Posted in: Fan Club, Friends, Humor, Role Playing Games, Star Trek

Rest in peace Roger Taylor

Roger Taylor (1970-2022)

Well, this isn’t the blog post I thought I’d be writing when I woke up this morning. On my way to work this morning I was informed by friends that a longtime Star Trek and role playing friend, Roger Taylor, had been found dead in his apartment. He had been having heart issues lately and when he hadn’t responded to his ex-wife’s attempts to reach him, she went over to his place to find he had passed away.

I’ve mentioned Roger a couple of times in past blog posts, recently when we had worked together on homebrewing the Star Trek Adventures stats for an alien race called The Tarn. Roger had run several RPG sessions for various friends including a lot of Star Trek by Decipher. He had homebrewed several items for the Decipher Star Trek RPG, Star Trek Adventures, Serenity and several other games. I even discovered that one of his early adventures he wrote was ported over to the Far Trek system. When we were not joking around or talking about our Star Trek organization, we were talking about games.

I first met Roger when he was working at a security guard at an IT company I was working for around 2008. I could often sneak down to the security office while on a lunch break and talk with Roger about common interests. He loved the fleet of Star Trek, Star Wars and Battlestar Galactica ships that I had set up on my desk. I think we knew we were going to be friends when we realized how much we both had a warped sense of humor. When we were discussing the (then) proposal by Madonna to remake Casablanca with a modern twist, my not-so-innocent mind altered one of the famous lines from the black and white movie. “Of all the S&M bars in the world, she had to walk into mine.” Roger was laughing so hard that he practically forgot to breathe. He would bring up this line at random times just to get a chuckle out of me.

Roger joined Starfleet Command’s Seventh Fleet and with his Star Trek knowledge and organizational skills, quickly moved up the ranks. He started a chapter-in-training which eventually became the full chapter, USS Essex. As a US Navy vet, he had served on the real life USS Essex.

He also loved baking, a pet songbird called Charley, military history (another common interest), building models, playing video games and writing. A phrase I picked up from a common friend for a situation like this was “May his/her memory always be a blessing.” I will have many memories that I will look back on when thinking about Roger. I’ll roll some dice for you in your honor soon.

To Roger’s family, I’m deeply sorry at this time. Heidi, thank you for telling me that Roger cared for me and held a lot of respect for me. I choked up a little bit when I read that message. Roger’s family has set up a GoFundMe page to help with funeral expenses. If you can, please donate.

Rest easy Roger, you’ve earned it.

Posted in: Dungeons and Dragons, Role Playing Games

Follow up to Introducing OSR to 5E players

I selected Basic Fantasy RPG

So last month I made a blog post about Introducing OSR to 5E players. After I had released the post to the wilds of message boards and social media, I received a ton of very good feedback. Thank you. Some of the additional games that were suggested included Dungeon Crawl Classics, Beyond the Wall, Worlds Without Number and others. There are a few other games that I may have to check out just to read the rules.

As you can see from the photo above, I elected to go with the Basic Fantasy Role-Playing Game. I had the books in my possession, I really liked what I was reading. I had the option to allow certain supplements if I wanted (I’m going to allow cantrips and other add-ons) and the players could easily get a PDF of the rules from the Basic Fantasy RPG website.

Just as there were several suggestions for the rule-set, there were also several suggestions for which adventure to run. I was pouring through my library (both dead tree and PDF) to see which one stood out to me the most. In the end, I was lead by inspiration. I just happened to be looking at one of the many online freebie maps (I won’t say which one just yet just in case one of the victims… err… players might be reading this blog post.) and a lightbulb went off when I opened up one. One thing lead to another and I ended up with a little adventure in my head. I pulled out my OneNote and started writing things down. Since this only a one-shot adventure, I made it flexible with a clear goal in mind. Kind of like the type of adventure you could end up in if you went to a gaming convention.

I’m going to hold an online session zero next week. There I’m planning to set some expectations for the game. Allow the players to roll up their characters (which may be the first case of culture shock for them) and introduce myself to them. We have an in-person date set for when we will get together to actually roll some dice.

Thanks again for all of the suggestions and feedback. I plan to have a follow up post to let everyone know how it goes.

Posted in: Reviews, Role Playing Games, Star Trek

Utopia Planitia Starfleet Sourcebook first look

It’s finally here.

Two days ago (hey it’s been a busy week for me) my late birthday gift of the Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures role-playing game finally arrived. While I quickly snapped a picture of the book and shot it out for my social media followers, I knew that I was going to have to write a blog post detailing my first look at this book.

As a Treknologist and a big fan of the FASA entry into the Star Trek RPG market (especially using the Starship Construction Manual to homebrew several starships for the game) I was really looking forward to this book. I’ve seen several starship adaptations and homebrews on the Continuing Mission fan website for the Modiphus game and I was interested in trying my hand as well.

Now confession time, when the book was ordered a few months ago, Modiphius sent me a PDF copy of the book. Knowing that I wanted to blog about the book combined with the fact that I love the feel of a physical dead-tree version in my hands, I waited to read this book. Even when a fellow player was asking me questions from items he read on the PDF. Oh the temptation was seriously there for me to start reading previously.

So the book from Modiphius came shrink wrapped. Let’s rip this protective plastic off and dive into the book. There are 253 pages in this hardbound book. The ISBN number (for those of you looking for the dead-tree version) is 978-1-80281-032-5. The project manager was Jim Johnson, writing by Michael Dismuke, Jim Johnson, John Kennedy, Thomas Marrone, Aaron M. Pollyea and Al Spader. The book was edited by Jim Johnson (boy he must have been busy) and Keith Garrett.

Oohhhh

OK, so the first opening shows this wonderful two page spread showing the top views of several classes of Starfleet vessels. Some of these are from Star Trek Online and they are all very beautiful in color. I was very pleased to see this.

There are five chapters, an introduction and an index. The chapters cover Starfleet’s Legacy (chapter 1), Starfleet Operations (chapter 2), Design Bureau (chapter 3), Federation Spaceframes (chapter 4) and Gamemastering (chapter 5). I’m glad that the text is black on white paper (with blue highlights). I was one of many people who found the odd colored text on black in the Core Rulebook very disjointing. Also as a fan of Star Trek quotes, I love how they utilized several quotes throughout the book. The motif used in the book gives it a LCARS feel from the original series movies. That was an excellent choice.

The first chapter covers the history of Starfleet from the pre-Federation days to the 25th century. The little ‘pop-up’ stories were also scaled back and not as numerous that I’ve seen in other Modiphius books. While these are good for adding some background and history, I have found that too many are very distracting. Especially when I’m trying to do a quick search for a rule.

The second chapter is an interesting concept in a role-playing resource book. It covers life on a starship while serving in Starfleet. What are your day-to-day events? Key locations of a starship are detailed. How would the characters interact with the computer? What do characters do during downtime? What happens during an evacuation? There are even sections on replication and salvages.

The Design Bureau in Chapter three is probably where I’m going to spend a lot of time in the future. There are sections for starships, small craft, space stations and more. This includes various starships talents that are used in the game. I liked seeing a guide to the different types of beam weapons (what is a Free Electron Laser vs an Antiproton Beam?) and torpedoes (example: photon vs photonic). There is even information on the Mark I Emergency Medical Hologram.

Chapter four brings us 70 Federation Spaceframes for starships, stations and small craft. This covers designs from the 22nd to 25th century. Just as I poured through the Federation, Klingon and Romulan Ship Recognition Manuals from FASA and the Starships book by Decipher, I could see myself returning to this chapter many times in the future. I knew that I couldn’t spend too much time in this chapter (I was on a time deadline to complete this blog post) but I loved the graphical and data setup (especially with the logo used for the various eras). I’ll try to model my homebrews similar to this setup (without exactly copying it). I was a little shocked to see the Hermes-class scout as seen in the Star Fleet Technical Manual. Possibly because it was mentioned in the background radio traffic in Star Trek: The Motion Picture and seen as “Okudagrams” in Star Trek II: The Wrath of Khan. Wait, they also gave us the stats for the NASA Space Shuttle that was used from 1981 to 2011? OK that deserves a chef’s kiss. (fingers to lips) *smack*

I couldn’t get my flash to work on this image, but the pages are very beautiful.

And finally chapter seven brings us to some additional game master rules which are optional. This includes a jury rig role and building specialty shuttles while out on missions (it’s got to have the fins and dials). There are also several starship centric mission briefs that GMs can use.

More ships on the back inside cover.

So am I happy with this book? Oh yea. I think it will go a long way in helping me homebrew various starships for the game. As a Treknologist, I am very impressed with the graphics and level of detail so far. There are not rows and rows of equipment charts as there were in the FASA construction manual, but it’s also a different game. There are plenty of samples of starships from a wide variety of eras so if I needed some inspiration for something, I’m sure that I could find it. I think that both players and GMs will find a lot of valuable information between these covers.

Posted in: Collecting, Role Playing Games

National Dice Day 2022

My motley assortment of shiny math rocks

December 4th is National Dice Day. So to celebrate, here is my collection of clickity-clackity shiny math rocks. Some are the originals from the 80’s boxed sets, others are cheap dollar store purchases and even others are made by a family business. Or I wonder if the Game Master will notice that I’m rolling all 20’s in my special Jason Fox Lucky Dice?

Which dice deserve to be placed in the Dice Dunce Chair? Which dice should I reach for first when it’s time to participate in a role-playing game?

I can’t wait to actually throw some dice soon. Send me pictures of your dice to Carl (at) TardisCaptain.com

Posted in: Character Creation Challenge, Role Playing Games

2023 Character Creation Challenge

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

Can you feel the crackle of energy in the air. A new Character Creation Challenge will soon arrive in January 2023. Swords are already being sharpened, blasters charged up and battle plans drawn. Soon the dice will roll and 31 new characters will be born.

For those of you learning about this for the first time, the Character Creation Challenge is for fans of various role playing games. You may have looked into a game or collected the books with the intention to play but never have. Or perhaps you have a favorite system that you always turn to for RPG sessions. Well the Character Creation Challenge is an event to create a new RPG character for each day in January (running parallel to the “new year, new you” theme) from what ever system(s) you choose. Once you have the character ready to play, post it on a website, blog, social media (use the hashtag #CharacterCreationChallenge) or online message boards. The forums at RPG.net was a popular forum where a lot of participants had posted their completed characters. You can find the official RPG.net forum for the 2023 challenge here.

I’ve been collecting a few new games to use in the next Character Creation Challenge. Besides picking up a few physical books at various sales and PDFs online, I also had some trades. On the RPG.net forums there is a trade board and one fan wanted my Judge Dread D20 books. He sent me several core books that I’ll be using for the next challenge. Also the creator of Bare Bones Fantasy sent me a PDF of the core book. I told him that I would be using it in this challenge as well.

I also updated the Character Creation Challenge page itself. In the past I would post links to the various blogs and sites that were participating in the challenge. I will do the same this year, but in order to keep the page itself from getting to unwieldy, I moved the links for the 2021 and 2022 challenges over to their own pages.

There was also a special graphic that was made for those who completed all 31 days in 2022. A badge of honor (bragging?) that participants could display. It was designed by my daughter who is going to college for graphic design and production art. I may bribe her again to make a graphic for the 2023 challenge winners.

If you would like to participate, email me at Carl (at) TardisCaptain.com or find me on social media/message boards and let me know where you will be posting your challenge characters at. If you are posting them on a website, I’ll add the link to my Character Creation Challenge page.

Posted in: Dungeons and Dragons, Role Playing Games

Introducing OSR to 5E players

Which rule-set should I use?

One of the proud geek-dad moments that I have is knowing that my oldest daughter has been playing 5th Edition Dungeons and Dragons with her friends for many years now. Even when all of the friends went to different colleges, they found a way to continue the campaign online (when schedules allow). My daughter mentioned that they wanted to get together over winter break and try to have a game. I mentioned that, if they were interested, I’d be willing to run a one-shot game introducing them to one of the old school rules. To my surprise, they accepted.

Oh boy, now what?

The first question I have to tackle is, which rule-set should I use? The only stipulation from the group was “we don’t want to play fourth edition“. I quickly explained that the OSR style are usually something before Dungeons and Dragons 3.0 or 3.5. So I started looking at all of the original and clone books (and PDFs) that I have available to choose from.

Dungeons and Dragons Holmes Basic– One of the earliest games that I’ve got in my library. But I don’t know if the players could find a copy of the rules. I have many memories of looking through this book.

Dungeons and Dragons B/X- This is the game that I cut my teeth on. The rules are available on DriveThruRPG if the players wanted. It is one of the most popular old-school rules.

Dungeons and Dragons Rules Cyclopedia- BECMI was the first set that I owned. Both the Basic red book and the Rules Cyclopedia are available on DTRPG. I would love to introduce this edition to my daughter’s group.

Advanced Dungeons and Dragons- The first edition of the AD&D rules. As I’ve mentioned previously in my blog, my early gaming group would rotate between B/X, BECMI and AD&D depending upon who is running. AD&D does give more options for players and this is an experienced group. But would it be good for a one-shot?

Advanced Dungeons and Dragons 2nd Edition- I still have the original player’s handbook for this game from 1989. It is available on DTRPG. It is slightly different from first edition. I’d have to think about this one.

Basic Fantasy Roleplaying Game- A big advantage for this retro-clone is that the rules are available for free on their website. It combines some old-school feel with some modernization in the rules that have impressed me. I also like the modular setup so if I wanted to add some additional rules (classes, races, special rules, etc.) I just announce which add-ons the players should look at. This option is very tempting.

White Box: Fantasy Medieval Adventure Game- This is a clone of the original Dungeons and Dragons white box. I picked up a POD copy of this game earlier this year. But it is also available on DTRPG for free. This would be a learning experience for both of us if this game is selected.

Castles and Crusades- I had a chance to make a character for this system in the Character Creation Challenge and it impressed me. I’m not certain about a one shot, but I’d love to play this game in a campaign.

There are also quite a few other retro-clones that I haven’t mentioned. I didn’t want to go through my entire collection, but there are a several other options as well.

The next question I need to decide is: do I want to have the players experience the character creation of the selected OSR? We are playing in person and will only have 4-7 hours of gaming time. I could easily create several characters for them to choose from. But I remember rolling up characters all of the time in my early years. If I have the players create their own characters, I want to be available to answer questions. I may set up an online session zero to create the characters so we can spend most of the in-person time actually playing.

And finally, what scenario should I select? With this being a one-shot I could easily run one of the many modules that are out there. I have memories of The Keep on the Borderland, but could I fit it into the time allotted? I modified the adventure, The Jade Hare, when my nephew wanted an introduction session to Dungeons and Dragons. I’m really leaning towards a published module. If this was an actual campaign, I might consider more of a homebewed world.

So what system and one-shot module would you use to introduce some experienced 5E players to OSR? Pre-make the characters or have the players experience OSR character creation styles? While I’m leaning in the direction of a few options, I’m still open to suggestions. Feel free to shoot me ideas to Carl (at) TardisCaptain.com.

Yes, there will be several follow up posts on this event. I would like to keep you informed. Stay tuned.

Posted in: Role Playing Games

Character sheets from past games: GURPS

This is a character sheet for the Generic Universal Roleplaying System (aka GURPS) that I found in my three-ringed binder containing my old character sheets that I had discovered in a storage box. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Shadowrun, Cyberpunk, Vampire: The Masquerade, WEG Star Wars and the Star Trek RPG by FASA.

I believe this was the third-edition of the GURPS rules. I don’t recall much about the rules other than all of the adding and subtracting I had to do in order to create a character. I was playing with a group of friends that I had in my early 20’s that enjoyed geeky things. I bump into one of those friends every once in a while. Another friend is a person who, I believe, ended up trading a lot of my early Dungeons and Dragons stuff with. Looking back, I wonder what would have happened if I had kept more of that stuff?

The character is David O’Shey. The campaign was set in the 1990’s and we were all characters from different backgrounds. Mine was a gun-smuggler for the Irish Republican Army. Why? I don’t recall exactly. I think I just needed something and I didn’t want to make someone from the UK or US who had a reputation with guns and a shady background. Looking at the date I noted down, this was the second GURPS character I had created. The first was used/planned for a sci-fi campaign. The adventures that David went on involved running into cultists who were trying to use blood sacrifices to bring some other-world entity to this planet/realm. We were not aware of this at the start of the campaign, I so I think we all prepped for some sort of paramilitary style campaign. We ended up putting aside our differences to counter this evil threat. The GURPS character sheets at the time had a basic outline for a character image that you could fill in to represent your character. The gun I tried to draw was the MAC-10. I’m sure that I had been inspired by it’s use in various shows.

Posted in: Reviews, Role Playing Games

Review: North to South Gaming Dice

So 99% of the time, the online ads shown to me are worthless. I’ve grown accustom to placing them on a mental auto-ignore. But every once in a blue moon, an advertisement actually shows something that might interest me. One advertisement popped up for North to South Gaming, a family run business out of Texas, that was advertising free dice. Well, free for the product. They asked for help covering the cost of shipping which was reasonable. In return, they would be sending a random sample of two dice sets. A regular size and a mini-sized set both made with acrylic. They arrived in a package that looked like this.

This is the logo of North to South Gaming. The box itself was very well packed. The interior contents were protected and did not arrive with any damage. The glass tube the that the mini-dice came in had some bubble wrap around it as well. It also didn’t take very long to arrive. However with the holiday season quickly approaching, If you are thinking of ordering any, I’d recommend doing it sooner rather than later to avoid any delays.

This is a close up of the very nice glass tube with the North to South Designs logo. There is a cork that is used to keep the dice inside. The photo may not due the color justice to how the mini-dice look. The color of this set was an off-pink. Some of the numbers didn’t really stand out very well against the dull background. It may have been the light in my office, causing the numbers to blend in with the die. I don’t see myself using this set very often. However, in all fairness, I’m not a big fan of mini-dice. The last set of mini-dice that I picked up, I ended up losing a die or two fairly quickly. As I was handling this set, I was worried that I’d accidentally drop one and never find it again. Especially since I have two cats that like to knock the shinny clicky-clack sounding things around to the dark corners where they hide all of their “toys”.

The mystery dice arrived in a wrapped package covered with gaming sayings. My daughter liked reading the different phrases. She believes that they may have come from one of the online RPG group videos.

Inside was a plastic box (again with the logo) with a very nice set of blue-green sparkly gaming dice. I did not see any defects on this set. On the photo above, it looks like there is something just below the “18”, however that may have been from the plastic box. On the D20 itself, there is no mark. I was really impressed with this mystery set. I could see myself using this at an upcoming gaming convention that I plan to attend in early 2023. I am a little worried that the box itself may get crushed in my massive dice bag, so I may keep this set separate until the con.

Here are the two sets in a side-by-side comparison. This photo was taken in a different room than my office and without a flash. The photos that I had taken with the flash seemed to blur out the numbers on the smaller set. So again it might be a lighting issue there. When I compared the mini-dice with my surviving members of the last set, the older set had no problems with the numbers being read. I also compared the larger set with my Chessex set and my Dollar Tree set. The NTSD set was the same size and weight as my previously purchased sets. When I did my few test rolls, the randomness was present.

If you are looking to support a small business, I could highly recommend the mystery set. If you are good with mini-dice, you probably won’t go wrong with this company as well. There are several other sets of dice available from different materials and colors that looked interesting as well. Let me know if you picked up a set and what you thought.

Posted in: My Creations, Role Playing Games, Star Trek

Race for Star Trek Adventures: The Tarn

Art by Rebecca Wu and shamelessly lifted from https://twitter.com/wuzidan. It was just too kewl not to use to represent the Tarn race.

So one of the things that I’ve been wanting to do with this blog is produce fan-made roleplaying game material for various systems. While the publisher of a game based off an intellectual property may be locked into the confines of the contract, fans can homebrew from any source. Sometimes even pulling elements from different sources to create a final product.

Today’s entry was a join effort between myself and longtime friend, Roger Taylor. We’ve both been fans of Star Trek and various roleplaying games. We have played campaigns using the Decipher Star Trek RPG rules. Several months ago Roger was sending me some of his hombrewed material for Star Trek Adventures by Modiphius for review. I mentioned that I was really interested in an enemy race that GMs could throw at their players called The Tarn. This reptilian race came from William R Forstchen’s 1999 Star Trek: The Next Generation novel, The Forgotten War. While the plot to the novel was simple, it did introduce the Tarn Empire. The way they were described in the book really enthralled me with their concepts of honor and social interaction. So Roger found his copy of the novel and dived back into it to see what interested me. He did most of the heavy lifting with the RPG numbers. I sent him all of the Memory-Beta (the fan Wiki for licensed Star Trek products) entries I had put together on the Tarn, which Roger then polished up for the PDF file listed below. I pulled various quotes from the book that was used for the suggested Tarn values.

Prior to all of this, I had spent quite some time looking for images of a science-fiction reptilian warriors that was not the Gorn. There were a ton of fantasy reptilian warrior images, but very little from the sci-fi side of the coin that spoke to me. Finally, the Starfinder RPG was released by Paizo that introduced the Vesk. Eventually several fan produced images were produced and the one above by Rebecca Wu fitted my mental image of the Tarn race. If gamemasters pulled any Vesk image from the internet, it could be used to visually represent the race to players.

Here is the PDF with Roger’s polishing and notes.

Besides Star Trek Adventures, I’d like to generate RPG stats for the other systems that are out there (FASA, LUG, Decipher and more). Also while talking with fellow Treknologists on the Star Trek Starship Tactical Combat System Online Database and Archive forums, an artist took the descriptions of a Tarn starship from the novel and generated an artistic representation of the vessel. I plan to generate game statistics for this vessel as well. Watch for future blog posts.

Many thanks to Roger for pushing through the novel (it could have used another pass by an editor) and had a few continuity holes that could have been caught) and for dealing with my excitement for this project. And thank you to Rebecca Wu for the wonderful image I pilfered off of the interwebs. I’m amazed by artists who bring these visions to life.

Gamemasters, let me know if you end up springing the Tarn on your players. How did the sessions go?

Posted in: Reviews, Role Playing Games

Review: Lynx RPG Dice Dunce Chair

I had mentioned in my FanX 2022 after-action report that I had picked up a few role-playing items. One of the items that I didn’t get a chance to pick up was any geeky magnets for my home and work office. I had found a few samples, but none of them spoke to me. After my attempt at the con, I elected to check online to see if I could find something that would meet my needs. I searched on Amazon with various names for dice magnets with no success. But in the search, something else popped up that caught my attention.

This is the container that arrived in the mail with the Lynx RPG Dice Dunce Chair. A stylized “dice jail” that players could use to “shame” their dice when they rolled badly. I broke the seal and opened up the package to discover the following.

You could barely see the top of the dunce chair and a large amount of foam padding. I pulled the padding out and inside I found this item inside.

This was the dunce cap that you could place on top of the die in the chair. It has the traditional red color with “dunce” written in white. With it wrapped inside the padding it was very well protected. The next item I pulled out of the container was…

The actual chair itself. The words “Time Out” were scratched into the back of the chair. It was very well detailed looking like it was made out of wood with a brown finish. In reality both the hat and the chair were made of a hard clay that was still light. The hat had a little bit of weight to it. The detail was also continued on the back of the chair with the following carvings.

A couple of carvings were found on the back. A cartoonish looking goblin and a heart with “B&S” contained inside. I was impressed with the back detail. Originally I was thinking that this wouldn’t contain anything. However thinking about it, you wouldn’t know what angle someone could see it at when it was placed on the gaming table.

Now the point of the Lynx RPG Dice Dunce Chair is to place a die that has performed badly during a gaming session. So I first tested it with the Jason Fox Lucky D20 (not that it would end up in a dice jail like this) and this is how it looked.

Next I found a D10 from the set of dice that I had picked up from the Dollar Tree. While the hat sat a little lower, it still covered the die in the chair.

While I was gaming in the 1990’s, I had picked up a 30 sided die not knowing if I would ever use it on a regular basis. Since I still had it and since it was the largest usable die I had, I placed it in the chair to see how it looked. It still fit both the chair and the dunce cap.

The last die I tested was one of the original D4’s that I owned from my gaming time in the 80’s. I believe this came with one of the Dungeons and Dragons boxed sets. The dunce cap sat a little lower, but still covered the die in it’s shame function.

The only concern I had while using this die jail was the dunce cap would not sit on top of the die without needing to rest on the back of the chair. But once it was in place, it didn’t teeter or try to fall off. So this may have been by design. Which would make sense because you didn’t know what type of die would be placed in the Lynx RPG Dunce Chair. I can see this prop gaining a few laughs when I pull it out after a frustrating result. It would certainly keep me from wanting to smash the die with a hammer, so that would save me a few bucks in trying to replace my dice.

I’d still like to find some geeky RPG magnets for my offices. The search continues.

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