Posted in: Dungeons and Dragons, Role Playing Games

Character sheets from past games: Advanced Dungeons & Dragons 1st edition

So I’ve been going through my old character book again and I elected to post another character that was used for Advanced Dungeons and Dragons 1st Edition. Let me just apologize right now for the weird name. Not Tebet, the “Knight of Mare” part. I really wonder what younger me was thinking when I created this name. Probably “This will be really kewl.”

This is the second of my two AD&D characters that was in the book. I had already posted an entry talking about Stealthblade during the #RPGaDAY challenge. I have also posted characters for Doctor Who, Cyberpunk and Vampire the Masquerade.

If I recall correctly, I believe this was one of the characters that I played in a RPG club run by a gaming store in my neighborhood. There were several games that happened, so I’m not certain if some of the memories are associated with this character, or another one. I recall that we were investigating a village that had a mysterious bell. When this bell rang, all of the adults in the village suddenly went blank and proceeded by any means available (which meant taking our horses if we didn’t hide them) and riding off to some location to work, only to return several hours later with no recollection of what they had done. I believe the party ended up burning down the bell tower to try to save the villagers. One of my fellow players had been hit with a cursed item, the boots of dancing. While he was sleeping we tried to pull the boots off since he could not. We only succeeded in getting one boot off. Which made for some interesting role playing scenarios with a one footed dancer.

Then again, I could be thinking of another character from one of the many games. Some of my character sheets still had notes, while others do not. I wonder what I would see if I could go back in time and observe myself during these games? It could be interesting, cringe worthy and a little scary.

With the attributes being this good, I think the DM was letting us roll 4d6 and dropping the lowest die.

Posted in: Role Playing Games

Biggest turn-off when checking out a new table top RPG

A few days ago the independent TTRPG designer @TitanomachyRPG, asked on Twitter “Biggest turn-off when checking out a new #TTRPG?” While I gave a response to the post, I kept thinking about the question. I felt that it needed more than a quick jumble of words that fit into 240 characters. When I see a role playing game on the shelf at my favorite gaming store or online at DriveThruRPG, what makes me think that I should or should not pick it up?

Not only did I think about it, I pulled a few books down to find both good and bad examples. I collect the books, both in physical and PDF style. I love seeing the different styles and systems. When I open a role playing game, I see opportunity. Opportunity for creativity, adventure and an escape from this crappy world we live in. However since I have limited time, limited shelf space and limited funds, sometimes I have to stop myself from purchases. So when contemplating a purchase what am I considering? What turn-offs will make me not want to purchase a game?

First, am I currently playing (or plan to soon play) the game in question? Unfortunately, I am not playing a lot of role playing games right now. This is something I hope to remedy soon. Also am I planning to homebrew for the system? Right now I’m trying to homebrew for the various Star Trek RPGs so I’ve been trying to pick up the various Star Trek Adventures books and other Trek-based systems when the funds allow it. Yes, the cost of the game will make or break a purchase decision. There are several games that I’d like to pick up, but the price is a little beyond my reach. I’m also a bargain hunter, so finding an opportunity to save will help greatly in pulling the trigger. A lot of times the Bundle of Holding, Humble Bundle or DriveThruRPG Deal of the Day have offered me inexpensive options to pick up some titles in PDF version. Sales can often be found at game stores, conventions and online for the dead tree versions. Every once in a while, I can luck out and find a game at a thrift store. That is how I found the Holmes version of Dungeons and Dragons at a very good price. Now this doesn’t mean that I won’t pay full price for a book, but the higher the price, the more I’m putting it off (or using a gift card for it).

So now that the 800 lb gorilla is out of the way, let’s get down to the other items that I consider when thinking of making a game purchase. I will say that probably one of the biggest is how the game is explained in the rules. A publisher is asking me to pick up their game and play it. As RPGs are social games, I would need to explain the game in a nutshell to potential players how the game is played. So if a game takes a page or two and explains the basics of the game, I’m more inclined to buy it. I remember being at the game store and flipping through the pages of Modern Age. Right near the front the explained how the game system worked in simple terms. I ended up buying the game. When I used the Doctor Who Roleplaying Game by Cubicle 7 in the 2021 Character Creation Challenge, I spotted this.

I could show this to potential players and they would understand the concept quickly. The core concept was explained on a page or two with the extra details provided in the deeper parts of the book. This also helped me out when I was creating my first Doctor Who character in this system.

Speaking of character creation, one of the things that the Character Creation Challenge has taught me is that a book that clearly lays out the character creation system from start to finish is one that I’d be more inclined to pick up. Not just roll dice for your attributes, but step by step. This should include the equipment acquisition and a clear ending to the process. Too many times the character creation process would start, then suddenly go into the next chapter, then the next and then… well am I done? Give Step One and keep going until you give a clearly marked final step. As with the core rules, summarize then go into more details later.

Hopefully the RPG book will flow from beginning to end. When I’m flipping from one section back to another then to another just to understand how the rules work, it gets a little frustrating. So I’ll look for an index in the book. If there is one, that’s points in favor of a purchase. If the books in in PDF, is it bookmarked? Bookmark entries will also be points in favor of purchase.

We now have two methods of reading our games. Dead tree versions and soft copies (PDF primarily). While I’d prefer the dead tree version if I’m learning a game for the first time, but that doesn’t stop me from trying to learn from the PDF version. Publishers, please make sure that your books are readable in both formats. For example, here is one of the few things that I didn’t like about the Star Trek Adventures core rulebook.

I’m not a graphic designer. I don’t even play one on TV. But as a consumer, this was frustrating to me. The light fonts on a black background was very difficult to read. The over-use of the little side boxes also made it difficult to read. I’m trying to read the actual rules and these, for lack of a better term I’m going to call them pop up ads, side items would try to grab my attention. I already hate it when websites try to do this, but to see it in a book was just doubly frustrating. Yes the system was good, but as I was looking through the book, I kept wanting to re-write the chapters so it was just the rules. Luckily the publisher has received feedback on this because the PDF versions also come in a “printer friendly” option. While this doesn’t resolve the “pop up ad” items, it did make it easier on the eyes. Now Modiphius took this feedback and released the other books, like the Klingon Core Rulebook and Dune: Adventures in the Imperium, with a much better layout. It wasn’t so busy, it was easier to read. Thank you.

Speaking of graphic design, the art on the cover and in the book can add or subtract from the points towards purchase. Yes the old axiom is “Never judge a book by it’s cover”, but a good cover will help. I’ve had bad covers put me off on making the purchase. When looking at the interior art, I try to look at it more objectively now since I have a college aged kid studying this subject. I’ll ask her questions and show art examples to her to get her feedback. It’s really helped on some books. I was looking at one game that I picked up cheap on the DriveThruRPG Deal of the Day and some of the interior art, while good, didn’t fit the page it was on. You’re describing equipment, and you have the art of a character headshot that has nothing to do with the subject matter. It made me raise an eyebrow. For my final photo, I’m going to show a good cover and a not-so-good cover. The Operations Division Sourcebook for Star Trek Adventures and Technoir.

In my opinion, the cover for The Operations Division showed action and a clear image of what the book would be about. Starfleet officers in gold uniforms commonly worn by those in the Operations Division doing their jobs. The Technoir cover is, well noir-ish, but bland. It could have been a 1930’s detective cover or a futuristic style cover. Had I not been gifted the Technoir book, I don’t think I would have purchased it.

The last item that could move the needle towards or away from a purchase is the support the game has. Are there free “quickstart” versions of the game that will let me read some of the basic rules? (I have made purchases after reading the quickstarts) Is there an online community for the game? How does the vendor respond on social media? Can I grab some basic freebies from their website like character sheets, handouts, or other items?

Now stepping back into the personal realm, I do tend to gravitate towards games that are part of my general interests. Specific franchises such as Star Trek, Star Wars, Doctor Who and other popular shows will catch my attention. As will specific genres such as espionage, westerns, pulp-era/gangsters, science fiction and post-apocalyptic. For fantasy, I’m sticking with Dungeons and Dragons or a good clone for that itch. Retro-versions of past games can also be picked up by my radar. What fails to grab me are horror (I’m really particular about my horror tastes, plus how can I be scared in an RPG), romance, and super-heroes. While I love hero movies and shows, I’m just not drawn to the super-hero RPGs at this time.

So in conclusion, publishers please make your game easy to understand so I can explain it to others. Make your publication readable and easy to use and investing in some good artwork will really help. Hopefully this insight into one of your consumers will help you with future sales.

Now if you’ll excuse me, I’ve got some more RPG books I’d like to read through.

Posted in: Role Playing Games, Star Trek

Last Unicorn Games 1999 Catalog

As I’ve been getting more things organized (the goal that never seems to be completed) I come across more items that I want to talk about. I’ve posted scans of various FASA catalogs giving details and insight on their published products and products they wanted to release. I found the 1999 catalog for Last Unicorn Games. In the late 90’s LUG had the rights to the Star Trek and Dune RPGs. They were able to produce several products before the company was bought out.

When I was going through this catalog I noticed several things. There was a sticker on the back of the book that contained a different address (I found another 1999 catalog without the sticker and it had an address similar to the one printed in the books). They also had a description of roleplaying games and the different types of publications at the front of the catalog. With this covering a couple of popular IPs, they probably wanted to explain what their products were for.

Some of the books were already released. Several were going to be released soon that we did see out in the wilds but with different covers than were depicted in this book. But, like the FASA catalogs, there were several products that we never saw. These include:

The Klingon Empire Boxed Setting I understand a few pages were released on the internet as a sneak peak into the product. This was scheduled for release in November 1999.

Operation Stormbird: The Neutral Zone Campaign Volume 2 This would have been a sequel to A Fragile Peace. This was scheduled for release in January 2000.

Call of the Prophets: The Bajorans It would have been interesting to see how this sourcebook would have come out. This was scheduled for release in November 1999.

The Cardassian Union Boxed Setting Like the Klingon Boxed Setting and the Romulan Boxed Setting, it would have covered the history and background of the Cardassians. This was scheduled for release in October 1999.

Final Frontiers: The Star Trek Films Covering all of the original Star Trek films with details for the RPG. I would have loved to have seen this one as well. It was scheduled to come out in February 2000.

Through a Glass Darkly: The Mirror Universe There is something about mirror universe supplements. Decipher had a mirror universe supplement that they were able to release in PDF but not in print. It was scheduled to come out in December 1999.

Spacedock: The Starfleet Starship Construction Manual, Volume 1 With how much use I got out of the FASA Starship Construction Manual, I would have been all over this. It was scheduled to come out in December 1999.

Unfortunately I’ve never seen or collected any of the Dune RPG books by LUG. I do not know how many they were able to release or what system they used.

I don’t believe there were any other catalogs from Last Unicorn Games as the company wasn’t around for very long. If I do happen to come across another one, I’ll see if I can scan it and get it posted. Enjoy.

Posted in: My Creations, Role Playing Games, Star Trek

Homebrewed Stats for Starships Final

And we have reached the last of the scans from my 1990’s Starship Homebrew book. I had found this book earlier while unpacking various boxes after a move. It was a book that I had assembled in a three-ringed binder contained copies of ships that could be used in the Star Trek Starship Tactical Combat Simulator by FASA. These were ships from the official Starship Recognition Manuals, Rulebooks, Sourcebooks, Adventure Modules and Magazine Articles. I discovered that I wanted even more starships for the book and I found them in various official and fan-made tech manuals and blueprints. Using the Starship Construction Manual and the stats from the source material I was able to convert several starships for use with the FASA game. These scans look rough, because they are the original dot matrix printouts with, literally, cut and pasted images combined on a photocopier. But I am sharing them here for all to enjoy.

Additional: Here is a photo of the original book that I was talking about.

Master Book of Ships

Past Entries:

Homebrewed Stats for Starships

Homebrewed Stats for Starships Part II

Homebrewed Stats for Starships Part III

Homebrewed Stats for Starships Part IV

Homebrewed Stats for Starships Part V

Homebrewed Stats for Starships Part VI

Homebrewed Stats for Starships Part VII

For the last batch of vessels, we have one Gorn ship, a couple of Tholian ships and some merchant vessels. Now onto the batch.

The name of this vessel in the fan-made Gorn Guidebook is the “Gorn Space Control Dreadnaught”. I don’t know why I had changed the name to the CK-5. Probably because I was trying to mimic the naming convention seen in the Klingon Ship Recognition Manual and the Romulan Ship Recognition Manual.

The image came from The Worlds of the Federation resource book. The stats were guestimated by me at the time of creation. The 2nd edition of the Starship Construction Manual doesn’t provide any stats for Tholian equipment. I didn’t know that the 1st edition of the book had Tholian equipment until I got a hold of it several years later.

A friend of mine had several fan-made technical manuals that he let me borrow in the 90’s. This Tholian ship came from one of them. I don’t recall the title of the book. Like the Spinner, I guestimated the stats for this vessel based off of the information in the publication. The name of the class came from the book.

Stats for a passenger liner? Yes, I made these based off of the information on this vessel from the fan-made Starfleet Dyamics book. A liner could be caught in a pirate situation for both the starship tactical combat simulator or on the roleplaying side.

There were a ton of ships in the 1979 publication, “Star Trek Spaceflight Chronology“. Some of the illustrations by Rick Sternbach were even used as on-screen graphics in Next Generation episodes. There were a few different ships that I wanted to homebrew stats for. This was the first, and only one, that I did in the 90’s. I had planned to write up others, which may happen sooner or later.

So now that my past works have been uploaded for everyone to see, I’ll start working on new homebrewing ships, races, equipment, etc. Not just for FASA but for other gaming systems as well. I’ve been playing a Far Trek game online with some fellow Trekkies and I’m still enjoying Star Trek Adventures by Modiphius.

Posted in: Character Creation Challenge, Role Playing Games

More feedback from the Character Creation Challenge

So the graphic above is the one put together by my art-school college kid. I’ve been sending it out to the people who responded that they have completed the 31 day character creation challenge. If you completed it, shoot me an email and I’ll add you to the list and send you the graphic. It can be posted on your blog, message boards or social media. I still loved that she put this together for me as a gift to those who completed the challenge.

Here are the Names/Handles of those who have completed the challenge and requested the graphic.

Automeris
Brian C
Capellan
Craig O
Hunter
MarchHarrier
Mr_Sandman
RadioKen
Slack_C
Subplot Kudzu
SunlessNick
Thorr-Kan
Three Kobolds

Here are some of the comments I’ve received recently regarding this challenge.

“Thanks, also for your posts (I didn’t even know about Espionage, and thought I’d know the big entries in the genre) and for kicking this of!”

“Thanks so much for inspiring this. I’ve had kind of a wretched January and the challenge was a real bright spot for me.”

“I had great fun across the month – although I’m glad to have finished! But yes please to the badge!”

“I also read your blog post on the Traveller character you created and it sounds as if you pretty much got it in one. The character death is interesting but it was a vital part of the creation as it stopped players maxing out on terms to get the skills with no risk. I thought it rather cleverly balanced.”

“Thank you for the inspiration!”

“I made it to 31!”

“I’d like to once again thank you for organizing this. I had a blast doing and look forward to next year’s Challenge!”

“I made it to 31, although some of them were pretty nothing-y (I might start in October for next time).”

“Ooh, ooh, I made it through all 31 days of the 31-day challenge! What did your daughter make?”

“I did indeed get 31 characters posted, and I look forward to seeing the badge. Thanks for organizing the challenge, and thanks to your daughter for her contribution!”

“I did the thing, and a badge would be lovely. Thanks!”

“It was a lot of fun, and I’m looking forward to it next year.”

“I managed to post a character a day for the whole month.”

So once again thank you to everyone who participated. I’ll be posting more gaming stuff (and non-gaming stuff) very soon to the blog.

Posted in: Character Creation Challenge, Dune, Role Playing Games, Spy-Fi, Star Trek

2022 Character Creation Challenge after action report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

So the 2022 Character Creation Challenge is now in the books and this was a bit different from the 2021 challenge. I don’t know if I was more enthusiastic about the games in 2021 or if it was something else. Not knowing if there was going to be a 2nd challenge, I used a lot of games that I really wanted to run/play. For 2022 there were more games of “well it’s there, let’s take a look at it” which may have been the wrong attitude. But I’m glad that I used those games. While there are some that I’ll never play and may even trade the games away, I can still say that I’ve dipped my toe into the water. I was worried that my lack of enthusiasm for that game may affect the creation process. There was a few times I told myself “smeg it, I’m done”. I still want to do a variety of games, but I’m wondering if I should just limit it to the games I would actually want to play? I’ve got some time to think about this.

I tried to use the time that would have been allotted to me in a session zero time frame to create a character for the challenge. For some games that I am not familiar with I would probably need a lot more time to learn the system. For games that I am familiar with, I would need time to think about a character concept that would go with a party. During the 31 day challenge I also made a Far Trek character for an online game. That was done in free time and it took a few days because I had to confirm what positions were still available. Unfortunately the Engineering spot had already been taken up otherwise I would have requested the use of the character I made in 2021.

My biggest suggestions for game writers, a checklist or worksheet is a big help. Give a start and an end to the character creation process that includes the allocation of equipment. There were some really funky and weird equipment guidelines in some of the games. Some kewl and some made me scratch my head and wonder what they were smoking. Also explain your system before character creation starts. I mean explain it simply and save the extra details for later in the book. If you are going to have a player pick a value or belief for the character, give more than 2-3 examples. Even if they don’t get used they may inspire other ideas.

I would like to say that I’m very surprised by a couple of things. A thank you has to go out to the companies that still have character sheets available online for games that they haven’t touched in years. I was also surprised that some of the dead games were still available on DriveThruRPG. Especially the Farscape RPG since it is based on an intellectual property.

Last year I only printed out the character sheets just before I needed to use them. This year I had this drive to have all sheets printed out and ready to go before the challenge started. I was really glad I did this. When I discovered that one game (sideways glance at Fantasy Imperium) had a six-page character sheet and that I had scheduled it for a weekday, I moved that game to a day I had off. I’ve played with character sheets in excel, fillable character sheets and even sheets provided in a virtual table top. But I have fond memories of writing things down on a printed out sheet and loved doing that as part of this challenge. When I found my three-ringed binder full of old characters that I had played, I had a blast remembering the past games.

Yes there will be a 2023 Character Creation Challenge. Details won’t be posted for quite some time however as I’ve got to decompress.

The reaction to this year’s challenge is one of the many things that blew me away. The 2022 Character Creation thread on the RPG.net forums was named a Staff Pick by the moderators. This year’s thread has made it up to (at the time of this posting) 128 pages. This was three times larger than the 2021 thread of 42 pages. I loved reading all of the different blogs that participated. If I don’t have your blog on the Character Creation Page, please send me the URL. On social media I could not keep up with all of the entries using the hashtag #CharacterCreationChallenge. This was particularly true on twitter, that place was gangbusters. I tried to like and re-tweet as much as I could but some days that got to be too much. If I missed your post, don’t feel bad. Ten days into the challenge I realized that I should have kept a tally of how many entries there were for each system, but in 20/20 hindsight I’m glad I didn’t. That could have taken up a ton of time. Perhaps I’d do this if I wasn’t actually creating characters, but I really want to roll dice since I haven’t been able to get together with friends on a regular basis. There was a number of entries also posted on Facebook and MeWe. It wouldn’t surprise me if similar threads were popping up on other social media sites and message boards. If you hear of any that I don’t follow, please let me know.

Speaking of reactions, I added a new plugin for my site this year that tracked the number of visitors. It showed the sites that you guys would read. The top five games that brought in the most visitors was Dungeons & Dragons: Holmes Basic, Classic Traveller, Espionage! and Dungeons & Dragons: B/X edition. I still need to find a way to enable followers to comment on blog posts without having to worry about spambots infiltrating everything.

The 2022 games that made the most impression on me are Dune: Adventures in the Imperium, Star Trek Adventures-The Klingon Empire, Dungeon Crawl Classics, Boldly Go!, White Lies! and Covert Ops. I want to take deeper looks at Tiny Dungeon 2nd edition, Amazing Adventures 5E, Modern Age, Castle & Crusades and Classic Traveller. While I may never get a chance to play them, I do have a greater appreciation for Werewolf: The Apocalypse and Paranoia 2nd Edition. The low points of this challenge were Fantasy Imperium and Blue Rose.

A lot of participants were posting their list of games before the challenge started. While I had a spreadsheet created to help me with my entries, I’m glad that I didn’t post it. I swapped out a couple of games when two new games came into my possession. The two I rotated out was Rocket Age and The Frontier, which should be on my 2023 challenge list.

Here is my final 2022 Character Creation Challenge list.
Day 1: Dune Adventures in the Imperium Character: Tarkin Dal of the House Nimoi
Day 2: Wendy’s Feast of Legends Character: Garthos of the Order of the Spicy Chicken Sandwich
Day 3: Dungeons & Dragons-Holmes Basic Character: Dylath
Day 4: Men in Black The Roleplaying Game Character: Agent C
Day 5: BASH! Sci-Fi Edition Character: TaChar
Day 6: Star Wars Saga Edition Character: Keet Apaal
Day 7: Espionage! Character: Devron Marcus
Day 8: Star Trek Adventures-The Klingon Empire Character: Nurot son of H’unos
Day 9: Pirates and Plunder Character: Jason “Jake” McCabe
Day 10: Modern Age Character: Raymond Ray
Day 11: Farscape Roleplaying Game Character: Drellith
Day 12: Castles and Crusades Character: Godfrey of Cloverdale
Day 13: The Judge Dredd Roleplaying Game Character: Judge Stark
Day 14: Boldly Go! Character: Tigrox Carvor of the SFS Valiant
Day 15: Covert Ops Character: William Greene
Day 16: Paranoia 2nd Edition Character: Car-R-PET-1
Day 17: Fantasy Imperium Character: William Moore
Day 18: Cyberpunk v3 Character: Freejack
Day 19: Amazing Adventures 5E Character: Derick Fieldstone
Day 20: Dungeons & Dragons B/X edition Character: Brother Alexander
Day 21: Prime Directive 1st edition Character: Kovil
Day 22: Werewolf The Apocalypse Character: Hans Brulker
Day 23: MERC Character: Mark Powell
Day 24: Dungeon Crawl Classics Character: Multiple
Day 25: White Lies! Character: Ronald Denton
Day 26: Classic Traveller Character: Tyrell Balto
Day 27: Blue Rose Character: Valk Starn
Day 28: Bubblegum Crisis Character: Taxun
Day 29: Technoir Character: Arron “Trench” Chambers
Day 30: Dark Conspiracy Character: Dale Laslow
Day 31: Tiny Dungeon 2nd edition Character: Rek Son of Talk

While I’m not trying to think of the 2023 challenge yet, I’m really hoping that I can find a copy of Star Frontiers for it. I’m also having doubts that I’ll ever find my Top Secret S/I collection. I may have to break down and see if I can acquire the rules again.

Also, if you purchased anything after clicking on the link to DriveThruRPG, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

So did you complete the challenge and make 31 characters? If so, please email me at Carl (at) TardisCaptain.com. My art school kid in college loved hearing about the characters I was making on a daily basis and the challenge in general. She created a badge for those who completed the challenge. If you buzz me, I’ll send you the badge to display.

Posted in: Character Creation Challenge, Role Playing Games

2022 Character Creation Challenge Day 31: Tiny Dungeon

So Tiny Dungeon 2nd Edition was not originally on my list of games for the 2022 Character Creation Challenge. In fact, 48 hours ago I didn’t even own a copy of the game. However there was a sale going on at DriveThruRPG and I picked up the rulebook for a very good price. I was originally thinking that I’d use it for the 2023 challenge, but as I glanced through the rules, I realized I’d rather do it now. The original entry for day 31 was a game that could easily wait until next year (another PDF buy) so I made the call and here we are.

The basic for the system is that all tasks are determined by rolling 2d6. If you have an advantage, you can roll 3d6 (highest you can roll) and if you have a disadvantage you only roll 1d6 (which is the lowest you can roll). If you roll a 5 or 6 on any die, you succeed in the task. This is a minimalist rule set.

Tiny Dungeon 2e uses Heritage instead of races (they had races in the 1st edition) and your first step is to select one. The choices are Human, Fey (called Elves by Humans), Dwarf (called Dwarves by Humans, grin), Goblin, Salimar (Salamander people), Treefolk (think Treebeard from Lord of the Rings), Karhu (Bear people) and Lizard Folk (I wonder why these guys didn’t get their own name?). Goblin sounds tempting, but not as tempting as a Karhu. When you select your heritage you get the traits that the heritage comes with.

The next step is to select three unique Traits from a list. A trait is basically a skill or special ability that your character has. Looking this over I selected three that I thought would be appropriate for the character. The weapon group that my character would be proficient with was already determined by his heritage so I moved onto the Family Trade. This is something that you grew up learning (perhaps your dad was a cook, etc.). This character’s family was one that participated in fishing for the local sleuth (tribe). The last step is to select a Belief. This sounds like the Values that Star Trek Adventure characters have. This can be good, bad or neutral and basically defines the character. Since this character was almost captured by slavers, his belief is “Slavery is wrong.”

When it comes to equipping your character the rules keep it simple. If you selected a specific weapons proficiency, you get one weapon of that type. You also receive the clothing and armor standard for your type of character. Armor serves no mechanical function in this game (if I was running an adventure, I might change that). Each character also starts with 10 gold and an Adventurer’s Kit. There is an optional inventory system based on slots (like the slots you would see in Diablo II) and an optional system for wear and tear on your equipment called Depletion. I filled in a few basic items on the sheet dealing with descriptions and I think this character is done.

Rek Son of Talk was born and raised in the Karhu lands of Whitewater. While on a fishing expedition down one of the rivers he was captured by a tribe of Gnolls. He was the only survivor from the attack. They were leading him away to be sold off to the Rockfang gladiatorial arenas when he was rescued by a band of adventurers. Being too far from home and wanting to re-pay his rescuers, he joined the party on their quest.

Afterthoughts:

After creating the character I did see that there was an optional armor rule that allowed for damage reduction. I’m really curious now how this game plays at the table. There were a lot of optional rules to make it a little more advanced than the basic minimalist game without adding too much to the system.

There is a science fiction version of Tiny Dungeons called Tiny Frontiers and a post-apocalyptic version called Tiny Wastelands. I really want to obtain these variants see how it compares. I could see myself playing and homebrewing for this system.

Additional Notes:

And with that, I’ve completed 31 characters in 31 days. Instead of going too deep in my thoughts of this year’s challenge, I’ll save that for the after action report. If you made it to 31 days, please let me know at Carl (at) TardisCaptain.com.

Coming Up Next:

2022 Character Creation Challenge after action report

Posted in: Character Creation Challenge, Horror, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 30: Dark Conspiracy

Dark Conspiracy 1st Edition is the last of the games that was gifted to me last year that I’m going to use in this challenge. I decided to use this game for the 2022 Character Creation Challenge since I actually had the books on my shelf. I prefer the dead-tree versions when learning new systems.

In the early 1990’s the cyberpunk genre was the new “it factor” for roleplaying games. When something becomes popular a lot of publishers try to release their own take on the genre. This would also make it a very crowded market trying to stand out on the local gaming store shelves. Dark Conspiracy was GDW’s entry that tried to combine both cyberpunk and horror elements. Think Johnny Mnenomic meets X-Files meets Judge Dredd. I remember seeing ads and books for Dark Conspiracy, but the gaming group I was involved in had already elected to go with the Cyperpunk RPG. So I never picked up any of the books.

It is the early 90’s in this alternate history, my gaming buddies have decided that Dark Conspiracy is our next campaign and I need to sit down and make a character for play. Let’s see what the main rulebook can tell me about creating a character.

So the first thing is that the game has a two page worksheet that you fill in before you transfer everything over to your character sheet. Hold on, I’ve got to scan in a copy of this as well. OK now I’ve got one printed out let’s fill it in.

Items 1-4 are basic. Name (Dale Laslo), Gender (male), Nationality (American) and Native Languages (English). The worksheet even guides you to page numbers if needed. For item 5 we are rolling for basic attributes. These are Strength, Constitution, Agility, Intelligence, Education, Charisma and Empathy. The last one you roll a 1d6-1. The remaining attributes roll 2d6-2 and anything that comes up zero gets a re-roll. Once I have these scores determined, if they are less than 33 I can add points to any attribute (nothing above 10). I ended up rolling 41 points for attributes so what I rolled stands. I could have done point allocation, but that would have only been with 36 points so I’m glad that I rolled.

So you start the character creation at the age of 17. Before you turned this age you earned four background skills selected from a list. It also listed the controlling attribute which helped in deciding which skills to take. You gain more skills by doing four years at a career. The career term also gains you a contact, secondary activities and money. Once you’ve finished a term, you can elect to do another one (or roll a certain number if you want to be random) and continue on. If you have a lot of terms, your age can rise to the point where it affects your attributes. This way if you wanted to play an aged professor when the game starts, you can do so. Also a term can be four years at a college if you elected to do so. With the attributes I rolled for Laslo, I didn’t think he would get into college so he signed up for the US Army and got into one of the elite corps. Where he stayed for three terms (12 years). Earning three military contacts (two foreign). I wrote down his various skills or attribute bonuses. From here we were able to generate the character’s initiative, age, base hit capacity (aka hit points), weight (yes there was a formula to follow), load (how much the character could carry), throw range and unarmed combat damage. The worksheet states that we need to generate our base hit numbers for ranged combat, but the book did not have that in the same order. I had to go track this down elsewhere, and I was unable to find it. The index had nothing on base hit numbers. Screw it, I’ll leave it blank for now.

Using my final equipment allowance, I allocated weapons, armor, tools, ammo and transport for this character and called it good. I think I did right on the equipment. I’m definitely noticing a lack of help on starting equipment in most games.

Dale Laslow came out of school thinking that he wouldn’t be able to get into any college or university. He signed up for the US Army, and to his surprise he was accepted into the Rangers. He spent 12 years serving the country in various hotspots around the world before an injury forced him out of the service. Wondering what he was going to do with his life a friend looked him up and inquired if he wanted to join his mercenary squad. They had just been hired to provide some protection for an unusual group of investigators.

Afterthoughts:

Trying to find a character sheet for this system was next to impossible. I ended up trying to scan in the sheet from the book. If the image looks a little warped, that’s because I couldn’t get the pages flat against the scanner.

While the character worksheet to assist in the creation of the character was very helpful, it still needed some polishing. There should be more page number references to easily find things.

Without knowing what was planned with “fellow players” and gamemaster, it was kind of hard to see myself playing this game. I didn’t get a chance to dive too deep into the actual system rules so these are just numbers on paper. It looks like there was a lot of thought put into the world-building for this game, but I don’t see myself playing it at this time.

Additional Notes:

One of the things I love about the RPG.net forums is the vast amount of knowledge available. Practically every game has had someone who knows about it and can give some feedback on it. When I posted my Technoir character yesterday, one of the posters stated that this was the first game that they had not heard about. So I was able to introduce someone to a new game.

Coming Up Next:

Tiny Dungeons 2nd Edition

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 29: Technoir

Technoir is another roleplaying game that I gave a home to after a friend was trying to clear out his bookshelves last year (thank you Stan) so I thought I’d use it in the 2022 Character Creation Challenge. This game was published by Cellar Games in 2011 and was written by Jeremy Keller. It printed in the 5.5 x 8.5 digest size. According to the Technoir website, the game was taken over by Dream Machine Publications around 2018/2019 with plans for new expansions. The site lists a companion called Morenoir, mech supplement called Mechnoir and several location settings.

In Technoir, the player character is called the protagonist. The generation steps are laid out both in the book or as a free download from the website. The first thing they have you do is select three training programs. These are basically jobs that your character can do. Each program increases a Verb by one and you get to pick one Adjective. The Verbs appear to be the stats of the character. They are Coax (a form of intimidation, manipulation or seduction), Detect, Fight (hand to hand), Hack, Move, Operate (also driving and repair), Prowl, Shoot and Treat (healing). Adjectives look like basic descriptions about your character (agile, obsessive, sexy, tough, etc.). For your first three Programs, you can select two of the same (selecting different Adjectives with each one) but you can’t use all three in the same program.

So this guy is going to take Bodyguard (alert), Pilot (quick) and Soldier (tough). I filled in the verbs (including the 1 free one at the start of creation) each program came with and wrote down the adjectives.

Now the protagonists get to choose three Connections from the Transmissions (series of adventures) chosen by the Game Master. There is one in the back of the book for Los Angeles so I selected three connections from there. If the GM changes Transmission is a new game started with new protagonists or does the existing protagonist select new contacts? Some of the steps with the contacts require participation by your fellow players, so be prepared for a solid session zero dealing with character creation. I used one of the voices in my head for one of them but this part was quite difficult by myself. You pick your contacts, your fellow players select how they are connected to you (respectful, lustful, dependent, etc.)

Kreds are the currency used in Technoir. For step five you would purchase your objects. These are equipment, cybernetics, weapons all with their own adjectives. You can also buy upgrades for your objects which adds additional adjectives. A new protagonist starts with 10 kreds to buy stuff. The equipment was pretty basic and straightforward, which was quite a relief from some of the previous character creations where equipment allocation turned into a nightmare.

The final step is to select the protagonist’s name, handle (nickname) and description of what they would look like on the street. Then each protagonists starts with three push dice that I believe are placed on the character sheet in play. Basically the character is done except for what would have been needed from your fellow players.

This protagonist is going to be Aaron Chambers aka “Trench” because of the trench-coat he always wears.

Afterthoughts:

The example of three different characters being created in the book helped me follow the process. I tried reading the basic system for the system and it just seemed to confuse me at first. There is something about Push Dice (I think it’s a dice pool) and other D6’s that you would use to determine random results.

While I appreciated how quickly the character creation process was, the explanation of the system was not listed in or near creation. I really appreciate the writers who give a basis for the game before the character is create. This helps with the character creation process. Once I understand how Technoir works (if I ever do), then I may have changed a few tings in my character.

Kudos for having the character creation process available as a free download from the publisher’s website.

I really don’t see myself playing or homebrewing for this game.

Additional Notes:

I really shouldn’t create characters when I’m hungry. My lovely wife is making dinner upstairs and I can smell it all the way down here in the office. If you’ll excuse me, I’m going to go see what she made.

Coming Up Next:

Dark Conspiracy

Posted in: Anime, Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 28: Bubblegum Crisis

The same friend who gifted me The Men-in-Black RPG also gifted me Bubblegum Crisis MegaTokyo 2033-The Roleplaying Game (thank you Robert). This is based off of the Bubblegum Crisis anime. I was hoping to watch some episodes before I created a character, but unfortunately my January schedule has been quite busy. I’ve heard of this series, but I have not had a chance to enjoy it yet. I think it may be right up my alley as I’ve enjoyed other Anime like Akira, Cowboy Bebop and The Dirty Pair. Bubblegum Crisis is a cyberpunk game set in Tokyo years after it had been destroyed in a massive earthquake. A new city has been built over the old one. This lead to a tale of two cities with different standards of living between the two. Megacorporations (who else) built robots called Boomers to help mankind that over time, went crazy and started killing people. The AD Police and a group of vigilantes, called the Knight Sabers, are trying to fight off this threat to humanity.

Since I was using this system for the 2022 Character Creation Challenge, I opened up the book and looked at the first section. There is a brief introduction to the series and your basic description for first time players. Apparently this game is based on the Fusion System combining parts of Champions and Cyberpunk rules. Luckily on page 22 there is a lifepath generation with different steps listed. So let’s get started.

First step in the lifepath is to roll a d10 to select your personality. A roll of 8 resulted in “sneaky and deceptive”. Oh I like this character already. Next d10 roll for who he values the most came up with 9, a “personal hero”. Hmm? Who? I’m not familiar enough with the characters of the show to select one of them. Now there is a second roll on a different table for what you value the most and I rolled a 2. This gave me the result of “honor”. A sneaky and deceptive person who values honor? Well we’ve seen some pretty honorable bad guys in different anime series. The worldview is the last roll in step one and a roll of 10 gives me “people are scum and should be wiped out”, um… OK.

Second step is for childhood and early development. The family status is first and a roll of 8 says that this character came from a “well to do” family. He went to good schools and wore good clothes. Now we come to the first fork in the road. Was there any childhood traumas? Rolled a 4 which came up as negative. So we skip the childhood events and proceed to step three.

The previously mentioned step three deals with the life events after childhood. Sticking with the d10 you discover your age. Rolled a 2 and added it to 16 to make the character the age of 18. For each year above the age of 16 you roll against a life event, so two rolls for this character. This roll is a d6 which came up as 3 for the first year, roll on the friends and enemies chart. Back to the d10 we rolled a 9 which came up as An old enemy is now a friend (choose which one). OK who? Perhaps this could be the personal hero I rolled above? For the second year the d6 gave us a 6, nothing happened that year. Moving on to step four.

The character’s current situation is step four and requires a d10 roll. The 8 gave us “your involved in craft-work or construction.” Well at the age of 18 he would be just starting some sort of career. Artist or builder? With his “people are scum” worldview I don’t think he’d be a builder. So perhaps he is the angsty artist. Yea, emo boy angry with the world wants to be a singer. A young anime Morrissey who hated another singer and now they work together. Were the hell is this character going? The last item in step four is to determine the current outlook on life. Oh this should be good. A roll of 6 states “I crave more romance and passion”????? Actually I probably would have begged the GM to let me select one of the other options like “my life is crazy and out of control”. Yea let’s go with that. And that finalizes the lifepath.

The next page brought us to the stat generation. The book described the range for the stats (zero or less all the way to ten and above) with titles for each level (Challenged, Competent, Exceptional, etc.) with the average joes falling in the 1-4 range and heroic type characters averaging a score of 7. You have primary stats and figured stats. The primary stats are purchased with a number of points. Afterwards the figured stats are generated using mathematical formulas. The number of starting stat points are determined by the GM by what type of game they want to run. They range from 3 points per stat for a competent (realistic) style game to godlike cosmic with 8 points per stat. Lacking a GM I asked one of the voices in my head and he said to go with Heroic style (5 points per stat). With ten primary stats this character has 50 stat points to spend. Our primary stats are Intelligence, Willpower (determination stuff), Personality (think charisma), Technique, Reflexes (response stuff), Dexterity (balance stuff), Constitution (health stuff), Strength, Body (toughness stuff) and Movement. I tried to differentiate between similar sounding stats. I spent my 50 points, generated my figured stats and moved on.

Now we have the Campaign Options. This is a number of “campaign points” that you get to apply to your character to give them skills, money and other items. This is based upon the scale listed above (realistic to godlike cosmic). Since we went with Heroic we get 50 campaign points.

With the skills the first thing the game gives you is a free set that everybody knows. Thank you. This is something that I thought should be a lot more common in games. If I live in a city, I’m going to know things to survive/function in that city. So the everyman skills start with a level of 2. I can add to the level if I desire. The general skills have to be purchased with campaign points at a 1 to 1 cost. I selected the skills I thought my character would have, but did not spend all of my campaign points as I had other items to purchase such as talents. The talents cost 3 campaign points per item. These seem to be like feats in other roleplaying games. I selected a series of talents that I thought would fit the character. There are also perks and privileges (such as membership, renown, wealth) and complications (issues with your character that earn you campaign points if I wanted to try to min/max anything.

Now it says the character is done, but I don’t have any equipment yet. So I finally tracked down the interesting equipment section. Lot’s of info about some of the equipment in the show but I don’t know if my character is a person in a suit. I know they are not driving a mech. An entertainer is listed in one of the profiles but nothing about the equipment they would have. The money thing was based on the Yen, but I’m not certain how much I started with or how my wealth score came into effect. This is probably something I would talk over with a real GM (not just one of the voices in my head) and see if we could clarify stuff. So I’m going to stop the character creation now and scan the sheet for the website.

Oh, before I do that, the character’s name is Taxun. If I could find a photo of a young Morrissey I’d use that. If this was an actual Cyberpunk game, he’d be a rockerboy.

Afterthoughts:

The use of the lifepath in this game was weird, but I liked it. It didn’t feel forced like I had experienced in other character creation systems. I could see how the creative juices had to flow to make it work all together with only one minor adjustment.

Thank you for putting each section of the character creation process with clearly numbered steps. Also a thank you to the writers for breaking down the character sheet in the character creation process. I really like it when core rules present this for new players.

Breaking down what each stat score represented helped with the character creation process. I could also see this being used when trying to homebrew something for this game.

Continuously dipping into the optional rules when they were not on the character sheet was a little distracting. The die rolls for actual play could be 1d10 or 3d6 as per the GM. I think the game should have decided on one and stuck with it.

The different styles of campaigns was also interesting. It would take a lot of thought by GM and players at/before session zero so that they are all on the same page.

This game suffers from a lack of “now equip” your character which kinda dissapointed me considering how well developed the first part of the character creation process was. I only had to use one bookmark for the game instead of multiple bookmarks and lots of page flipping.

The system seemed pretty straight forward (to complete a task, roll a die, add your stat and skill level and any modifiers and beat a target number). I wonder how the game plays at the table. While I’d like to try this game once, I don’t know anyone who is playing this or any anime style games right now. So I think my involvement will end with this character.

I am really interested in watching the series now to see if my character ideas would have changed.

Additional Notes:

The last days are upon us for the challenge. Will you be able to cross the finish line?

Coming Up Next:

Technoir

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