coast in the following tweet.

Click on image to see the tweet.

I never got a response from either group. Knowing how most mega-corporations think, I wasn’t expecting to get one either. I’m just a single guy and most corporations are only thinking about money, how to get more money and ignoring any laws and common decency in a quest for money. So I figured that nothing would happened and I put my energy into the character creation challenge.

Oh boy, was I wrong. Shortly afterwards this issue exploded with the force of an atom bomb. Not only were other gamers upset, but so were the video makers and third-party publishers. This caused so much of a ruckus that it made it onto the various news sites and made Hasbro and Wizards of the Coast look bad. Especially with how horribly they handled the issue in their first attempt to respond.

The critical fumble continued by Wizards of the Coast and Hasbro until they finally backed off and announced that the 1.0a would remain in place and that the 5.1 System Reference Document (SRD) would be placed under the irrevocable Creative Commons. A move that shocked a lot of people (myself included), but it may have been too-little, too-late. A lot of third-party publishers that were giving free advertising to the Dungeons and Dragons game had elected to move to other licenses. Several designers are making changes to remove all SRD references so they would no longer be bound by the OGL. When these third-party publishers released a book, they had something on it that stated it was compatible with Dungeons and Dragons. The name of the WotC flagship game was being seen with each book. Now that reminder will be gone and other games will be promoted instead. Third-party publishers were also a source of talent that WotC could pull for future D&D products. I doubt these freelance writers would be interested in helping after the way they were treated.

Another reaction that the various third-party publishers had was to dump their 5e compatible products. I’m certain they were thinking that if the new OGL went into effect, they would be stuck with inventory they could no longer sell. Since I’m a bargain hunter, I was able to pick up a few books in both PDF and dead tree versions.

This all happened at the end of January before I had finished the Character Creation Challenge. And when the challenge was done, I took a few days off from the site to recover. The challenge is a marathon and can be a little exhausting. I also wanted some time to properly compose my thoughts about the WotC/OGL ordeal.

I wondered if I was really going to comment on this as mid-February hit. Then I walked into my Favorite Local Gaming Store (FLGS) and saw the very large display of Dungeons and Dragons 5e products. My instant reaction was “walk away, I’m still not happy with them.” Normally I’m looking over the books deciding if I want to pull the trigger on a purchase. There are still a few books that I don’t have in my collection. Instead I was looking to see if the Star Trek Adventures books that I wanted had arrived yet and to see what else was new on the shelves.

So since I felt that I needed to get these thoughts off my chest, I started putting together this blog post. As I was researching different aspects (trying to make sure I’m posting correct information) I discovered that the Bank of America has listed Hasbro/WotC stock as “under-performing” due to mishandling of brands and attempting to over-monetizing the Dungeons and Dragons and Magic the Gathering products.

Various WotC representatives are currently on a “restore the goodwill tour” (think of what BP had to go through after the Deepwater Horizon environmental disaster) and if I had a chance to ask them, I’d probably ask the following: “Since several college and white papers will be written about this monumental cock up, do you think they will spell the names of the decision makers right?” In all seriousness, I’d probably ask them what are the lessons learned from this experience and what would they do in the future if this came up again? What I hope to hear is how the OGL discussion would be handled in the open and with all stakeholders before sending out a “draft” with contracts attached. That the C-level executive managers have learned what this game is about (no it’s not just a money spigot) and that they understand that the customers who are purchasing the game are not going to play online. Yes that is an option, but it’s not where we get the camaraderie around the table in a social activity. Yes, the game will make them money, but don’t kill the goose that laid the golden egg. Hasbro and WotC still has a lot of making up to do with the gaming community.

As for myself, I’m still very hesitant about buying any WotC products at this time. The upcoming Dungeons and Dragons movie that is coming out soon is something that I might go to, depending on how things are handled from here on out. It’s already finished and I wouldn’t want to punish those involved in the production who had no say in Hasbro’s critical fumble. It’s not a 100% that I’m going to see it in theaters (as I was planning at the end of 2022) I’m not going to trash my current collection (I’ve already purchased them) but new items? Well, we will see.

Perhaps the silver lining in all of this are players and stores discovering that there are a ton of other roleplaying games out there that can be enjoyed and promoted. I may post more about this topic if inspiration strikes. But I’m going to concentrate on being a muse and doing some creating myself.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Alien, Character Creation Challenge, Dune, Dungeons and Dragons, Horror, Pirates, Role Playing Games, Science Fiction, Star Trek, Westerns

2023 Character Creation Challenge After Action Report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

I’m going to declare the 2023 Character Creation Challenge a magnificent success. Yes there were some days that I wondered if I was going to get through this. For the first time ever I had multiple games frustrate me so much that I just said “screw it, I’m done with this system”. But I was able to post for all 31 days (plus an extra day since I forgot that I was going to use a certain game).

I think my most favorite post was the one for Ork! Second Edition. Writing for another voice was fun and I had a blast. Fantasy Age made a little bit more sense than the 2022 entry for Modern Age. The reading of Mutant Future got the creative juices flowing and I hope to actually put thought into action sooner rather than later. When The Moon Hangs Low and BareBones Fantasy also caught my eye. After reading some of the information on the John Carter of Mars RPG, I went and purchased some of the novels to read on my Amazon Kindle.

Here is my 2023 list of characters:

Day 1: Alien Character: Jan Karlsson, Colonial Marine
Day 2: Star Frontiers Character: K’likki the Vrusk
Day 3: Low Fantasy Gaming Character: Golarth
Day 4: Tiny Spies Character: Daniel Drake
Day 5: Swashbuckling Adventures Character: Dirk Clarkson
Day 6: John Carter of Mars Character Jakour Detha
Day 7: Cepheus Deluxe Character: Jess Tokkin
Day 8: When The Moon Hangs Low Character: William “Kitt” Smythe
Day 9: Fantasy Craft Character: Perrich Teagrove
Day 10: The D6 System Character: Paul Reynolds Code Named- Gold Crown
Day 11: XD20 2nd Edition Character: Blix the Barbarian
Day 12: Mutant Future Character: Carath
Day 13: Ork! 2nd Edition Character: Grukk
Day 14: Serenity Character: Steven “Dart” Carter
Day 15: FASA Star Trek-Starfleet Intelligence Character: Roger Taylor
Day 16: Against the Darkmaster Character: Heathgar son of Kragin
Day 17: US Marshals Character: Leonard “Lariat” Daniels
Day 18: OSIRC Character: Myrin
Day 19: The Agency Character: Simon Steele
Day 20: Cyber Generation Character: Side Wire
Day 21: Strike! Tactical Combat and Heedless Adventure Character: Craig “T-Bone” Miller
Day 22: Barebones Fantasy Character: Traxxis
Day 23: D20 Modern Character: Gregory “Max” Mattheson
Day 24: Fantasy Age Character: Yost Rocktapper
Day 25: Traveller D20 (T20) Character: Baaken
Day 26: Star Crawl Characters: Multiple
Day 27: GURPS Character: Dieter “Ace” Tannin
Day 28: White Box Fantastic Medieval Adventure Game Character: Wingar
Day 29: Metamorphosis Alpha Character: Spikeleaf
Day 30: True 20 Character: Markkin
Day 31: They Came From Beyond The Grave Character: Bruce Walters
Day 32: Vampire Hunter$ Character: Jock Barkley

A big thank you to those of you who encouraged me to keep going. Thank you to those who have joined my Discord server that I’m going to start using for more blog feedback. I’m very grateful to those of you who reached out to me to let me know of the blogs and other message boards that were participating in the #CharacterCreationChallenge. On social media I saw a lot of participation on Facebook, MeWe and Mastodon, but not as much on Twitter this year. I think that the platform may be having some additional issues. I’m not on Instagram so I couldn’t tell you if anything was being posted there. If I’m missing any blogs or sites that were participating, please let me know at Carl (at) TardisCaptain.com and I’ll add them to the list.

Also, if you purchased anything after clicking on the link to DriveThruRPG, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

I noticed a lot of participants used Dune: Adventures in the Imperium and Aliens as their “I’m excited about this game” posts. We had more participants using themes this year. One in particular that stood out was a GM who was making future bad-guys to use against his players. I was very excited that Tim Hardin, the artist who drew the map I used in a recent Basic Fantasy game, participated and posted some very good character images for his entries.

So did you complete the challenge and make 31 characters? If so, please email me at Carl (at) TardisCaptain.com. My art school kid in college loved hearing about the characters I was making on a daily basis and the challenge in general. She created a badge for those who completed the challenge. It is a variant of the 2022 badge, but the fact that she was able to alter this between college homework assignments makes me happy. Here it is if you want to download it to display.

There will be a 2024 Character Creation Challenge. Keep an eye out around November for the warnings that it is coming up. I’m starting to use the supplements to some of my games to make characters so I suspect that I’ll be using one of the FASA Star Trek race supplements (Not certain if its going to be Klingon, Romulan or Orion). There are also a couple of other games that have similar supplements that I’m going to be using. Plus I backed the KickStarter campaigns for the Monty Python RPG and Cowboy Bebop RPG, so they will certainly be used in 2024.

So once again, if you had fun, if you learned something new, if you participated, thank you. I really appreciated the people who took my idea and ran with it and made it something of their own.

Tally ho

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Horror, Role Playing Games

2023 Character Creation Challenge Bonus: Vampire Hunter$

So after I was a week into the 2023 Character Creation Challenge, I realized that I had made a promise on this blog to use the Vampire Hunter$ RPG system that I had received through my Random RPG Book Club membership. I was really locked into what I had on the list and didn’t really have any sacrificial lambs that I could knock out. I also didn’t want to wait until the 2024 challenge, so you guys get a bonus character this year.

Vampire Hunter$ is published by Nightshift Games (listed as Team Frog on DriveThruRPG). The book that I have was published in 1999. The book itself is 141 pages with the character creation process starting on page 18. The character sheet is two pages long. The basic concept of the game is that you are hired on with a new local franchise for a vampire (and other monster) hunter corporation called Vampire Hunter$ Inc. The game uses 2d6 as a base dice pool. For every talent you can gain various additional d6 to roll in certain challenges. Doubles are added and re-rolled and if you beat a target number, you succeed in the task.

I’m going to create Jock Barkley. An ex-Army vet who by day is a handyman, and by night is a monster hunter after being approached by a fellow Army buddy who wanted to start a new franchise. Jock originally didn’t believe in vampires until they went on their first hunt. Now he can’t wait to get back out there and slay some suckers.

To create a character, we set up the character’s talents, knacks, faults and hits. The talents are major skills of the character. You have 10d to place in any number of talents with no talent starting higher than 3d. I selected the skills I thought that my character would have picked up while in the military.

The next list is knacks (there really isn’t a checklist). Knacks are early talents (or perhaps natural talents). Before you can get a new talent after character creation, you have to take it as a knack. A knack only gives you a +1 bonus to your roll (as compared to a d6 for a talent). I can (and did) select five knacks for my new character using the same skills list as seen a few pages earlier.

Now our characters have at least one fault. A fault is something that affects the character in a negative way. If I wanted, I could select one or two faults with each fault worth 2d in talents. The list isn’t really that long and actually suggests that you come up with some faults on your own. Since I’m on limited time, I’m going to pick enemy. On Jock’s first hunt, he helped slay a vampire only to discover that the vampire had a mate. One that wasn’t very happy with Jock.

Hits is exactly how it sounds. It’s how much damage your character can take. To determine Jock’s hits I roll 2d6 and add 10 (hey I get to roll some dice). I ended up with 17. I could have taken a die or two from the talent pool, but I had already spent them before doing so.

The final step is to “round out the corners”. Character name (done), background (done), description (written down), and equipment. It just says “ask the GM”. So I just consulted the equipment list and picked out a few items I thought an Army vet would have access to. Here is the character sheet.

Afterthoughts:

If I was going to run this as a campaign, I’d probably put together a character creation guide to help my players. It also bugged me that there were no back of the book index or (in some cases) page numbers. You also get five knacks, but the character sheet only has room for four (oops).

The system sounds pretty simplistic. I could see this being a quick pick up game using some of the sample characters listed in the book. Only after then would I know if I’d want to homebrew for this game. Vampire Hunter$ could be something for fans of the Supernatural TV series or the 1998 movie John Carpenter’s Vampires.

Additional Notes:

Not a lot of additional notes today as I’m saving my final thoughts for the after action report.

Coming Up Next:

Character Creation Challenge After Action Report

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Posted in: Character Creation Challenge, Horror, Humor, Role Playing Games, Uncategorized

2023 Character Creation Challenge Day 31: They Came From Beyond The Grave!

I wanted to wrap up the 2023 Character Creation Challenge with a game that has caught my interest. Onyx Path Publishing has released a series of games titled “They Came From…” that covers a variety of genres. The system that I’m going to be using today is based off of the cheesy 60’s and 70’s horror movies that I’m enjoy watching on Elvira, Svengoolie and Creature Features. I also wanted to promote this game because Onyx Path Publishing was one of the sponsoring backers for season 13 of Mystery Science Theater 3000 as seen on the Gizmoplex. A thank you from me.

The PDF has 268 pages (with several extra pages of printable quip cards). The character sheet is only a single page. I believe that the character creation process starts with Chapter Three on page 49. There really isn’t a checklist (takes a few points away from Gryffindor) so I guess we are winging it through the chapters. I hope they are put together well as I dislike knowing when the character creation process has ended.

Our first step is to come up with a concept for the character. Not knowing if the adventures are going to be set in the 1970’s or earlier, I think I’ll create a curious professor type character that has found a mysterious book with missing pages and he’s wants to find them. So the missing pages will be the long term aspiration. I’m also instructed to pick two short term aspirations. So let’s make them… actually I can’t think of anything now and the few examples are not very helpful. So I’d probably beg the Director (GM) to let me come up with them during play as inspiration strikes.

The next step is to pick a path. These were life experiences before the adventure. These are broken down into three things. An archetype (think class or profession), origin and dark agenda (dun, dun, dunnnnnnn). Well I’ve already selected professor since all of the archetypes were described in chapter two before the character creation started. I selected the four professor skills on my sheet (not added dots, like designating a class skill on a D&D 3.5 character sheet) out of the 10 listed in the earlier pages (a lot of jumping back and forth slows things down). The origin is the background of the character. I can select four un-selected skills that came from this origin and mark them with an “O”. Nothing in the examples really spoke to me. I just selected four skills at random and put down “some guy” hoping that something will come to me later. I really could have used other players to bounce ideas off of. As for the Dark Path, the book says this drives your character. The examples were not very helpful. He’s not going to be a cult leader. Fame and fortune might work, might. Forbidden love? No. Protective Parent? Search for a Cure? They don’t fit. I know it sounds like I’m down on this game, I’m not, I’m just not inspired to write up a whole backstory just yet. I just want to fill out the character sheet and see if anything sparks while that is happening. I’ll put down the fame one now and probably change it later if the creative juices actually start flowing. I marked the skills. Now I have three dots in each category to place in those skills.

Onto step three. Spend six more dots on any skill on the sheet (not just the ones selected above).

Wow, we are finally to the step where we select our attributes. There are nine in total. Might, Dexterity and Stamina make up the physical attributes. The mental attributes are Intellect, Cunning and Resolve. The last three that make up the social attributes are Presence, Manipulation and Composure. I pick one of the three groups above to be the primary focus. There is already one dot in each of these attributes and each group gets a series of dots depending if it is my first, second or third choice. Now I get to choose the favored approach. These are Force, Finesse and Resilience. These all associate with a set of attributes from across the three types. The favored approach get one dot for each attribute. I selected resilience, why? Don’t know, it just sounded good. There was an optional step to take a freebie dot and place it anywhere that wasn’t already at the max of five. My pretend Director said yes to this and I put the dot in the weakest attribute of Might.

Step five is to select a trademark? No, not something I’d file with the US Patent and Trademark Office. It’s described as a signature move (that could be tied with a skill or attribute) that can be used once per story where it provides two additional dice to the pool and gives you something called “Directional Control” if you succeed (hold on, I’ve got to flip down another 40 pages to see what this is). OK, the player gets to alter the story in a logical manner (example: the murder’s ax can suddenly become lodged in a tree trunk). I guess this could be the “we suddenly found a vital clue or gain an advantage we didn’t have before” aspect to the scene. Scrolls back up to the character creation portion. So if I’m reading this correctly, it could be a catch phrase or move. I’m going to go with “I read this in a book once” and connect it to the science and enigmas skills.

Step six is to determine relationships and connections. Apparently this involves coordinating with the other players in the party and determine how your characters feel/know/understand each other. As there is no other party members being rolled up in this challenge entry, I’ll skip this step. I have a lot of voices in my head, but not all of them want to make characters right now.

Now we are at the final touches. Assign three tropes (what are those?) and three quips (what?) Scrolling back up to the earlier description of the archetype I see that it has various trademarks listed. I can select two of them so I picked “Let me guide you” (lend skills to another) and “Don’t be fooled” (snap a companion out of a mental condition). I can also select another trope from anywhere else which was “My lucky dime” (a good luck charm that I can use as a bonus. As for the quips, the are some sort of catchphrase that can be found on the “deck of cards” in the back of the book. There is a quip deck for each archetype. Since I can’t really shuffle and draw randomly, I’ll just select them. It wasn’t exactly clear what the quips do, so I just picked some.

I like the fact that in the final touches it talks about tweaks. Once you’ve played a session or two you can work with the Director to change a few things to fit the campaign and/or party. I have a feeling that I’d probably need something like this.

So I did pick out a name in the middle of the process. This professor is called Bruce Walters (hey it fit). There were a lot couple of blank spaces still left on the character sheet, but I’m going to scan the sheet now.

Afterthoughts:

There is a chapter at the beginning of the book with a lot of movies and TV shows that are inspirational for a game such as It Came From Beyond The Grave! Some I’ve seen, some I need to check out.

I don’t know if I like the “come up with your whole backstory” process when making a character. Sometimes the inspiration for these things come while playing the game itself. Trying to come up with them in a vacuum doesn’t work sometimes.

The humor in this game sounds good. With a group of like-minded friends (with warped senses of humor) who love the cheesy horror genre, this could be a good game to play. From what I read of the system, it makes sense. I just wish the delivery was a little bit better when it came to character creation and explanations of game terms. I did a lot of jumping around in this book. I’m going to have to pick up a PDF of some of the other “It Came From…” books to see how they compare to this one. I’m not certain which books came first.

Additional Notes:

We did it!!!!! 31 characters in 31 days. I am working with my daughter who came up with last years completion logo to make another one. She hasn’t completed it yet because college studies have taken priority. But if you made it, email me at Carl (at) TardisCaptain.com and I’ll make sure to get it to you. I still see the 2022 logo on display on a few websites.

Coming Up Next:

A bonus character (day 32?) and a challenge summary

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2023 Character Creation Challenge Day 30: True20 Adventure Roleplaying

So this isn’t my first time trying to make a character in the True20 Adventure Roleplaying system. Last year in the 2022 Character Creation Challenge I made a character for the Blue Rose system which was based off of True20. There were some questions and serious concerns about the equipment allocation in that system. I’m wondering if I’ll find the same pitfalls in True20 or if it was just confined to BR? I was able to pick up several True20 books that were bundled together in an online auction.

While Blue Rose is a roleplaying game for “romantic fantasy”, True20 is a generic system (I’ve used a lot of generics this year). Since I don’t have a GM stating “we are doing this…” I’m going to create a character for a science fiction setting. Markkin is a Human bounty hunter trying to catch his prey in various outer rim star systems.

The True20 book is 224 pages long. The character sheet is a single page. The Hero Creation steps start on page 14. The first step is to choose your ability scores. True20 is based off of the D20 system so the abilities are Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. I have six points to allocate between the attributes. I can lower one attribute if I’d like, but I’m not really that big on the min/maxing. I’m always worried that I’m going to guess wrong. So I picked the scores I thought my space bounty hunter would need.

Our next step is to select a background. Because this is a generic system, it lists the various fantasy races (but nothing else). So I’m selecting Human since that is what I already had in mind. The rules say “you get these items, but no attribute adjustments”. So pretty standard. Since I was also pulling details from other books (and since it came with the bundle) I found a Bounty Hunter background in the True20 Companion and added those bonus feats.

Roles are the next item going through the pages. These are basically classes in regular D20 games. The options are Adept (a person with some sort of supernatural abilities), Expert (lots of skills), Warrior (bonk, bonk) or Mixed-Role (combine two rolls). Since Markkin may have to do some fighting to subdue his targets, I selected Warrior. I wrote down the basics for that class.

I went through the skills and feats (most had already been selected) choosing those that I thought a bounty hunter would need.

Next is a chapters that had nothing to do with my character (supernatural powers) and then equipment. OK, let’s see if what I saw in Blue Rose happens here as well? So we have a wealth score. If you have no bonuses in Charisma or a wealthy feat you are stuck at 5 (this is looking bad because I wanted to follow a concept instead of min/maxing). And if you purchase anything that exceeds your wealth score, the score goes down. Yea it’s the same baloney that I saw in Blue Rose. The system I saw while I was creating my D20 Modern character made sense. This does not. So I gave it the middle finger and just wrote down a few things that I thought a Sci-Fi bounty hunter would have to start out.

There is still a lot of blank spaces on this character sheet. I’m not going to bother to try to track them down if the book can’t provide them to me in an organized manner. Here is the character sheet from the scanner.

Afterthoughts:

Here is another book published after the year 2000 that doesn’t have an actual character creation checklist. Writers, it is in your player’s best interest if you have a good character creation checklist.

One of the other books I got in the bundle was the Damnation Decade and almost thought about using that to create a character. But at the time, I didn’t want to make something for a 1970’s Supernatural type of crossover.

While the True20 books didn’t make me feel like I was being confined in the game like Blue Rose did (boy did that game suffocate me hard), the wealth score mechanics really turns me away from wanting to run or play this system. If I did run a game, I’d trash the entire chapter and just use those that were found in D20 Modern. And that would probably push me to just using D20 Modern or another RPG system all together. Considering I’ve never seen anyone play True20 (and I’ve only seen one homebrew that attempted to add Star Trek to True20) I’ll probably keep my True20 books for an experiment or two, but I doubt I’ll do anything else with them.

Additional Notes:

I’ve got a few things to blog about next month. I’ve had to hold off because running the Character Creation Challenge (along with taking care of everything else in my life) has taken up a lot of time. I’m looking forward to talking about a Kickstarter reward and a few other topics.

Coming Up Next:

They Came From Beyond The Grave

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2023 Character Creation Challenge Day 29: Metamorphosis Alpha (2016)

The 2016 publication of Metamorphosis Alpha is another game that I picked up in a charity bundle that benefited Doctors Without Borders. This is only the third game that I used (along with The Agency and When The Moon Hangs Low) for the 2023 Character Creation Challenge. There are another 25ish games in the bundle that I could have used this year. I’m certain that I’ll use a couple of them in future challenges.

If this game sounds familiar, it is the predecessor to TSR’s Gamma World. This edition of Metamorphosis Alpha was written by the original designer, James M. Ward and published by Signal Fire Studios.

So the PDF of the core rulebook has 160 pages. The character sheet has two pages. The Character Building steps start on page 19, but I would recommend reading the basic game play chapter (start on page 13 if you are already familiar with roleplaying.

The first thing that needs to be determined is the character’s stock. Are they a pure human, mutated human, mutated animal or mutated plant? The rules state you can choose or roll. Yea, I’m gonna roll. And this guy is going to be a mutated plant. I’m provided the movement stats for someone of this stock and instructed to take physical, mental and plant mutations.

The next step is to determine the traits of the character. Not only is this the talents and training a character may have, but the negative aspects they possess as well. There is a questionnaire provided when building a new character. It then tells you to place that trait in one of five categories. Amazing (which adds 3 to your dice pool when using that trait), Good (+2D), Competent (+1D), Weak (-1D) and Hopeless (-3D). It doesn’t provide a list of possible traits here, but there are some listed in chapter 4. Let me swing down there and find out what they are? I wish they had given us a basic chart to do a quick look and then let me decide which traits I wanted to do a full description read on. I picked out what my plant guy would have both good and bad traits in.

Now we pick our qualities. These are specific actions that you are good (aka a talent) and bad (aka a liability) at. I get 2D of talents and can take 2D of additional liabilities to get 2D more talents. I believe that these are the specialties that are listed under the traits if I’m reading the rules correctly (I had to do a lot of jumping around to make sure).

Finally we are to the mutations. A mutation is beneficial while a defect is not. You start out with 6D of mutations and can take 4D more if you also take 4D of defects. I picked out my mutations I thought would be specific for a walking talking tree.

Next comes equipment. A talking, walking tree with natural weapons starting with equipment? I’m going to go with he’s a primitive and doesn’t have any to start. However a kind woman who he helped gave him a special necklace that he keeps hidden on him. But he has no idea what it does, if it does anything at all. He doesn’t think about this, he only wants to protect the plants that can’t move or speak.

Technically the character is done according to the steps seen on page 19. However I don’t have a name for the character (I called him Spikeleaf) and there are a lot of blank spots on the sheet (initiative, dodge, radiation resistance, wound capacity and fatigue capacity. So I did a search in the PDF and found these items. However some of the descriptions didn’t fully give me the answers (what is my dodge starting at? Just the 2D? If I don’t have a specialty do I not get it?) Ugh, I’m done. Here is the character sheet.

Afterthoughts:

I thought it was interesting that the character sheet had a place for the player’s name, but not a place for the character’s name. But I did like that they had the game basics listed on the second page of the character sheet.

The system itself sounds plausible and usable. With how some of the documentation was a little lacking I probably would have asked quite a few questions to an experienced GM. I also like the world that the game would be taking place in as it sounds interesting. I’m sad that the likely hood of actually playing this game is very little. I don’t know if I’d be able to do any homebrewing for this game until after I’ve played it.

Additional Notes:

I had one reader respond that they had experienced similar issues with the GURPS character creation system that I had. When I talked with a GM who loved running GURPS, he informed me that he used a special program to set up characters and make sure they had all of the many, many items added and set up. While I’m looking forward to the GURPS game at Salt Con, I’m glad that I don’t have to create a character for it.

I had another interesting experience yesterday. While at a massive Seventh Fleet event, one of the members told me that they were reading my blog posts. Wow, thank you. Sometimes when I write these posts out I wonder if anyone is really reading them. So to get some validation made me feel good. Thank you Evelyn.

Coming Up Next:

True 20

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

2023 Character Creation Challenge Day 28: White Box Fantastic Medieval Adventure Game

So I picked up a physical copy of White Box Fantastic Medieval Adventure Game from Amazon because the book itself was under $5. But it is available in PDF format on DriveThruRPG for free. So either way you really can’t go wrong getting this game. It is based off of the original Dungeons and Dragons that was available in a “white box”. It looks like some popular modern rules were adopted (I don’t have a copy of the original rules to actually compare) but there are some things that are definitely from that era (such as all weapons doing a variant of 1d6 damage.

The book itself is 143 pages long and the character sheet is a single page. There is no actual character creation steps listed, you just start with the attributes on page 7. The order of the standard attributes is STR, DEX, CON, INT, WIS, CHA (which I believe is not the original order, so an update?). The rules instruct me to roll in order (but state that some DMs may allow you to pick which score goes to which attribute). I’m going to stick with the in order method and let the dice decide what type of character this will be. Intelligence was the highest of the class attributes, but not by much. So I used the rule to move points around (which are done on a 1 to 1 basis to the prime attribute only, no attribute lower than 9. For alignment I selected neutral.

After this I went over to the magic user description and wrote down the hit points (rolled a 5+1 for 6) and XP bonus (+5%). The character gets one spell and has some weapons and armor restrictions.

The equipment was the next chapter. 3D6x100 gold for starting characters resulted in 120gp. Dang, spellbooks are 100gp. I spent all of the 120 on some basic equipment. I then wrote down my languages (I get six in total).

I went to the spell section, and wow the 1st level spells for the magic user was a little lacking. Only one offensive spell (sleep). If I was running this game I might allow some zero-level spells and add a few more options (I didn’t see magic missile anywhere). I filled in the character sheet, including his name of Wingar, and placed it in the scanner.

Afterthoughts:

When I first picked this game up, I thought it was going to be very similar to the B/X editions of Dungeons and Dragons. I was surprised to see some of the different mind-sets in this game that would eventually become B/X, but was different enough that it made me raise an eyebrow.

This character creation process was 100x better than the one I experienced yesterday. I actually wouldn’t mind trying out a session or two with this system just to see how it stacks up to other OSR and retro-clones.

Additional Notes:

A lot of people have been talking about the Wizards of the Coast OGL fiasco. I have some thoughts on it, but I’d like to wait until after the Character Creation Challenge is over. It sounds like some new developments have been announced which I hope are for the good.

Coming Up Next:

Metamorphosis Alpha (2016)

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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