Posted in: Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

RPGaDAY 2022 catch up #2

So after completing the RPGaDAY catch up #1 last week, I knew that I was going to try for a second week. So here are my entries for days 7-14.

Day 7: System Sunday- Describe a cool part of a system that you love.

I’ve been thinking about this one for a while. There have been quite a few cool features in a few different role playing systems. Some I’ve actually tried, some I’ve only read about. I think I’m going to talk about the first cool thing that stood out to me in a system. The Star Wars RPG by West End Games had a feature where each character had a quote that helped define that character. Even in all of the different supplements, if there were stats for a non-player character, they had a quote. It helped make the characters seem like more than just a set of numbers on a piece of paper.

Day 8: Who introduced you to RPGs?

I really wish I could remember the names of the people I played with over thirty-five years ago. I would like to thank them and ask if they are still playing now. I remember a lot of other names and faces from over the years, but I couldn’t tell you who first showed me that Dungeons and Dragons book back in elementary school.

Day 9: What is the 2nd RPG you bought?

This one was easy. While I cut my teeth on Dungeons and Dragons like most players at the time, I was also a big Star Trek fan. When I finally had the money to get the Star Trek Role Playing Game by FASA, I picked it up. While I didn’t get a chance to play it until later, I’ve still be a fan of this system even today.

Day 10: When did/will you start Gamemastering?

While I may have run a few friends through a session, my first memory of being a Dungeon Master was an attempt to introduce my bothers to the game. An attempt that became a complete disaster. You can read about it in my RPGaDAY2021 entry here. I have several other memories of running Star Trek sessions later.

Day 11: If you could live in a game setting, where would it be?

Another question I had to seriously think about. The fantasy setting of Dungeons and Dragons would be interesting with the wonderful magic and the variety of creatures that are found there. But when it comes down to it, I’d really love to be in that brave new worlds that we see in Star Trek.

Day 12: Why did you start RPGing?

Friends. Pure and simple. I got to hang out with friends and laugh with them. We had to scheme, we had to work together, we had to be creative, we had to use our imaginations. I heard someone call RPGing a drug-free group hallucination. I actually believe this as a good thing.

Day 13: How would you change the way you started RPGing?

That was so long ago, I’m not even certain. Perhaps introduce my father to the game so that he would understand my interest in it. I inherited a lot of my geeky interests from him. It would have been nice to share one back.

Day 14: Suggestion Sunday- Roll 1d8+1, and tag that many friends and suggest a new RPG to try.

Well any chance to roll a die. I rolled a six. I can’t really tag anyone in this format so I’ll just list some names.

Erica Abner
Jeff Sullivan
Dave Stock
Stewart Hunsaker
Marla Trowbridge
Kevin Hancock
Erin Ruston

The game I’d like to try would be FrontierSpace. I don’t know the scenario yet, but I’d love to try out the system.

Conclusion:

Another week of good questions. It will probably be another week before I can post on this subject again. I’m not a doctor, but I believe the foot is healing. I can’t wait to have this behind me. Re-learning how to do a lot of things has been a pain. I’ve been very thankful for the family and friends who have been supportive during this time. I would like to also thank those who read my blogs and send me feedback.

Posted in: Doctor Who, Dungeons and Dragons, Fan Club, Role Playing Games, Science Fiction, Star Trek

RPGaDAY 2022 catch up #1

In August 2021 I participated in the #RPGaDAY challenge. I was able to complete all 31 days that had a variety of subjects to blog about. It was an interesting challenge. As you can see from the schedule posted above, they changed the format to follow a Who, What, When, Where, Why, How and a special Sunday question.

I was interested in participating this year, until recent events came up. There is a physical challenge in posting for 31 days while still interacting with family, friends, work, hobbies, etc. After I had broken my foot, I knew that there was no way I could post on a daily basis. So I’m going to try to do the next best thing. When the schedule allows it (between leg rests) I’m going to play catch up and try to post the recent entries into one blog post.

Day 1: Who would you like to introduce to RPGs?

I’m assuming that this introduction would be for people who have never played a role-playing game before. There are certain members of my Star Trek fan club that I wouldn’t mind introducing to RPGs. Fandom is about geeking out together with other fans. Role-playing games are just another way for friends to geek out together. A second answer to this would be some neighbors who have actually asked about RPGs. It would be nice to have some nearby players.

Day 2: What is a great introductory RPG?

I really think this would depend upon the interest of the players. If they were interested in fantasy I might use the game I cut my teeth on which is Basic Dungeons and Dragons. If it was a younger crowd I might use Tiny Dungeon: Second Edition. If the group was interested in the gangster genre, I might pull out Gangbusters B/X. Tall Tales B/X is probably what I’d use if they wanted to play a westerns campaign. Star Trek fans would like the Star Trek Adventures system, while the Whovians might like Doctor Who: The Roleplaying Game. If generic science fiction is wanted, I might use FrontierSpace. There are a bunch of other genres that I haven’t listed yet with plenty of games ready to cover them.

Day 3: When were you fist introduced to RPGs?

Many many moons ago I saw some friends playing Dungeons and Dragons in Elementary School. However the bulk of my early playing happened while I was in Junior High School. That is when I really got the dice rolling and my parents concerned. They must not have seen it as too bad because they didn’t try to stop me from actually playing. I’ve mentioned that they took my D&D books once because they thought I wasn’t paying enough attention in school, but returned them later when everything was better.

Day 4: Where would you host a first game?

If I was with a bunch of friends, I’d probably host at my home. I have more control over the area, the food is in my kitchen and I don’t have to go very far once the game is done. If I was going to be gaming with players that I had not played with before (or often) I might host the game at a local gaming store. But I don’t have as much control there when it comes to keeping distractions to a minimum.

Day 5: Why will they like this game?

I’m not certain what the organizers are asking here. If they are talking about the games I mentioned in Day 2, then the players might like it because it aligns with their interests. I also hope that as a gamemaster I’m providing an entertaining game that they players would enjoy in a safe environment. The primary reason we want to play role-playing games is to have fun and escape the troubles we are experiencing in our world now.

Day 6: How would you get more people playing RPGs?

Damn good question. There is no magic wand or trick that you could use to just get players to start. I think ease of access would help get more players. Don’t make the games overly expensive (at least for the basic game) or require special miniatures and dice. Don’t make the system overly complex. As I mentioned before, if you want me to try to convince my friends to play, make it easy for me to explain the system the game uses. And then there is always the dreaded, do the schedules work out. Sigh.

Conclusion:

Yea I snuck in Day 6 on the 5th. I wanted to answer the question now while I had the blog open. I don’t know if I’ll be able to post next in a day or two or in a week. We will have to see how the schedule and leg lets me post. I do have to say I admire the RPG bloggers that can post on a daily basis. Hats off to you.

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games

X-Treme Dungeon Mastery 2nd Edition first look

XDM book covers
X-Treem Dungeon Mastery 1st edition (left) and 2nd edition (right).

Over the weekend one of my physical Kickstarter rewards came in the mail. I contributed to the 2nd edition of X-treme Dungeon Mastery book by Tracy & Curtis Hickman when the campaign was running in 2021. This book is illustrated by Howard Tayler (who did a portrait of me at a convention in 2007).

The first X-treme Dungeon Mastery book was published in 2009 and became an instant hit. Not only did it give advice about running games and handling the various types of players, but it also talked about the Killer Breakfast. This last item is something you should really look up if it happens at a convention near you. If you look on Amazon the physical copy of the first edition book runs between $150-200. I was lucky to find a copy at a Westercon in 2019.

The Unboxing:

Showing the box without showing any addresses (you stalkers).

The shipping box was very well secured. The book was in a padded section with paper taking up any excess space to keep things from moving around. I knew instantly what it was when I picked it up off my porch.

What I found first.

Under the paper I discovered the signed bookplate that was included with my level of contribution. While I had Howard’s autograph on several art books, this was the first time I was able to get an autograph from Tracy and Curtis Hickman. Oh, if those names don’t sound familiar, turn in your geek card. Tracy Hickman is one of the co-authors of the Dragonlance books and games, the Ravenloft game books and a ton of various fantasy novels. Curtis Hickman is the son of Tracy and is also a magician an co-founder of The Void, a virtual reality experience.

Hey, that’s the book. Don’t make any cracks about the book.
The text from the back of the XDM 2nd edition book.

The Book:

Tracy & Curtis Hickman’s X-treme Dungeon Mastery 2nd edition. Illustrated by Howard Tayler, edited by Sandra Tayler with an introduction by Jim Zub. ISBN 978-1-945120-11-4. Like the first edition, this version is hardbound. There are 190 pages (compared to 158 in the first edition) with illustrations on almost every page (check out the lower right corner on each page).

After I had opened up the box and took the photos I did a quick glance at the contents of the book. While I did have access to a PDF version of the book for several weeks (another benefit from participating in the Kickstarter) I wanted to wait until I had the dead tree version in my hands. I enjoy reading a new book this way with the electronic copy being used for quick reference searches. I noticed that there were some items that had been carried over from the first edition, but there was also a lot that was added to the second edition. A lot more. I’m planning to do a deep dive later, but I wanted to drop a blog post since I was excited to get the book in my hands. There were several chapters where I had to stop and read immediately. And there are some other chapters that I’m going to have to go over later. I can see where some of the value for Dungeon Masters can be found in this tome.

I’m also interested in taking a deeper dive in the second edition of the XD20 roleplaying system. Don’t be surprised if I use this as one of my entries for the 2023 Character Creation Challenge. I also have another set of blog posts that is currently boiling in a pot that I can use this system for as well. More on that later.

I did notice that the method of printing on the cover held my fingerprint smudges more than the first edition book. However this doesn’t bother me that much since I purchased this book to use, not to keep as a collector’s item.

Other Kickstarter bonuses that I received included two adventure modules (PDF) and several color illustrations in JPG format. One of these illustrations was also sent to me in a postcard.

Overall I am very pleased with the material I received for my Kickstarter backing. This book will look very nice next to my first edition copy in my gaming library. I can’t wait to delve into the wit and wisdom of the book’s contents. If you didn’t get a chance to participate in the Kickstarter, you can still pick up the book in various formats from Howard Tayler’s online store. I would recommend picking up this guide to being an X-treme Dungeon Master.

(Damn I need to hear some dice rolling soon)

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games, Science Fiction

DriveThruRPG Print on Demand Review

The Dungeons and Dragons Rules Cyclopedia and Star Frontiers Alpha Dawn print on demand books.

A package arrived for me the other day. It contained my hardcover print-on-demand copy of Star Frontiers Alpha Dawn from DriveThruRPG. This was the second POD that I had ordered from DriveThruRPG. Before the first Character Creation Challenge, I had ordered a POD of the Dungeons and Dragons Rule Cyclopedia hoping that I could use it in the challenge. It had arrived too late for that event, but it made me realize that I could use the POD options to obtain books that I’ve been wanting to add to my collection. While PDFs are good for reference and quick searching, I still like the feel of a book in my hands. Especially when I’m learning a new system or wanting to recall reading the books for the first time. While I had my own copies of the BECMI Red Box books, I’ve been wanting a copy of the Rules Cyclopedia. Star Frontiers was one of those games that my group of gaming friends wanted to play when it first came out, but for one reason or another, we never got the opportunity to do so. With the credits that I had been building up from DriveThruRPG (thank you) I thought I’d pick up a POD for me to enjoy.

Another thought hit me as I was opening the package, I should write a review of the POD copies that came from DTRPG. So I took some pictures and decided to write down my thoughts. This will be a review of the POD, not a review of the games themselves (which will be handled in a later blog post).

Ordering the books was pretty easy in both cases. Go to the entry on the website and see the options available. Just keep in mind that there is a charge for shipping as well. I don’t recall how long the Dungeons and Dragons book took to arrive (I had ordered at the tail end of the holiday season which is probably the worst time to try to get things by mail), but the Star Frontiers book arrived in ten days after ordering. Both books were printed in Tennessee. A USPS tracking number was provided in both cases.

Both books were packaged very well. The container the D&D book did get a little roughed up in transit, but the book itself was just fine. There was no damage to the container that the SF book arrived in.

Top views of the bindings for both books.

As you can see, the bindings for both books look pretty solid. The covers are not attached directly to the prints themselves which has allowed for repeated book opening. While I haven’t had a chance to go through the Star Frontiers book, I have had several sessions where I’ve sat down to read chapters in the Rule Cyclopedia and I cannot see any additional wear from these readings.

View of the spines.

As you can see from the earlier picture, the covers are pretty sharp. The back image on the Star Frontiers book does slightly bleed onto the spine. The Rules Cyclopedia front and back cover appear to be the same as the original publication. As for Star Frontiers, it appears that “The Original” was added to the top of both covers. Another note on the Star Frontiers, book, they did not change the wording of the description on the back. So the hardbound book talks about how “the box set includes…”. Since they had slightly changed the cover, I’m surprised that they didn’t change the description. But it was an interesting read to see what the original box set stated.

A colored map in the Star Frontiers book.
The Grand Duchy of Karameikos map in the Rules Cyclopedia.

Considering these prints are from a scan of the original books, they came out sharp in the publication. The colors stood out just fine (as seen by the photos above). There were a few pages that contained blue text in the Star Frontiers book (which I believe was the same in the original book). The art printed out OK as well. Again, for a scan, these came out readable and usable. Nothing extra blurry or hard to read.

Now that I own Star Frontiers, I’ll be able to use it in the 2023 Character Creation Challenge. I don’t know if I’ll ever get a chance to play it, but I can at least read and understand one of the classic games that I saw advertised early in my RPG days. I’m also planning to pick up a few more POD books that I’d like to have dead tree versions of without having to pay expensive collector prices for.

Posted in: Comic Books, Conventions, Dungeons and Dragons, Reviews, Role Playing Games, Star Trek, Star Wars, Website

A bunch of geeky stuff on May 7th

So there were a bunch of geeky things planned for today. I thought that some of the events would make for an interesting blog post. This will cover several topics from comics to conventions to role playing games.

Art Con:

So first was something that I saw advertised on Facebook, and nowhere else. Art Con was going to be held on May 6-8 at the Salt Palace. This is the same location where FanX: The Salt Lake Comic Convention is held every year. Admission was free, but you had to sign up for tickets. It sounded like something that my geeky wife and my art inspired kids would be interested in attending. We would already be in the Salt Lake City area to help my college aged kid get her stuff out of the dorm, so we could swing by afterwards to check it out. Here are some photos I was able to sneak in while at the con.

At various conventions one of the attractions are the art shows and artist alley. You can see unique works of art (paintings mostly, but there have been other mediums). It is also an opportunity to meet various artists and see some inspiring ideas.

Art Con was advertised as a convention displaying art from Star Wars, Dungeons and Dragons, Harry Potter, DC & Marvel Comics, Star Trek and more. It sounded like it was going to be quite large. It was… quite disappointing. Instead of being in one of the convention halls, it was in two side rooms. You can see from the photo with the Darth Vader painting that the room was divided in half and you could walk past tables displaying reproductions of art for sale. Yes there were two artists there, but they were working on some actual paintings at the time and I didn’t feel comfortable going up and asking them questions or getting a photo. The photos above were of the largest pieces available at the con and none had been used in any actual publications that I was aware of. I was hoping to see something that had been in an art book or RPG manual. Yes there was a small print of a beholder, and a few other fantasy things, but nothing that I recognized. There was a lot of prints of various superheroes and anime characters on the toilet (that gag got old very fast). We were only in the room for an hour.

My college age art student actually got upset because some of the pencil drawings appeared to be from artists not at the event. Yes they were licensed to sell these IP items, but other than a large sale, there was nothing here. In the hallways outside the rooms, I saw a couple of cosplayers who looked disappointed. They got dressed up an there was nothing for them to express their cosplay. I think if this had been more of an actual convention instead of a yard sale, it would have been OK. As my oldest put it, if we had come down just for this, they would have been very upset. I’m wondering if they take this “event” from city to city as a traveling sales show? If they made it more like an “Artist Alley” where we could see many different styles of art from different artists that we could meet, I could see this being something we would want to attend more. As it was presented today, I doubt we’ll be back.

Free Comic Book Day:

We had skipped going to our local comic book stores for Free Comic Book Day to attend Art Con. Since that was a bust and we still had a ton of time left, the family decided to head to the Valley Fair Mall to see if we could hook up with some cosplay friends who were going to make an appearance at the Nerd Store. While we made it to the store, we had missed our friends. But I was able to pick up a free Doctor Who comic and a free issue of Red Sonja. My kids were able to pick up some comics as well. The store didn’t have any of the Star Trek or Star Wars comics that I was missing, so we checked out a few other stores before hitting the food court for lunch. One of the places was Hammond Toys and Hobbies. I had many memories picking up 1st edition and 2nd edition Dungeons and Dragons books there in the past. Unfortunately I didn’t see any RPG books now. It had been years since I had been in a Hammons.

Random RPG Book Club-May Delivery:

When we arrived home there was a package waiting for me. The May delivery of the Random RPG Book Club. Here is what was in the package.

Selection delivered in May 2022.

As you can see there was another hardbound book that came in. At first I thought it was duplicate of what I had in my collection. But I had the Dungeons and Dragons v3.5 Monster Manual, but this book is the 3.0 version of the Monster Manual. So this does fill a hole in my collection. Perhaps I could write up a comparison between the two books in a future blog entry.

The second book is The Strange In Translation: The Strange Character Options. It is a sourcebook for a roleplaying game called The Strange from Monte Cook Games. I had never heard of this RPG before so I have no idea how the system works. From my initial view through the book, it looks like it is of pretty high quality and art. If I can find out more about this game, perhaps I’ll write up a review.

I did look up both books on ebay and they were well above the $8.00 a piece mark. So the club continues to deliver what it promised.

An unexpected tip of the hat:

Apparently my blog has been inspiring. Thank you.

So yes it has been a geeky day with ups and downs. Now if you’ll excuse me, I’ve got pizza waiting and an episode of Svengoolie and Creature Features to watch.

Oh, before I go. I’ve been working on some of the fan pages on this site. I’ve got more details for the FASA Star Trek RPG, the LUG Star Trek RPG and I’m working on fleshing out more of the website.

Posted in: Dungeons and Dragons, Horror, Reviews, Role Playing Games

Random RPG Book Club- A Review

So like most people, I’m on Facebook. And like most people, I roll my eyes at the “where did that come from” advertising that Facebook throws at me. I guess data mining our information brings in enough money that they can throw any old advertisement at us. So imagine my surprise earlier this year when I saw an advertisement for something I might actually be interested in, a Random RPG Book Club. I looked at the comments and it appeared that this club had been going on for several years. Plus there were no “Wow this sucks” comments so I did some deeper digging.

A Massachusetts bookseller named Chris Korczak has a website at https://www.RpgRpgRpg.com. Besides having several roleplaying books available for regular sale, Chris runs a Random RPG Book Club. For $16.00 (which will include the shipping cost) he will send you two books from a large collection of random books he has in his store. On both the website and in the advertisement there were pictures of stacks of hardbound RPG books. There is an option for a once-a-month or once-a-week subscription. I’ve been wanting to build up my RPG book collection and this sounded like an interesting, and not too expensive, way to add to it. So I signed up for the monthly subscription. Here are my thoughts after the first three months.

Shipping:

In all three months, the books were bubble wrapped and placed in a sturdy cardboard container. When the books were shipped, a USPS tracking number was sent to me and I was able to track the progress. The first month (February), took a little bit longer than usual. But I believe this was the postal system still recovering from the holidays. The other two months it only took 7-9 days for the books to arrive.

Communication:

As mentioned above, an email with a tracking number is sent out when the books have shipped. Just before this happens a receipt was also emailed out for the next month’s order. I did email Chris once after the March order arrived (there wasn’t an issue, it was a question in general) and he responded pretty quickly. With the last shipment that arrived in April, there was a note from Chris hoping that the selection of books will inspire an RPG encounter.

Selection:

I will be commenting on the selection of books and leaving the content of the books for later reviews.

Selection delivered in February 2022.

I was very satisfied with my first month in the Random RPG Book Club. The package contained a hardbound book and a softbound module. Both books were for the D20 based Dungeons and Dragons version 3.5. The first was a hardbound book from Fantasy Flight Games, Legend & Lairs Mythic Races. I enjoyed looking through this book and could see a use for both fantasy and science fiction games. The second book was from Dark Portal Games (yea I had to Google the name of that company myself) which was pretty detailed. It was titled White Robes, Black Hearts: Enigma of the Arcanexus. I checked both books on Ebay and both books would have cost me well more than $8.00 a piece.

Selection delivered in March 2022.

As mentioned above, the March selection arrived quicker than February’s. When it arrived, I noticed that the box was much lighter than the previous month. Inside was two softbound books that when stacked on top of each other matched up to the White Robes, Black Hearts module that came last month. The first was Wilderness & Wasteland Scarred Lands by Sword & Story Studios (aka White Wolf Publishing). This is a sourcebook with various encounters for some various broken lands for the 3.5 D20 system. It could prove useful in reading and campaigns. The second was a little bit more confusing. The Pathfinder Player Companion: Dungeoneer’s Handbook, which wasn’t much of a handbook. It seemed like a magazine because it talked about the next issue that was ‘coming next month’. I might be able to get a few tidbits out of this… er… magazine? I doubt I would have picked up this “handbook” if I would have had the chance. I did check both items on ebay and they were more than $8.00 each.

Selection delivered in April 2022.

And recently the April package arrived with it’s random selection of books. When I first opened it up I was surprised to see a vampire book and a book of character sheets. Then upon closer inspection, it wasn’t character sheets, it was a single character sheet in an 18 page pamphlet. I’ve already ranted about a roleplaying game that had a six page character sheet, but this seemed to take things too far. Even in 2003 you could download free character sheets (or if you have a good Dungeon Master like I did) have the character sheet on a programed Excel worksheet. This product confused me. The Character Record Folio for Dungeons and Dragons 3.5 was releasled by Green Ronin Publishing. When I checked ebay, it ranged between $5.00 and $19.00 dollars in availability and so far has been the most disappointing item from the Random RPG Book Club. The second softcover book was Vampire Hunter$ by Nightshift Games and instead of being a Dungeons and Dragons third-party supplement, it was a core rulebook. The concept sounded interesting and almost made up for the character sheet being included in the package. I’m certain that I’ll be able to use this for the 2023 Character Creation Challenge to learn the system. Ebay did have this book for more than $8.00.

Conclusion:

The primary reason for participating in a random book club where you don’t know what is coming is the anticipation of what may be in the box. I’ve purchased the Star Trek themed mystery boxes before at conventions. The boxes that have 35-40 dollars worth of merchandise inside for $20. Sure, most of the items were things that I had or didn’t need, but there was usually an item or two that was really kewl. I even ended up with an autograph out of one. But my friends and I would open them up as a group and trade items between each other. The Random RPG Book Club is a similar concept. What will be in the May box? I’ll be sticking with the subscription for another month or two to find out. The photos in the advertisement gave me the impression that there would be a couple more hardbound books arriving. But as long as I don’t get any more character sheets then I should be satisfied.

I’ll keep this blog informed as well as reviewing some of the books that I’ve obtained.

Posted in: Dungeons and Dragons, Role Playing Games

Character sheets from past games: Advanced Dungeons & Dragons 1st edition

So I’ve been going through my old character book again and I elected to post another character that was used for Advanced Dungeons and Dragons 1st Edition. Let me just apologize right now for the weird name. Not Tebet, the “Knight of Mare” part. I really wonder what younger me was thinking when I created this name. Probably “This will be really kewl.”

This is the second of my two AD&D characters that was in the book. I had already posted an entry talking about Stealthblade during the #RPGaDAY challenge. I have also posted characters for Doctor Who, Cyberpunk and Vampire the Masquerade.

If I recall correctly, I believe this was one of the characters that I played in a RPG club run by a gaming store in my neighborhood. There were several games that happened, so I’m not certain if some of the memories are associated with this character, or another one. I recall that we were investigating a village that had a mysterious bell. When this bell rang, all of the adults in the village suddenly went blank and proceeded by any means available (which meant taking our horses if we didn’t hide them) and riding off to some location to work, only to return several hours later with no recollection of what they had done. I believe the party ended up burning down the bell tower to try to save the villagers. One of my fellow players had been hit with a cursed item, the boots of dancing. While he was sleeping we tried to pull the boots off since he could not. We only succeeded in getting one boot off. Which made for some interesting role playing scenarios with a one footed dancer.

Then again, I could be thinking of another character from one of the many games. Some of my character sheets still had notes, while others do not. I wonder what I would see if I could go back in time and observe myself during these games? It could be interesting, cringe worthy and a little scary.

With the attributes being this good, I think the DM was letting us roll 4d6 and dropping the lowest die.

Posted in: Role Playing Games

Biggest turn-off when checking out a new table top RPG

A few days ago the independent TTRPG designer @TitanomachyRPG, asked on Twitter “Biggest turn-off when checking out a new #TTRPG?” While I gave a response to the post, I kept thinking about the question. I felt that it needed more than a quick jumble of words that fit into 240 characters. When I see a role playing game on the shelf at my favorite gaming store or online at DriveThruRPG, what makes me think that I should or should not pick it up?

Not only did I think about it, I pulled a few books down to find both good and bad examples. I collect the books, both in physical and PDF style. I love seeing the different styles and systems. When I open a role playing game, I see opportunity. Opportunity for creativity, adventure and an escape from this crappy world we live in. However since I have limited time, limited shelf space and limited funds, sometimes I have to stop myself from purchases. So when contemplating a purchase what am I considering? What turn-offs will make me not want to purchase a game?

First, am I currently playing (or plan to soon play) the game in question? Unfortunately, I am not playing a lot of role playing games right now. This is something I hope to remedy soon. Also am I planning to homebrew for the system? Right now I’m trying to homebrew for the various Star Trek RPGs so I’ve been trying to pick up the various Star Trek Adventures books and other Trek-based systems when the funds allow it. Yes, the cost of the game will make or break a purchase decision. There are several games that I’d like to pick up, but the price is a little beyond my reach. I’m also a bargain hunter, so finding an opportunity to save will help greatly in pulling the trigger. A lot of times the Bundle of Holding, Humble Bundle or DriveThruRPG Deal of the Day have offered me inexpensive options to pick up some titles in PDF version. Sales can often be found at game stores, conventions and online for the dead tree versions. Every once in a while, I can luck out and find a game at a thrift store. That is how I found the Holmes version of Dungeons and Dragons at a very good price. Now this doesn’t mean that I won’t pay full price for a book, but the higher the price, the more I’m putting it off (or using a gift card for it).

So now that the 800 lb gorilla is out of the way, let’s get down to the other items that I consider when thinking of making a game purchase. I will say that probably one of the biggest is how the game is explained in the rules. A publisher is asking me to pick up their game and play it. As RPGs are social games, I would need to explain the game in a nutshell to potential players how the game is played. So if a game takes a page or two and explains the basics of the game, I’m more inclined to buy it. I remember being at the game store and flipping through the pages of Modern Age. Right near the front the explained how the game system worked in simple terms. I ended up buying the game. When I used the Doctor Who Roleplaying Game by Cubicle 7 in the 2021 Character Creation Challenge, I spotted this.

I could show this to potential players and they would understand the concept quickly. The core concept was explained on a page or two with the extra details provided in the deeper parts of the book. This also helped me out when I was creating my first Doctor Who character in this system.

Speaking of character creation, one of the things that the Character Creation Challenge has taught me is that a book that clearly lays out the character creation system from start to finish is one that I’d be more inclined to pick up. Not just roll dice for your attributes, but step by step. This should include the equipment acquisition and a clear ending to the process. Too many times the character creation process would start, then suddenly go into the next chapter, then the next and then… well am I done? Give Step One and keep going until you give a clearly marked final step. As with the core rules, summarize then go into more details later.

Hopefully the RPG book will flow from beginning to end. When I’m flipping from one section back to another then to another just to understand how the rules work, it gets a little frustrating. So I’ll look for an index in the book. If there is one, that’s points in favor of a purchase. If the books in in PDF, is it bookmarked? Bookmark entries will also be points in favor of purchase.

We now have two methods of reading our games. Dead tree versions and soft copies (PDF primarily). While I’d prefer the dead tree version if I’m learning a game for the first time, but that doesn’t stop me from trying to learn from the PDF version. Publishers, please make sure that your books are readable in both formats. For example, here is one of the few things that I didn’t like about the Star Trek Adventures core rulebook.

I’m not a graphic designer. I don’t even play one on TV. But as a consumer, this was frustrating to me. The light fonts on a black background was very difficult to read. The over-use of the little side boxes also made it difficult to read. I’m trying to read the actual rules and these, for lack of a better term I’m going to call them pop up ads, side items would try to grab my attention. I already hate it when websites try to do this, but to see it in a book was just doubly frustrating. Yes the system was good, but as I was looking through the book, I kept wanting to re-write the chapters so it was just the rules. Luckily the publisher has received feedback on this because the PDF versions also come in a “printer friendly” option. While this doesn’t resolve the “pop up ad” items, it did make it easier on the eyes. Now Modiphius took this feedback and released the other books, like the Klingon Core Rulebook and Dune: Adventures in the Imperium, with a much better layout. It wasn’t so busy, it was easier to read. Thank you.

Speaking of graphic design, the art on the cover and in the book can add or subtract from the points towards purchase. Yes the old axiom is “Never judge a book by it’s cover”, but a good cover will help. I’ve had bad covers put me off on making the purchase. When looking at the interior art, I try to look at it more objectively now since I have a college aged kid studying this subject. I’ll ask her questions and show art examples to her to get her feedback. It’s really helped on some books. I was looking at one game that I picked up cheap on the DriveThruRPG Deal of the Day and some of the interior art, while good, didn’t fit the page it was on. You’re describing equipment, and you have the art of a character headshot that has nothing to do with the subject matter. It made me raise an eyebrow. For my final photo, I’m going to show a good cover and a not-so-good cover. The Operations Division Sourcebook for Star Trek Adventures and Technoir.

In my opinion, the cover for The Operations Division showed action and a clear image of what the book would be about. Starfleet officers in gold uniforms commonly worn by those in the Operations Division doing their jobs. The Technoir cover is, well noir-ish, but bland. It could have been a 1930’s detective cover or a futuristic style cover. Had I not been gifted the Technoir book, I don’t think I would have purchased it.

The last item that could move the needle towards or away from a purchase is the support the game has. Are there free “quickstart” versions of the game that will let me read some of the basic rules? (I have made purchases after reading the quickstarts) Is there an online community for the game? How does the vendor respond on social media? Can I grab some basic freebies from their website like character sheets, handouts, or other items?

Now stepping back into the personal realm, I do tend to gravitate towards games that are part of my general interests. Specific franchises such as Star Trek, Star Wars, Doctor Who and other popular shows will catch my attention. As will specific genres such as espionage, westerns, pulp-era/gangsters, science fiction and post-apocalyptic. For fantasy, I’m sticking with Dungeons and Dragons or a good clone for that itch. Retro-versions of past games can also be picked up by my radar. What fails to grab me are horror (I’m really particular about my horror tastes, plus how can I be scared in an RPG), romance, and super-heroes. While I love hero movies and shows, I’m just not drawn to the super-hero RPGs at this time.

So in conclusion, publishers please make your game easy to understand so I can explain it to others. Make your publication readable and easy to use and investing in some good artwork will really help. Hopefully this insight into one of your consumers will help you with future sales.

Now if you’ll excuse me, I’ve got some more RPG books I’d like to read through.

Posted in: Collecting, Dungeons and Dragons, Reviews

Cooking with Dungeons & Dragons

This is one of the posts that would have happened last month if I didn’t have a 31 day challenge going on. They say that there is an official (and sometimes unofficial) cookbook for everything. Late last year I picked up Heroes’ Feast, the official Dungeons and Dragons cookbook. This 212 page hardbound book was published by Ten Speed Press in 2020. ISBN: 978-1-9848-5890-0 with a cover price of $35.00US. The book was written by Kyle Newman, Jon Peterson and Michael Witwer.

My college age kid wanted to see this book after she had heard about it. It sounded interesting so I picked it up. I do some minor cooking on the side (nothing too deep, mostly crockpot experiments of recipes that I find online) but nothing that I’d write home about. My wife has some secret recipes that she has which I am very grateful for. Her meatloaf is to die for and often requested in the house. For me, if the recipe is too complicated, I tend to find something easier. While I’m still reading the book, I’ve flipped through several of the recipes. We decided upon the first recipe that we were going to try came from Mithral Hall, Potato Leek Soup. We already had a family recipe for this and we wanted to see how it compared.

Bubble, bubble toil and trouble…

For something like this, I wisely stayed out of the way. And I’m glad that I did. While I’m not going to post the recipe here, I will say that they had a special ingredient, bacon. The family loved the soup with this special ingredient. We’ve added bacon to the family recipe and it has been added to the rotation. This Dwarven recipe was listed as one of the Heroes’ Feast entries that was specially marked.

In the book is divided into several sections with specific recipes for each. Human Cuisine (with 19 recipes), Elven Cuisine (with 13 recipes), Dwarven Cuisine (with 12 recipes), Hafling Cuisine (with 11 recipes), Uncommon Cuisine (with 11 recipes from different races) and finally Elixirs & Ales (with 13 drinks, some of them alcoholic). There are also menus from several famous inns and taverns from different Dungeons & Dragons game worlds. Included in the book are tips on cooking and prepping for meals around gaming sessions. I was also impressed with the art and photos that the book contained. Some of the images looked like something you would see on a restaurant website, but they looked really good.

A few of the recipes that I am interested trying are Hand Pies, Otik’s Skillet-Fried Spiced Potatoes, Tavern “Steak”, Greenspear Bundles in Bacon, Meal’s End, Bangers and Smash, Black Pudding, Arkhan the Cruel’s Flame-Roasted Halfling Chili, “Orc” Bacon and Barovian Butterscotch Pudding.

Even if you are not big on cooking, I’d still recommend this book for some of the back story behind some of the locations and recipes. Heroes’ Feast will be sitting on my shelf next to the other Dungeons and Dragons books that I have collected. As for my daughter, she stated that she felt like Ratatouille after she had completed the recipe so she was very happy.

Posted in: Character Creation Challenge, Dune, Role Playing Games, Spy-Fi, Star Trek

2022 Character Creation Challenge after action report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

So the 2022 Character Creation Challenge is now in the books and this was a bit different from the 2021 challenge. I don’t know if I was more enthusiastic about the games in 2021 or if it was something else. Not knowing if there was going to be a 2nd challenge, I used a lot of games that I really wanted to run/play. For 2022 there were more games of “well it’s there, let’s take a look at it” which may have been the wrong attitude. But I’m glad that I used those games. While there are some that I’ll never play and may even trade the games away, I can still say that I’ve dipped my toe into the water. I was worried that my lack of enthusiasm for that game may affect the creation process. There was a few times I told myself “smeg it, I’m done”. I still want to do a variety of games, but I’m wondering if I should just limit it to the games I would actually want to play? I’ve got some time to think about this.

I tried to use the time that would have been allotted to me in a session zero time frame to create a character for the challenge. For some games that I am not familiar with I would probably need a lot more time to learn the system. For games that I am familiar with, I would need time to think about a character concept that would go with a party. During the 31 day challenge I also made a Far Trek character for an online game. That was done in free time and it took a few days because I had to confirm what positions were still available. Unfortunately the Engineering spot had already been taken up otherwise I would have requested the use of the character I made in 2021.

My biggest suggestions for game writers, a checklist or worksheet is a big help. Give a start and an end to the character creation process that includes the allocation of equipment. There were some really funky and weird equipment guidelines in some of the games. Some kewl and some made me scratch my head and wonder what they were smoking. Also explain your system before character creation starts. I mean explain it simply and save the extra details for later in the book. If you are going to have a player pick a value or belief for the character, give more than 2-3 examples. Even if they don’t get used they may inspire other ideas.

I would like to say that I’m very surprised by a couple of things. A thank you has to go out to the companies that still have character sheets available online for games that they haven’t touched in years. I was also surprised that some of the dead games were still available on DriveThruRPG. Especially the Farscape RPG since it is based on an intellectual property.

Last year I only printed out the character sheets just before I needed to use them. This year I had this drive to have all sheets printed out and ready to go before the challenge started. I was really glad I did this. When I discovered that one game (sideways glance at Fantasy Imperium) had a six-page character sheet and that I had scheduled it for a weekday, I moved that game to a day I had off. I’ve played with character sheets in excel, fillable character sheets and even sheets provided in a virtual table top. But I have fond memories of writing things down on a printed out sheet and loved doing that as part of this challenge. When I found my three-ringed binder full of old characters that I had played, I had a blast remembering the past games.

Yes there will be a 2023 Character Creation Challenge. Details won’t be posted for quite some time however as I’ve got to decompress.

The reaction to this year’s challenge is one of the many things that blew me away. The 2022 Character Creation thread on the RPG.net forums was named a Staff Pick by the moderators. This year’s thread has made it up to (at the time of this posting) 128 pages. This was three times larger than the 2021 thread of 42 pages. I loved reading all of the different blogs that participated. If I don’t have your blog on the Character Creation Page, please send me the URL. On social media I could not keep up with all of the entries using the hashtag #CharacterCreationChallenge. This was particularly true on twitter, that place was gangbusters. I tried to like and re-tweet as much as I could but some days that got to be too much. If I missed your post, don’t feel bad. Ten days into the challenge I realized that I should have kept a tally of how many entries there were for each system, but in 20/20 hindsight I’m glad I didn’t. That could have taken up a ton of time. Perhaps I’d do this if I wasn’t actually creating characters, but I really want to roll dice since I haven’t been able to get together with friends on a regular basis. There was a number of entries also posted on Facebook and MeWe. It wouldn’t surprise me if similar threads were popping up on other social media sites and message boards. If you hear of any that I don’t follow, please let me know.

Speaking of reactions, I added a new plugin for my site this year that tracked the number of visitors. It showed the sites that you guys would read. The top five games that brought in the most visitors was Dungeons & Dragons: Holmes Basic, Classic Traveller, Espionage! and Dungeons & Dragons: B/X edition. I still need to find a way to enable followers to comment on blog posts without having to worry about spambots infiltrating everything.

The 2022 games that made the most impression on me are Dune: Adventures in the Imperium, Star Trek Adventures-The Klingon Empire, Dungeon Crawl Classics, Boldly Go!, White Lies! and Covert Ops. I want to take deeper looks at Tiny Dungeon 2nd edition, Amazing Adventures 5E, Modern Age, Castle & Crusades and Classic Traveller. While I may never get a chance to play them, I do have a greater appreciation for Werewolf: The Apocalypse and Paranoia 2nd Edition. The low points of this challenge were Fantasy Imperium and Blue Rose.

A lot of participants were posting their list of games before the challenge started. While I had a spreadsheet created to help me with my entries, I’m glad that I didn’t post it. I swapped out a couple of games when two new games came into my possession. The two I rotated out was Rocket Age and The Frontier, which should be on my 2023 challenge list.

Here is my final 2022 Character Creation Challenge list.
Day 1: Dune Adventures in the Imperium Character: Tarkin Dal of the House Nimoi
Day 2: Wendy’s Feast of Legends Character: Garthos of the Order of the Spicy Chicken Sandwich
Day 3: Dungeons & Dragons-Holmes Basic Character: Dylath
Day 4: Men in Black The Roleplaying Game Character: Agent C
Day 5: BASH! Sci-Fi Edition Character: TaChar
Day 6: Star Wars Saga Edition Character: Keet Apaal
Day 7: Espionage! Character: Devron Marcus
Day 8: Star Trek Adventures-The Klingon Empire Character: Nurot son of H’unos
Day 9: Pirates and Plunder Character: Jason “Jake” McCabe
Day 10: Modern Age Character: Raymond Ray
Day 11: Farscape Roleplaying Game Character: Drellith
Day 12: Castles and Crusades Character: Godfrey of Cloverdale
Day 13: The Judge Dredd Roleplaying Game Character: Judge Stark
Day 14: Boldly Go! Character: Tigrox Carvor of the SFS Valiant
Day 15: Covert Ops Character: William Greene
Day 16: Paranoia 2nd Edition Character: Car-R-PET-1
Day 17: Fantasy Imperium Character: William Moore
Day 18: Cyberpunk v3 Character: Freejack
Day 19: Amazing Adventures 5E Character: Derick Fieldstone
Day 20: Dungeons & Dragons B/X edition Character: Brother Alexander
Day 21: Prime Directive 1st edition Character: Kovil
Day 22: Werewolf The Apocalypse Character: Hans Brulker
Day 23: MERC Character: Mark Powell
Day 24: Dungeon Crawl Classics Character: Multiple
Day 25: White Lies! Character: Ronald Denton
Day 26: Classic Traveller Character: Tyrell Balto
Day 27: Blue Rose Character: Valk Starn
Day 28: Bubblegum Crisis Character: Taxun
Day 29: Technoir Character: Arron “Trench” Chambers
Day 30: Dark Conspiracy Character: Dale Laslow
Day 31: Tiny Dungeon 2nd edition Character: Rek Son of Talk

While I’m not trying to think of the 2023 challenge yet, I’m really hoping that I can find a copy of Star Frontiers for it. I’m also having doubts that I’ll ever find my Top Secret S/I collection. I may have to break down and see if I can acquire the rules again.

Also, if you purchased anything after clicking on the link to DriveThruRPG, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

So did you complete the challenge and make 31 characters? If so, please email me at Carl (at) TardisCaptain.com. My art school kid in college loved hearing about the characters I was making on a daily basis and the challenge in general. She created a badge for those who completed the challenge. If you buzz me, I’ll send you the badge to display.

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